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Author Topic: [QUESTION] Custom Level Aggro Radius  (Read 1201 times)

Criminon

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[QUESTION] Custom Level Aggro Radius
« on: November 20, 2011, 10:53:03 pm »
I've noticed in custom levels, players tend to aggro everything. What is the defining dbc or table that governs this? (using skyfire)

Once again, any help would be greatly appreciated!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Eluo

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Re: [QUESTION] Custom Level Aggro Radius
« Reply #1 on: November 21, 2011, 02:50:01 pm »
Normally it shouldn't differ from anything else...
As i could see from your other posts that you are using mostly gameobjects:
You do know that gameobjects don't have any sight collision as they are not in the vmaps?

Not sure how you define "agro everything" but i assume that this is the source of the problem.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Criminon

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Re: [QUESTION] Custom Level Aggro Radius
« Reply #2 on: November 21, 2011, 06:26:10 pm »
Quote from: "Eluo"
Normally it shouldn't differ from anything else...
As i could see from your other posts that you are using mostly gameobjects:
You do know that gameobjects don't have any sight collision as they are not in the vmaps?

Not sure how you define "agro everything" but i assume that this is the source of the problem.


Nope, haha, I'm not that stupid. I'm talking about being level 90, standing a great deal away from a few 86 npcs, and being spotted immediately by them as they bum rush me. The same would happen if say I went to the barrens. Level 20s would spot me as if I was a level 1. Sorry for not explaining better, and thanks for answering!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »