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Author Topic: [WotLk] [QUESTION] What Can and Cannot Be Done With Repacks?  (Read 1539 times)

Zadex

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[WotLk] [QUESTION] What Can and Cannot Be Done With Repacks?
« on: January 28, 2016, 04:43:04 am »
So I went through the trouble of installing a 3.3.5a repack, I'm very noob at these things and it took me a long time. Suffice to say I was surprised I even succeeded and was able to log in. I then read somewhere you can't script or something on repacks.

My initial goal was to create a custom WoW expansion that raises the cap from 80-90, adds some new zones, dungeons, raids and two new races. Is that possible with a repack. What is and is not possible with repacks?

Thanks and sorry if I posted this in the wrong section.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Rangorn

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Re: [WotLk] [QUESTION] What Can and Cannot Be Done With Repa
« Reply #1 on: January 28, 2016, 09:49:26 am »
Quote from: "Zadex"
So I went through the trouble of installing a 3.3.5a repack, I'm very noob at these things and it took me a long time. Suffice to say I was surprised I even succeeded and was able to log in. I then read somewhere you can't script or something on repacks.

My initial goal was to create a custom WoW expansion that raises the cap from 80-90, adds some new zones, dungeons, raids and two new races. Is that possible with a repack. What is and is not possible with repacks?

Thanks and sorry if I posted this in the wrong section.

No, you can't do that with a repack.
A repack is a good solution if you only want to do Client side stuff.

With repack u can't modify the core (c++) and you can't modify the Database (SQL)

You should learn how to compile a core for what u want to do :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zadex

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Re: [WotLk] [QUESTION] What Can and Cannot Be Done With Repa
« Reply #2 on: January 28, 2016, 10:01:29 am »
Can I make everything on a trinitycore server I compile myself, and then move it all to the repack server once I'm done? Because everything 1-80 on that repack is already scripted and blizzlike.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Rangorn

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Re: [WotLk] [QUESTION] What Can and Cannot Be Done With Repa
« Reply #3 on: January 28, 2016, 11:14:47 am »
I don't think it's possible
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

hyakkimaru

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Re: [WotLk] [QUESTION] What Can and Cannot Be Done With Repa
« Reply #4 on: January 28, 2016, 12:01:25 pm »
You can't replace repack files with your fresh compiled core, I'm sure Jeutie's repack is very useful because a lot of things are fixed but you'll have to do everything by yourself if you want to have some custom features in server side.

Anyways, if you don't need to add something in the core, you can use a repack, but one day, you'll be stuck and all your work will become useless 'cause of those noob friendly things :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Kaev

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Re: [WotLk] [QUESTION] What Can and Cannot Be Done With Repa
« Reply #5 on: January 28, 2016, 12:48:39 pm »
Quote from: "Rangorn"
With repack u can't modify the core (c++) and you can't modify the Database (SQL)
You can modify the database of a repack as much as you want.
There's just no way to modify to core itself, as you said.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: [WotLk] [QUESTION] What Can and Cannot Be Done With Repa
« Reply #6 on: January 28, 2016, 12:51:56 pm »
Compiling TC2 on local Windows machine is easy enough to be managable even for total noob. I say its easy enough to be managable - not easy. It took me about 3 days when I was trying to do it for the first time. Just follow instructions on TC wiki and make sure you really do everything exaclty as they say - the best thing to do is always reading a whole paragraph of instructions and then start executing them. I know it easily scares beginner off, but doing so is quite rewarding. You will learn a few things about server and open a lot more possibilities than you currently have.
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Ascathos

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Re: [WotLk] [QUESTION] What Can and Cannot Be Done With Repa
« Reply #7 on: February 06, 2016, 06:03:40 pm »
To be precise.

80-90, -> (No) - a few variables in core are hardcoded to 80, but I think it WOULD be managable. Just terrible.
adds some new zones, -> (Yes), mostly dbc work. No scripts aside from SmartScript
dungeons, -> (Yes) - mostly dbc work, but no scripts aside from SmartScript
raids , -> (Yes) - mostly dbc work, but no scripts aside from SmartScript.
two new races - Nope. Definitely requires core changes.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »