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Author Topic: [WIP] Azjol'Nerub - { 03/01/2014 : Last Update }  (Read 5752 times)

Allifeur

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[WIP] Azjol'Nerub - { 03/01/2014 : Last Update }
« on: December 20, 2013, 12:37:18 am »
Hello Modcraft !

I just realised that it's been 8 month since I posted my last Show-Off here, and it looks like I'm not working on anything ! So I decided to post some of my last works ( even if I don't work regularly ) !

 This Show-Off is about Azjol'Nerub, not as an instance, but as a zone. This is far from being done, but I will update this post as often as possible, this could at least give you an idea of the atmosphere.

______________________________________________________
(First Update)

#2 : 3th January 2014

There are not so much new things for this first update. I started the 4th underground level and the 5th, and I made some secrets rooms, but that's all yet. I made other stuffs too (like a nerubian dictionnary  :roll: ), but those things have nothing to do with level design. If you didn't saw the first part of the Show Off, you can still see it lower.

Let's start from the begining : Level -4. There are two windows in the tunnel going there used at as strategic points of view capable of seeing the majority of the place. In Azjol'Nerub, enemies can emerge from everywhere at anytime, so it's always necessary to have nerubians keeping the place. This level is by far one of the most important one, it's the one where the food is stocked, and there are not a lot of it : Because of the Scourge, most of the surrounding animals are now undeads. All nerubians from the monolith, and mainly workers, go there in order to eat.





The view from one of the windows

Closer...


Yet there is still a part of the cave which is hard to see from the windows. ( it's better to have some when you want to make quests )


At every food stock, there are packs of nerubians eating savagely




 Windows, when you see them from the other direction.


The tunnel going to the next level.


 Azjol'Nerub being an underground area, I wanted it to have several places over the other zones. But I can't make two floor at the same time, so I make them with legos and WMOs : Textures are only for the most important places, and they are also the ones that ask me the more time at the creation (80% of my working time is about ground texturing...). Those are secret places with well hidden entrances made for adventurous players.

This one is broodmother cave.

She is an enormous spider blocked in this cave and she has been making eggs for centuries. She only gives birth to non-nerubian species, but though, you should better not kill her.. Or even go close to her.

All her eggs are under the web. When they are grown-up, spiders come back here and give some food to their mother, isn't that cute ? Here, have a part of the tunnel we have to take in order to join the mother.


Another secret room, a lost nerubian mausoleum

A cool place in order to fight a corrupted vizier.


What is following WILL CHANGE a lot.
I reskined a dwarf tunnel for the next tunnel. I still have to change the doodads and turn the light to blue.


I started to work on a new mountain style that I like : I guess I will reuse it for the other parts of Azjol'Nerub. I will also use the mountain style of the level -4 in colder areas.


Other things from this stage are not good enough yet; but this level will be way more bigger than the previous ones.

 I hope you liked it !

______________________________________________________

#1 : 19 December 2013

This first part is about the sundered monolith, the fortress where live the tribe Azjol-Anak, last nerubians to fully fight against lich king army from the underground. Even if they do not like strangers from the surface, they are wise enough to understand that they can't beat undeads with their small army, that's why they tolerate some help. (But those who are not strong enough will be eaten).
The fortress is divided in 5 levels, the stronger you are, the deeper you go.
The level -1 is reserved to soldiers and to people from the surface.
Level -2 to -4 are for workers.
Level -5 is for viziers and lords.
Level -6 is for the queen.

Now that you have this little lore-preparation, let's put screenschots !

The entrance of the area








The Inn








Another building





It's not easy to see with distance, but the floor is full of spider. But do not crush them ! Spider is a sacred animal here, if you touch one, you'll get into troubles !



There are webs everywhere, but most of them are not used in order to catch bugs : There as used in order to travel faster, that's why there are everywhere, even at the roof of the cavern.



Some places around the monolith.











 Let's go deeper now, at the -2 level, where some jormungars are trained, where some workers are mining, with some eggs of low species.







Deeper again !



Level - 3, were cristals are mined. They are used as a protection against undeads, they are able to attack them after being enchanted at level -5. At the natural state, those cristals shine when living humanoïds are next to them.





And lower part is not done yet, but here have a screen of the kind of mountains I will use there :



Another element : a custom WMO (firstly made with lego-work) that will be used later.



I hope you liked it, more content will come later !

This work is approved by Sleikas, Fearless_Wind & Hyakkimaru.

« Last Edit: January 04, 2014, 11:11:00 am by Admin »

axel0099

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Re: [WIP] Azjol'Nerub
« Reply #1 on: December 20, 2013, 12:56:17 pm »
looks awesome mate
keep up the good work :D
following to the book:
"Arthas rise of the lich king"
It was so dark in Azjol he could barely see a hand before his eye ^.^
the only thing he heard was the undead and the living fighting against one another.
so it has to be dark :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Allifeur

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Re: [WIP] Azjol'Nerub
« Reply #2 on: December 20, 2013, 10:30:53 pm »
Quote from: "axel0099"
following to the book:
"Arthas rise of the lich king"
It was so dark in Azjol he could barely see a hand before his eye ^.^
the only thing he heard was the undead and the living fighting against one another.
so it has to be dark :D

Well... As you want.



