This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - reidospalas

Pages: 1 [2] 3
16
Quote from: "inico"
Quote from: "pallam"
So, get a little question - how to create a two models of warglaves? For RightHand and for LeftHand?
We can get from Legion only RH model. I need to rotate it for LeftHand - what I need to use? (I don't wanna break a animations..)

-Open your model in PyModelEditor.
-Create a new global sequence (I usually make a sequence of "1234")
-Go to the base bone (bone0). Change the bone flag to "transformed".
-Go to rotation and create a new linear animation with the global sequence you just created:
Code: [Select]
0:{ 32767 , 32767 , -1 , -32767 }
1234:{ 32767 , 32767 , -1 , -32767 }

(Similar to what I did in , but click on rotation instead of translation and put the rotation coords from above)

This method will keep particles and animations untouched.

So... when i do it the items just get invisible ingame and i can't see them :(

17
Quote from: "dafengqixi"
Quote from: "reidospalas"


It was easy, So... First a made a spell,  On first effect i give : Apply_Aura (Spell transform id: 21322);, 2nd effect :
 Trigger_Spell (I made other spell, to switch fly and movement speed on fly and on 3rd spell effect : you give apply aura: Spell_Aura_Dummy), Now finish the Dbc spell edit, patch it put on Core/DBC, learn spell, and when you use it : Will transform into a demon, Flying aura / Animation Spell_Aura_Dummy (Hover) and you can increase the flyin' speed too :)

ps : It work for other models too, Like dragons or anything who's fly, the animation flying will work :)
Use DBC to fix the animation?

Just do the things i said and it will work :) Make the spells and put the effects who i said...

18
Quote from: "dafengqixi"
Quote from: "reidospalas"


It was easy, So... First a made a spell,  On first effect i give : Apply_Aura (Spell transform id: 21322);, 2nd effect :
 Trigger_Spell (I made other spell, to switch fly and movement speed on fly and on 3rd spell effect : you give apply aura: Spell_Aura_Dummy), Now finish the Dbc spell edit, patch it put on Core/DBC, learn spell, and when you use it : Will transform into a demon, Flying aura / Animation Spell_Aura_Dummy (Hover) and you can increase the flyin' speed too :)

ps : It work for other models too, Like dragons or anything who's fly, the animation flying will work :)
PhilipTNG Master, the perfect solution to this problem
But I don't know how he did it

I fixed it dude can you check it here :https://www.youtube.com/watch?v=nPJCByXoDIs :)

19
Yeah, for me its good like i said, i won't it more "Perfect" than it, but thank you :)

20
Miscellaneous / Re: [WotLk] [QUESTION] [Custom Talents - HELP!]
« on: February 06, 2017, 05:44:35 pm »
Make the spells on spell.dbc (Rofl), When done go to Talent.dbc, find the classmask of the class you want to use, and you'll have a lot columns of them, Just add the custom spells, if you want to give it ranks it will be like it : Spells : 32154 > 32155 > 32156 > 32157

For setting a proc of spell, you'll need find the mask of them and edit the spell.dbc, like :  Counterspell makes the counterspell silence

I made some talents like this to my custom class :

The class have one main skill (Chaos Strike) and the talent give a chance to proc it and cleave in all enemies

I made mine proc based on Spell_Trigger, you can do Spell_trigger too and put a silence when you hit spell : Counterspell

PS:Sorry me if i don't understand good your question, but if its that, good luck :)

21


It was easy, So... First a made a spell,  On first effect i give : Apply_Aura (Spell transform id: 21322);, 2nd effect :
 Trigger_Spell (I made other spell, to switch fly and movement speed on fly and on 3rd spell effect : you give apply aura: Spell_Aura_Dummy), Now finish the Dbc spell edit, patch it put on Core/DBC, learn spell, and when you use it : Will transform into a demon, Flying aura / Animation Spell_Aura_Dummy (Hover) and you can increase the flyin' speed too :)

ps : It work for other models too, Like dragons or anything who's fly, the animation flying will work :)

22
Solved :D :D , I changed swimming anim of "Gm or spells flying" to Hover :D it worked

23
bump :(

24
Quote from: "Amaroth"
Well, if you use .gm fly on, it won't actually make you "fly", it will make you "swim". In the air. Thats something entirely different than levitating, which gives you levitating animation.

How can i change the gm flying for levitate animation?

25
Modelling and Animation / [WotLk] [QUESTION] Demon form flyin' animation
« on: February 02, 2017, 04:48:13 pm »
Hello guyz, i'm making a custom class on wow 3.3.5a, and i want to use a demon form for a custom glyph, the demon form will allow the class to fly...

I'm using the illidan demon form model for it, but i got some problems , if i use (Levitate spell) while on demon form the animation will be of flying ( perfect  ), but if i enable a gm flying or something that allow to fly, i only stand floating on walk animation. Someone know how to fix or where i can edit to fix it?

Some img's:
This one is in levitate aura:
[attachment=1:3naquygq]WoWScrnShot_020217_134517.jpg[/attachment:3naquygq]

And this one is on gm flying:
[attachment=0:3naquygq]WoWScrnShot_020217_043019.jpg[/attachment:3naquygq]

I want to give the gm flying same animation on levitate, for make a real flying animation :S

26
Miscellaneous / Re: [QUESTION:WotlK]: Spell book New tabs.
« on: January 09, 2017, 03:51:23 pm »
[/quote]

Where you added icon to the spellbook table?

27
I didn't touched this files, i changed the files using files on fresh compiled and i still have this errors :(

28
Quote from: "Kaev"
Quote from: "reidospalas"
Can u pass me your skype please? i did all the instructions but i'm getting a lot errors in compilation :(

Just tell us what you exactly did and which errors do you get. Why help everyone one by one when other people could also use the same informations to fix their mistakes?

Hey thank u for the awnser, Okay i got this errors when i tried compile : http://imgur.com/a/ZC2VW

And i got like 100 errors when i changed the cs_misc.cpp, i removed the change and i'll try run the custom class without this file editted, I didn't touched Achiev.cpp/Dbcstore.cpp and Condition.cpp but i still gotting this errors on compilation :(

29
Can u pass me your skype please? i did all the instructions but i'm getting a lot errors in compilation :(

30
Neo / Re: Neo - A WoW Development Suite
« on: September 05, 2016, 05:42:05 am »
Quote from: "kreha1"
If you downloaded the alpha build Steff put then try compiling it yourself (it's explained in the OP how to compile). But I guess you'd be better off with Noggit since it works with 3.3.5a and Neo is not even stable.

i was using noggit, but i got some bugs with water editing, and didn't find how to fix it, thats why i'm tryin' a new editor :S

and for crash debug : "throw new InvalidOperationException("Encoding file not found");"
 :cry:

Pages: 1 [2] 3