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Messages - Big Bad Bot
61
« on: November 24, 2014, 02:26:37 pm »
Hello everyone. Right now I want to do something pretty weird. I'm looking to make a custom spell that reflects some attributes placed in other DBC rows or simply the character attributes (like his HP, MP, celerity level, etc). I know some "codes" in the column 177 point to the data of other fields in the same row, like "$s1" who reflects the value of column 81, "$t2" and "$d" who points to loop time and duration time (just other fields really).
TL;DR? I want to make a spell that shows in the description the strenght of the character player, like (if he have 200): "This spell does 200 damage points" (I don't care if the spell doesn't really do that damage, it's an example).
So guys, do you think that this is possible?
PS: There's a graphic representation about what I want to do.
62
« on: November 23, 2014, 06:19:06 pm »
I really support the way that this project is taking and the idea of put free the source code could be a double-edged movement. As moders and server admins, we only need the app already done I think; at least if it have editors to spells, scripts, items, creatures, quest and such things. If the project will have all of this, we can't ask for more :/
63
« on: November 15, 2014, 12:01:58 pm »
Hello again to everyone. Some time ago I add some new custom models to my server (Trinitycore 3.3.5a) editing some DBCs (Creaturemodeldata, creaturedisplayinfo, etc) and with the command .modify morph everything goes allright, but when I add that model to a creature (creating a new one or editing an old one) I can't spawn it. When I try, I receive the message that I ussually get when I write an inexistent creature ID.
I search for someone with the same issue but I didn't find anything about it. Thanks to everyone again!
64
« on: November 13, 2014, 02:48:32 am »
65
« on: November 12, 2014, 02:31:58 am »
Nice work, fella! I found it in my Locale MPQ's folder. Thank you for the help! Another question: I tried to found it (again) without any results. Where's the gold-silver dot that represents members of the raid/party in the big map? EDIT: Found it thanks to this page. I recomend it: http://wowprogramming.com/utils/artbrowserInterface/WorldMap/WorldMapPartyIcon.png
66
« on: November 11, 2014, 06:22:52 am »
Hello everyone, it's me again. I'm looking for some BLP archives and I think they're in the Interface folder inside some MPQ file. It's the Map and Minimap "arrow" what shows where you're. I look for it, but I only find a some other map and minimap graphics. Anyone got any clue where is it? PD: It's for 3.3.5a Pic related.
67
« on: November 05, 2014, 05:19:08 pm »
Awesome! I'll try it soon. Thank you to everyone!
68
« on: November 03, 2014, 08:43:58 am »
Isn't really too much mystery. I was surfing in my DBC files for weeks and I didn't find anything about this. Can someone help me?
Anyways, the server is a Trinitycore.
Thanks!
69
« on: October 23, 2014, 01:42:36 am »
I offer myself to help you with that job. I just need the source of the WoD models and what textures you already done.
70
« on: September 01, 2014, 07:03:25 am »
Hello again. I fell a little embarassed asking for this. Some months ago I wasn't having this kind of problems and I don't know what the heck happened. But well, let's get to the point 1- I take a race model from 3.3.5 and converted from m2 to m2i with its .anim files using this M2mod 2- I made minor changes, select all the meshes and bones and exported to M2i again. 3- I used the M2Mod to turn it back to M2 and the modified file had about 1,8MB, while the original one was 2.0MB. 4- Made an MPQ, opened WoW and instead of the model, I have a big pile of nothing. I don't talk about no changes, but no model at all. 5- I repeat the same without the minor changes, just import to blender, export again and turn the file to a M2i file again. Same issue. PS: I didn't forget the bones in Blender, I didn't forget to move the .anim files when the m2mod creates new ones and I didn't have any problem or error with the m2Mod.
71
« on: September 01, 2014, 06:50:30 am »
Thank you but...how do you get there?
72
« on: September 01, 2014, 05:09:53 am »
And why not .... just rename hardcoded texture paths in model it selfs and model will load everything that he needs That's pretty much what I want to read. How I do that? I open the m2 file in 010 editor or something?
73
« on: September 01, 2014, 03:31:44 am »
Hello everyone. The question may sound a little tricky, but this is the deal:
I created a new race in Blender using some tutorials from here and the troll model as a base. Now I have a lot of .anim, .skin and .blp files with the troll's name. If I use it without changing anything, the model runs awesome replacing the troll model; but now I want to use it as a new race model, without replacing anything. If I rename all the files (Including the head ones) and I modify all the DBC's references, could that work?
74
« on: April 21, 2014, 08:00:10 pm »
Are you using blender to create the OBJ file? Try to export the file with the option "Including UVs"
75
« on: April 17, 2014, 05:06:02 am »
Hello everyone and excuse me for my poor English. This will be my first post here and I need this information to share my first clientside or serverside patch (I have the clientside right here anyways).
I use as a base the spell with the ID 69188 who puts a goblin jetpack to your character's back to do this. I have the intention to make identical spells but with other models to summon in the character's back, like backpacks or wings. I try to make a swamp with the jetpack and my custom model and everything works good, but now I try to make new spells like this.
*At first, I go to the Spell.DBC *Jump to the line 69188 (the spell ID) *Go to the column 132. *Copy the number (14479) *Go to SpellVisual.DBC *Go to the line 14479
And then, I get stuck. So I try to make the same process backwards:
*I go to the SpellVisualEffectName.DBC *I look for the only one who have the archive spellsjetpack.mdx. I found it in the line 6127. *I go to the spellVisualKitModelAttach.DBC *I find in the Column 3 the ID 6127 in the line 1321
And I get lost again. So, I have the first and second link, and two of the last ones.
Can anyone help me to find the other links?
Aditional data: I'm using MyDBCeditor By Smartwork.
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