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Topic: Project Olympus (Read 2211 times)
Aguilera
Registred Member
MS Paint Freak
Posts: 3
Project Olympus
«
on:
August 26, 2015, 11:42:57 pm »
Hi guys, i will show you my project. Its a 3.3.5a Custom Server. Tell me what do you think about it.
Custom Login Screen:
Custom Zones (My first 3 maps)
Horde Shop:
(Thanks Killvid)
Alliance Shop:
Custom Dungeon:
Watch the trailer here:
Custom Mounts
Do you want more?
You can see more pictures on this gallexy
http://imgur.com/a/hNxyh#3Jjy6ac
Find us on Facebook/Twitter "Olympus Custom"
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Last Edit: September 17, 2015, 12:04:30 am by Admin
»
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Namok
Registred Member
Loreweaver
Posts: 85
Re: Project Olympus
«
Reply #1 on:
August 26, 2015, 11:45:44 pm »
Sounds good, keep up the good work !
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Food, food, food.
Growy_13
Registred Member
Race Changer
Posts: 28
Re: Project Olympus
«
Reply #2 on:
August 27, 2015, 12:31:16 am »
It looks good, good work, I hope to see more
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Amaroth
Contributors
Creator of Worlds
Posts: 1219
Re: Project Olympus
«
Reply #3 on:
August 27, 2015, 12:52:36 am »
Very similar to another project I have been commenting recently. You have WoD models and textures. Great. Well, there is not much more impressive there at all.
You can't rely on HD models and textures alone. Try to build the very same thing by using only vanilla models and textures and you will immediately see that there is a big room for improvement, especially in terrain modelling and texturing, also in ways how model spawns correspond with terrain (for instance those rocks really don't match used ground texture well).
It isn't that bad overall, definitely one of good "first" projects, and that marks you as talented designer. So head up, you did some work which is quite OK, now get to improving yourself and doing something what is really good or even excellent
. Good luck.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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English YT tutorial channel. Check it out if you preffer videos over walls of text.:
https://www.youtube.com/AmarothEng
Want to support me for my releases and/or tutorials? You can send donation via Paypal to:
jantoms@seznam.cz
Valkryst
Moderators
Model Change Addict
Posts: 224
Re: Project Olympus
«
Reply #4 on:
August 27, 2015, 01:52:11 am »
Everything looks like you're off to an alright start, but it all needs a
lot
of work IMHO.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Logged
MY BLOG IS NOW
HERE
.
Zebraka
Registred Member
Loreweaver
Posts: 119
Re: Project Olympus
«
Reply #5 on:
August 27, 2015, 01:55:38 am »
Quote from: "Valkryst"
Everything looks like you're off to an alright start, but it all needs a
lot
of work IMHO.
Yeah , a good start. I think your maps look empty , there are not enough m2 and details.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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madguy
Registred Member
BLP Convertor
Posts: 14
Re: Project Olympus
«
Reply #6 on:
August 27, 2015, 02:51:58 am »
Has it has already been said, looks a lot like a WIP.
WOD Models are really nice and give a nice feel to the zone, but now try working on M2's (aka little details that would make the places look more realistic and immersive.)
If you don't know what to do, just take inspiration from retail areas.
Try adding crates, supplies, weapons, stuff like that
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Amaroth
Contributors
Creator of Worlds
Posts: 1219
Re: Project Olympus
«
Reply #7 on:
August 27, 2015, 09:02:00 pm »
There indeed is quite a low number of doodads but that can be fixed a lot by ground effects. Still I don't disagree with fact that even with them it still might look slightly empty. Good point guys.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
English YT tutorial channel. Check it out if you preffer videos over walls of text.:
https://www.youtube.com/AmarothEng
Want to support me for my releases and/or tutorials? You can send donation via Paypal to:
jantoms@seznam.cz
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Pages: [
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Project Olympus