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Messages - Big Bad Bot

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16
Serverside Modding / Re: Trinity WLK - Limits on Factions?
« on: May 30, 2016, 11:32:55 pm »
For some kind of strange reason, I found the new crash logs! I think I was totally sleepy when I see the folder the first time  :|

Crashes/Worldserver.exe

Quote
Revision: TrinityCore Rev: 0 Release Hash: Archive (Win32, little-endian)
Date 30:5:2016. Time 2:49
//=====================================================

*** Operation System ***
Windows Vista or Windows Server 2008 Server 4.0 Service Pack 1 (Version 6.1, Build 7601)

//=====================================================
Exception code: C0000005 ACCESS_VIOLATION

17
Serverside Modding / Re: Trinity WLK - Limits on Factions?
« on: May 30, 2016, 11:15:36 am »
Quote from: "Scytheria23"
I had the exact same problem myself (first dozen or so new factions worked fine, then POP!).  In the end I just reused the redundant ones.

I tried it once replacing the CTF - Flag - Horde 2 reputation (ID=1160) and doesn't work, but puttin the exact same one on ID 1164 works without issues -but I have other custom faction I need in that ID-

Quote from: "Ascathos"
There is a file in your ServerCrashlog folder. It's a .txt file.

Can you upload it's content to a pastebin and post it here ?


I don't have the option to save crashlogs active, the last one was from 2014 LOL. Con you tell me how to turn it on?

18
Serverside Modding /
« on: May 30, 2016, 04:52:20 am »
Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   worldserver.exe
  Application Version:   0.0.0.0
  Application Timestamp:   4e0950f4
  Fault Module Name:   worldserver.exe
  Fault Module Version:   0.0.0.0
  Fault Module Timestamp:   4e0950f4
  Exception Code:   c0000005
  Exception Offset:   0000d9cd
  OS Version:   6.1.7601.2.1.0.272.7
  Locale ID:   1033
  Additional Information 1:   0cd4
  Additional Information 2:   0cd433d4615af718ba90b11f461dad53
  Additional Information 3:   9489
  Additional Information 4:   94892a3496359438aa9a1235c0486e79

Read our privacy statement online:
  http://go.microsoft.com/fwlink/?linkid= ... cid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
  C:Windowssystem32en-USerofflps.txt

19
Serverside Modding / Trinity WLK - Limits on Factions?
« on: May 29, 2016, 07:18:14 pm »
Hello everyone. I need to create a lot of new factions (like 60 new ones) without delete the old ones. I haven't any issue creating the first ten editing Faction.dbc and FactionTemplate.dbc but after the IDs 1170 and 1192 of the first DBC and 2245 and 2267 from the second one, the server start to crash.

Do you know if there's a limit of factions?
it's possible to "break" this limit messing with the core or adding more entries in a SQL table?]


PS: All the factions are the same with a few fields changed.

20
Resources and Tools / Fail to import model to M2i
« on: April 19, 2016, 07:40:56 pm »
Greetings.

I try to convert a perfect functional m2 from WLK with M2mod in almost ANY version (from 4.6 to beta, wich works with Blender 2.49) and in all situations, it doesn't work. With anyone but the beta, it crashes when I try to convert it to m2i; but in the beta, it works pretty good converting it to m2i, but when I try to convert it back to m2 (WITHOUT open it in blender o do any changes) the tool crashes.

If someone can explain me why this doesn't work or how I can make it happen, please tell me. Anyways, the model is EpicDruidFlightAlliance.m2, if someone want to rush and upload it as a m2i ready to turn it back to .m2

21
Miscellaneous / Timestamp in SQL?
« on: March 10, 2016, 11:33:12 pm »
Hello there. In the SQL of the WLK server, all the dates are expressed with numbers like this one:

1459872570

How can I see wich time actually is?

22
Miscellaneous / Re: Belt Buckles 3.3.5a
« on: March 06, 2016, 03:50:43 am »
viewtopic.php?f=93&t=9171

This can help you.

23
"Retro-Porting" / Re: Issue converting 6.x models to 3.5
« on: March 05, 2016, 03:02:02 pm »
Bump

24
Nice! Thank you!

25
"Retro-Porting" / Issue converting 6.x models to 3.5
« on: February 29, 2016, 06:17:53 am »
Hello everyone. I extract a creature model from a 6.4 wow with M2ModRedux 4.6.1 and turn it into a M2i file. WITHOUT open it with Blender, when I try to convert it again to M2 with the same application, this one crashes and the program stops to work.

can someone explain why is this happening?

26
Level Design / Re: [Issue] Duplicated Capital Cities
« on: February 10, 2016, 06:30:35 pm »
Great! Thank you!

Now I do it already and I fix the borders of those ADTs to merge good with the other ones, but now the camera flies up with no reason when I got there  :o

27
Level Design / [Issue] Duplicated Capital Cities
« on: February 10, 2016, 05:16:14 pm »
Hello everyone. I'm trying to replace the LK Stormwind with the Cataclysm one,  I try to overwrite the old ADTs of the city with the new one and I get the old and the new city mixed and merged together.

Can anyone help?

28
"Retro-Porting" / Re: [RELEASE] WoD texture NPC blood elves
« on: January 02, 2016, 08:41:28 pm »
Awesome! Thank you!

29
Miscellaneous / How works the multiple-creatures spawn? (WLK)
« on: November 26, 2015, 10:39:57 am »
Hello everyone again.

There's some creatures what just take anotherone with them when they spawn.


Examples:


Wintergasp siege engine always spawn with a Wintergasp siege turret attached. Same situation goes on with the Hover Disk wich always spawns with a Scion of Eternity mounted on him.

Now, the question is: how these creatures works? how can I made by myself a creture who spawns another creature attached or mounted on him?

30
Level Design / Re: Deleting existing WoW maps?
« on: September 21, 2015, 08:44:30 pm »
1- Go to the "Data" folder  in the client directory.
2- Open common-2.mpq, expansion.mpq, lichking.mpq, patch.mpq, patch-2.mpq and patch-3.mpq.
3- Go to the World folder and delete the Map folder in each one.
4- Go to "operations" and "compact archive" in each file.
5- ????
6- Profit


EDIT: if you're using anything but 3.5 WLK I don't know, but it's the same idea.

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