LevelInfo* ObjectMgr::GetLevelInfo(uint32 Race, uint32 Class, uint32 Level)
void ObjectMgr::GenerateLevelUpInfo()
for(uint32 Race = RACE_HUMAN; Race <= RACE_DRAENEI; ++Race )
RACE_HUMAN = 1RACE_DRAENE =11
// Now that our level map is full, let's create the class/race pairpair<uint32, uint32> p;p.first = Race;p.second = Class;// Insert back into the main map.mLevelInfo.insert( LevelInfoMap::value_type( p, lMap ) );