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Author Topic: Protecting Map?  (Read 2086 times)

phucko1

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Protecting Map?
« on: November 30, 2011, 04:35:27 pm »
Hello, I wanna make my adts/wdt only playable on my server. So this is what I thought.
Make new wdt and work on that one or parse adts from old world you wanna edit. Then grab the edited map.dbc and stick it to your mySQL and then use the FuckItUp tool wish will make the files not extractable and that way they can't extract the map.dbc and put it to their SQL? I am not familiar with server modding but I imagined this would work.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Keta

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Re: Protecting Map?
« Reply #1 on: November 30, 2011, 05:15:25 pm »
Not sure how its done. Some people would even dare say it cant be done, though that is a harsh statement.
But either way, what you're thinking is a poor attempt. No offence xP All it takes is to make a new Map.DBC with your worlds name.
What you need to do is encrypt your MPQ archive and edit Wow so when it comes to opening your MPQ upon startup, it will know how to read the encrypted MPQ. Thereby, its... Still not impossible to steal your data, but its a lot harder xP

Thanks
Keta
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: Protecting Map?
« Reply #2 on: November 30, 2011, 05:22:21 pm »
You should use FIU for the whole MPQ containing both, DBC, WDT and ADTs. Just using it for an archive with the DBC would be useless.

Still, as mentioned above, the tool does not really protect anything nor could you ever achieve that.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phucko1

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Re: Protecting Map?
« Reply #3 on: November 30, 2011, 05:40:23 pm »
Ofc I ment to use FuckItUp on the whole MPQ with wdt,adt and dbc. And Newtech to get to this place you still need to get the map.dbc in your MySQL as its a custom one which is not existing in the original and as they can't get the ADTS/WDTS/DBCs they can't go here (Not familiar in serverside modding but I think you need the map.dbc in your SQL on the server to get there.) If you would just edit the adts on normal Eastern Kingdoms and use FuckitUp on it they still can get there couse its on the normal map.dbc.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: Protecting Map?
« Reply #4 on: November 30, 2011, 06:05:55 pm »
Even when putting it on a custom map, using fuckitup and everything, I promise, that I will get everything from your MPQ in less than ten minutes.

Protecting stuff is useless, as the system is not made for protection and it is impossible to protect something that the user needs, as it needs to be (automatically) decrypted / unprotected and therefore is public anyway.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phucko1

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Re: Protecting Map?
« Reply #5 on: November 30, 2011, 09:27:24 pm »
So there is no way to protect an MPQ to be used on other servers?
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schlumpf

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Re: Protecting Map?
« Reply #6 on: November 30, 2011, 10:08:43 pm »
Of course not. How would you use it on your server then?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: Protecting Map?
« Reply #7 on: December 01, 2011, 01:50:39 pm »
If there whould be a save Blizzard implemented way to protect MPQs we could not open them up and mod them ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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