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Author Topic: [QUESTION] "Turn on" hidden races  (Read 1142 times)

Смердокрыл

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[QUESTION] "Turn on" hidden races
« on: July 12, 2015, 09:48:54 pm »
Hey!
The ChrRaces.dbc contains many races not available in game, e.g. vrykul, naga, etc. Is it possible to activate them? When I change a certain character's race id 9 (in navicat) to one of these unavailable races and try to load in game, I get dc'ed.

P.S.If that is possible, then if I activate one of these and change their model to the pandaren model from MoP, is it gonna work properly?

P.P.S. My server is 4.3.4 trinity.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
or no.
At least I tried.

bizzlesnaff

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Re: [QUESTION] "Turn on" hidden races
« Reply #1 on: July 13, 2015, 12:36:11 am »
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Смердокрыл

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Re: [QUESTION] "Turn on" hidden races
« Reply #2 on: July 13, 2015, 12:57:03 am »
Quote from: "bizzlesnaff"
maybe this could help:
viewtopic.php?f=26&t=165&hilit=add+new+race
Oh f*ck, I knew thiss was gonna end up like that!

P.S. Explanation: I downloaded my server pre-compiled, so I dont have access to lua, cpp and many other files((
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
or no.
At least I tried.

Valkryst

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Re: [QUESTION] "Turn on" hidden races
« Reply #3 on: July 13, 2015, 03:13:08 am »
Quote from: "Смердокрыл"
Quote from: "bizzlesnaff"
maybe this could help:
viewtopic.php?f=26&t=165&hilit=add+new+race
Oh f*ck, I knew thiss was gonna end up like that!

P.S. Explanation: I downloaded my server pre-compiled, so I dont have access to lua, cpp and many other files((

You're going to need to compile the core yourself. It's pretty easy to do if you follow the official tutorials.

http://collab.kpsn.org/display/tc/Installation+Guide
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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