This doesn't help a lot if you want to do show-offs  :lol:
So... For technical aspects, it's better to see where we are. Let's just assume that Nerubiens Eggs-lights are very efficient and that local creatures & mushrooms adapted themself in order to produce light...

It's already quite dark with my purple skybox, this should be enough.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

MR. Farrare

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Re: [WIP] Azjol'Nerub
« Reply #3 on: December 21, 2013, 02:45:10 am »
nicely done  :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

TheBuG

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Re: [WIP] Azjol'Nerub
« Reply #4 on: December 22, 2013, 11:49:09 pm »
Really awesome, I love the nerubian lore and I tried working on some models for my personal Azjol'nerub, but I just can't get into building something decent.

Keep it up!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Allifeur

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Re: [WIP] Azjol'Nerub
« Reply #5 on: December 23, 2013, 12:28:36 am »
Quote from: "TheBuG"
I tried working on some models for my personal Azjol'nerub, but I just can't get into building something decent.

 Thanks you; that would be nice to see some of your models in order to see what you could change if you want to make them look better. It's sometimes about little things that are missing. I only know the gate you made for your Kul Tiras, and the walls were too regular and straight from what I remember.

 I do not need too much custom models yet, Azjol'Nerub M2 are already quite good ones, I can tinker a lot of things with an awesome look only with legos. The potential of nerubians buildings is ENORMOUS.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

kojak488

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Re: [WIP] Azjol'Nerub
« Reply #6 on: December 23, 2013, 04:49:41 am »
What's this legos thing you keep talking about?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

sleikas

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Re: [WIP] Azjol'Nerub
« Reply #7 on: December 23, 2013, 09:26:44 am »
Veary nice, Sleikas approves.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Allifeur

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Re: [WIP] Azjol'Nerub
« Reply #8 on: December 23, 2013, 10:47:53 am »
Quote from: "kojak488"
What's this legos thing you keep talking about?

"Lego" is a mapping technique : t's used in order to talk about the superposition of differents little M2s in order to create one bigger object/building. For instance, the tower is made with nearly one hundred M2s.

Quote from: "sleikas"
Veary nice, Sleikas approves.

Such a success :')

Edit : It makes me turn orange.. The Sleikas approval is such an impressive thing !
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

TheBuG

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Re: [WIP] Azjol'Nerub
« Reply #9 on: December 25, 2013, 11:45:34 am »
Quote from: "Allifeur"
Quote from: "TheBuG"
I tried working on some models for my personal Azjol'nerub, but I just can't get into building something decent.

 Thanks you; that would be nice to see some of your models in order to see what you could change if you want to make them look better. It's sometimes about little things that are missing. I only know the gate you made for your Kul Tiras, and the walls were too regular and straight from what I remember.

 I do not need too much custom models yet, Azjol'Nerub M2 are already quite good ones, I can tinker a lot of things with an awesome look only with legos. The potential of nerubians buildings is ENORMOUS.

Yeah, the main problem is I'm more of hobbying with CryEngine nowadays and switching to WoW is quite a shitty step because I've got to drop quite some detail and switch to a completely different style.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

fearless_wind

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Re: [WIP] Azjol'Nerub
« Reply #10 on: December 25, 2013, 11:58:19 am »
Amazing work, fearless_wind approves.  :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Allifeur

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Re: [WIP] Azjol'Nerub - { Last Update : 03/01/2014 }
« Reply #11 on: January 03, 2014, 08:00:35 pm »
New update of the main post !

I also added two little pictures for fun :

 
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

hyakkimaru

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Re: [WIP] Azjol'Nerub - { 03/01/2014 : Last Update }
« Reply #12 on: January 04, 2014, 03:12:24 am »
I love your style, it's fine in our MPQ Patch :D !

Hyakkimaru approves.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Allifeur

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Re: [WIP] Azjol'Nerub - { 03/01/2014 : Last Update }
« Reply #13 on: January 04, 2014, 11:09:18 am »
Quote from: "hyakkimaru"
I love your style, it's fine in our MPQ Patch :D !

Hyakkimaru approves.

You only wanted a logo with your name, don't you ?... Fine...
 Such a shame, I 'm working for a weird pokemon.



To see the full beast, click there : http://imageshack.us/a/img855/4521/k9i8.png
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

fearless_wind

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Re: [WIP] Azjol'Nerub - { 03/01/2014 : Last Update }
« Reply #14 on: January 04, 2014, 11:57:23 pm »
Is it ever going to be playable and released in any project? If so, let us know where we can play on this map)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »