I hope you are just trolling
No that's not possible. But i thought u try to morph the player when the item is worn...maybe it is an translation mistake by me...worn means damaged so in wow the item is shown "red". trinkets, rings, back, neck etc. can never lose durability.
Hey everyone!Any good tutorial on making an item that morphs when worn? No spell-morphs, please, I need to use displayids.
void Player::DurabilityPointsLoss(Item* item, int32 points)... if (pNewDurability == 0 && pOldDurability > 0 && item->IsEquipped()){ _ApplyItemMods(item, item->GetSlot(), false); // Morph on durability loss SetDisplayId(999); ChatHandler(GetSession()).PSendSysMessage("It's broken and You are morphed!");}...item->SetUInt32Value(ITEM_FIELD_DURABILITY, pNewDurability);
Rochet2 and Daweo's replies look promising, other than I have no experience in C++ at all, so I dont really get what demonic rituals do I have to perform with this ancient scripts...
C) DBC Edits of spells