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Author Topic: Haradon-Fogshire  (Read 1404 times)

Bardh

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Haradon-Fogshire
« on: March 22, 2017, 08:37:32 pm »
Even though the Swamps were forbidden, Haradon would act as it pleased it the most, and so politics changed, aiming for the hidden treasures the land of Swamps could hold, Haradon permitted researches to explore the
Swamps. The unexplored land of Swamps was undoublty rich in herbs, exotic soils and efficient alchemy, making the Swamps an area of great interest for Haradon. To ease the encumbrance of transportation and
commodity management, Haradon established a trading base at the bottom of Haradon cliffs.
What started as a base turned into a wholly independent town known as Fogshire, in reference to the foggy atmosphere dominating the area. Its inhabitants are people of Haradon, who've set ground for business and living. Even though out of Haradon authority, the town has kept good relations with Haradon, focused mainly on trading alchemical commodities and various herbs. Beside the invading crisis over Haradon, the town still supply untouched parts of Haradon, with various goods, mainly potions and elixirs.


Drin Mehmeti, Haradon project.
You can also check project Haradon here: http://www.model-changing.net/blogs/blog/41-haradon/

Wazte

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Re: Haradon-Fogshire
« Reply #1 on: April 20, 2017, 05:55:41 pm »
Cool town! Would like it a bit darker but the overall look is great! :)

Amaroth

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Re: Haradon-Fogshire
« Reply #2 on: April 20, 2017, 06:30:28 pm »
Very well done, very atmospheric, your forests and other natural areas are just great, as always. The only issue I have is in city. You are using fences and pallisades from Vanilla which just don't fit very well to the rest of the zone. I think that those iron fences would look better with some darker color and rust, the same applies to wooden fences (those Vanilla ones). Pallisades... I would, honestly just try to use something newer, even creating custom M2s for the job out of some Worgen stuff would be worth the effort here. These pallisades are jus... low poly and have unfitting textures. Combinations of models from different expansions usually doesn't end up very well, because they on't have just different style and feeling to them, but also different level of quality. And that has always bothered my eyes :D.
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Bardh

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Re: Haradon-Fogshire
« Reply #3 on: April 20, 2017, 11:49:09 pm »
You're right about the fences they could be darker but I'm not that kind of guy who avoid using vanilla models just because they don't have a higher quality than the new ones. I prefer sticking to the environment in general, for example using garrison buildings in this town would make it look like a whole new and fresh town which is not what I want to deliver, this town is quite old and being in the swamps make it look even more older and "dirty". I would say, there has been really a variety of models used which I personally do not like to do, this map has been made by my brother and everything were his ideas. Thanks for the useful feedback.
You can also check project Haradon here: http://www.model-changing.net/blogs/blog/41-haradon/

Amaroth

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Re: Haradon-Fogshire
« Reply #4 on: April 21, 2017, 08:39:33 am »
Like I said: "Combinations of models from different expansions usually doesn't end up very well".

I wouldn't mind at all if those models weren't standing next to Cataclysm stuff :P.
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Bardh

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Re: Haradon-Fogshire
« Reply #5 on: April 21, 2017, 12:37:25 pm »
I also mentioned that there are a variety of models used in this town and that is something that I too do not like and I think that my brother too doesn't like it now, it was a terrible idea using worgen fences which are very dark and some garden fences which are very bright. There has always been something I didn't like about Fogshire but I just could not know until you suggested that there are models used from like everywhere so I support you for your thoughts but want I wanted to say earlier was that I use vanilla objects whenever they get along with the map and I do not really mind their quality as long as they fit in, in this case they didn't at all, I'll keep this in mind and my brother who made the town will keep it in mind in the next maps or zones. Thanks again for your time and useful suggestions!
You can also check project Haradon here: http://www.model-changing.net/blogs/blog/41-haradon/