DELIMITER $$CREATE PROCEDURE createNPCModel(entry INTEGER, race INTEGER, gender INTEGER,skin INTEGER,face INTEGER,hair INTEGER,hairColor INTEGER,facialHair INTEGER,head INTEGER,shoulders INTEGER,body INTEGER,chest INTEGER,waist INTEGER,legs INTEGER,feet INTEGER,wrists INTEGER,hands INTEGER,back INTEGER,tabard INTEGER,mainHand INTEGER,offHand INTEGER,ranged INTEGER)BEGIN INSERT INTO `creature_template_outfits` (`entry`, `race`, `gender`, `skin`, `face`, `hair`, `haircolor`, `facialhair`, `head`, `shoulders`, `body`, `chest`, `waist`, `legs`, `feet`, `wrists`, `hands`, `back`, `tabard`) VALUES (entry, race, gender, skin, face, hair, hairColor, facialHair, head, shoulders, body, chest, waist, legs, feet, wrists, hands, back, tabard); INSERT INTO `creature_equip_template` (`entry`, `id`, `itemEntry1`, `itemEntry2`, `itemEntry3`) VALUES (entry, 1, mainHand, offHand, ranged); SELECT creature_template_outfits.entry, creature_template_outfits.race AS raceID, creature_template_outfits.gender AS genderID, creature_template_outfits.skin AS skinID, creature_template_outfits.face AS faceID, creature_template_outfits.hair AS hairID, creature_template_outfits.haircolor AS hairColorID, creature_template_outfits.facialhair AS facialFeatureID, creature_template_outfits.head, creature_template_outfits.shoulders, creature_template_outfits.body, creature_template_outfits.chest, creature_template_outfits.waist, creature_template_outfits.legs, creature_template_outfits.feet, creature_template_outfits.wrists, creature_template_outfits.hands, creature_template_outfits.back, creature_template_outfits.tabard, creature_equip_template.itemEntry1 AS mainHand, creature_equip_template.itemEntry2 AS offHand, creature_equip_template.itemEntry3 AS ranged FROM creature_template_outfits JOIN creature_equip_template ON creature_template_outfits.entry = creature_equip_template.entry WHERE creature_template_outfits.entry = entry;END$$DELIMITER ;
/*You can use either the displayID of the item or the spawnID of the item.The majority of good looking items will not have a spawnID, so just usethe displayID in almost every case.When using a displayID, you need to make the displayID negative.When using a spawnID, you do not make the spawnID negative.To use this query, just type in the numbers and execute it into the world datbase.*/SET @NPC_ENTRY_ID := putNumberHere,@NPC_RACE_ID := putNumberHere,@GENDER := putNumberHere, -- 0 = male 1 = female@SKIN_ID := putNumberHere,@FACE_ID := putNumberHere,@HAIR_COLOR_ID := putNumberHere, -- Applies to head and facial hair.@HAIR_ID := putNumberHere,@FACIAL_FEATURE_ID := putNumberHere, -- Beards, earrings, etc...@HEAD := putNumberHere,@SHOULDERS := putNumberHere,@BODY := putNumberHere, -- This is for shirts.@CHEST := putNumberHere,@WAIST := putNumberHere,@LEGS := putNumberHere,@FEET := putNumberHere,@WRISTS := putNumberHere,@HANDS := putNumberHere,@BACK := putNumberHere,@TABARD := putNumberHere,@MAIN_HAND := putNumberHere,@OFF_HAND := putNumberHere,@RANGED := putNumberHere;CALL createNPCModel(@NPC_ENTRY_ID, @NPC_RACE_ID, @GENDER, @SKIN_ID, @FACE_ID,@HAIR_ID, @HAIR_COLOR_ID, @FACIAL_FEATURE_ID,@HEAD,@SHOULDERS,@BODY,@CHEST,@WAIST,@LEGS,@FEET,@WRISTS,@HANDS,@BACK,@TABARD,@MAIN_HAND,@OFF_HAND,@RANGED);