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So, get a little question - how to create a two models of warglaves? For RightHand and for LeftHand? We can get from Legion only RH model. I need to rotate it for LeftHand - what I need to use? (I don't wanna break a animations..)
-Open your model in PyModelEditor. -Create a new global sequence (I usually make a sequence of "1234") -Go to the base bone (bone0). Change the bone flag to "transformed". -Go to rotation and create a new linear animation with the global sequence you just created:
0:{ 32767 , 32767 , -1 , -32767 } 1234:{ 32767 , 32767 , -1 , -32767 } (Similar to what I did in , but click on rotation instead of translation and put the rotation coords from above)
This method will keep particles and animations untouched.
So... when i do it the items just get invisible ingame and i can't see them
It was easy, So... First a made a spell, On first effect i give : Apply_Aura (Spell transform id: 21322);, 2nd effect : Trigger_Spell (I made other spell, to switch fly and movement speed on fly and on 3rd spell effect : you give apply aura: Spell_Aura_Dummy), Now finish the Dbc spell edit, patch it put on Core/DBC, learn spell, and when you use it : Will transform into a demon, Flying aura / Animation Spell_Aura_Dummy (Hover) and you can increase the flyin' speed too
ps : It work for other models too, Like dragons or anything who's fly, the animation flying will work
Use DBC to fix the animation?
Just do the things i said and it will work Make the spells and put the effects who i said...
It was easy, So... First a made a spell, On first effect i give : Apply_Aura (Spell transform id: 21322);, 2nd effect : Trigger_Spell (I made other spell, to switch fly and movement speed on fly and on 3rd spell effect : you give apply aura: Spell_Aura_Dummy), Now finish the Dbc spell edit, patch it put on Core/DBC, learn spell, and when you use it : Will transform into a demon, Flying aura / Animation Spell_Aura_Dummy (Hover) and you can increase the flyin' speed too
ps : It work for other models too, Like dragons or anything who's fly, the animation flying will work
PhilipTNG Master, the perfect solution to this problem But I don't know how he did it
I fixed it dude can you check it here :https://www.youtube.com/watch?v=nPJCByXoDIs
Make the spells on spell.dbc (Rofl), When done go to Talent.dbc, find the classmask of the class you want to use, and you'll have a lot columns of them, Just add the custom spells, if you want to give it ranks it will be like it : Spells : 32154 > 32155 > 32156 > 32157
For setting a proc of spell, you'll need find the mask of them and edit the spell.dbc, like : Counterspell makes the counterspell silence
I made some talents like this to my custom class :
The class have one main skill (Chaos Strike) and the talent give a chance to proc it and cleave in all enemies
I made mine proc based on Spell_Trigger, you can do Spell_trigger too and put a silence when you hit spell : Counterspell
PS:Sorry me if i don't understand good your question, but if its that, good luck
It was easy, So... First a made a spell, On first effect i give : Apply_Aura (Spell transform id: 21322);, 2nd effect : Trigger_Spell (I made other spell, to switch fly and movement speed on fly and on 3rd spell effect : you give apply aura: Spell_Aura_Dummy), Now finish the Dbc spell edit, patch it put on Core/DBC, learn spell, and when you use it : Will transform into a demon, Flying aura / Animation Spell_Aura_Dummy (Hover) and you can increase the flyin' speed too
ps : It work for other models too, Like dragons or anything who's fly, the animation flying will work
Well, if you use .gm fly on, it won't actually make you "fly", it will make you "swim". In the air. Thats something entirely different than levitating, which gives you levitating animation.
How can i change the gm flying for levitate animation?
Hello guyz, i'm making a custom class on wow 3.3.5a, and i want to use a demon form for a custom glyph, the demon form will allow the class to fly...
I'm using the illidan demon form model for it, but i got some problems , if i use (Levitate spell) while on demon form the animation will be of flying ( perfect ), but if i enable a gm flying or something that allow to fly, i only stand floating on walk animation. Someone know how to fix or where i can edit to fix it?
Some img's: This one is in levitate aura: [attachment=1:3naquygq]WoWScrnShot_020217_134517.jpg[/attachment:3naquygq]
And this one is on gm flying: [attachment=0:3naquygq]WoWScrnShot_020217_043019.jpg[/attachment:3naquygq]
I want to give the gm flying same animation on levitate, for make a real flying animation :S
Can u pass me your skype please? i did all the instructions but i'm getting a lot errors in compilation
Just tell us what you exactly did and which errors do you get. Why help everyone one by one when other people could also use the same informations to fix their mistakes?
Hey thank u for the awnser, Okay i got this errors when i tried compile : http://imgur.com/a/ZC2VW
And i got like 100 errors when i changed the cs_misc.cpp, i removed the change and i'll try run the custom class without this file editted, I didn't touched Achiev.cpp/Dbcstore.cpp and Condition.cpp but i still gotting this errors on compilation
If you downloaded the alpha build Steff put then try compiling it yourself (it's explained in the OP how to compile). But I guess you'd be better off with Noggit since it works with 3.3.5a and Neo is not even stable.
i was using noggit, but i got some bugs with water editing, and didn't find how to fix it, thats why i'm tryin' a new editor :S
and for crash debug : "throw new InvalidOperationException("Encoding file not found");" :cry: