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Author Topic: [DBC] Making custom (new) taxies?  (Read 3222 times)

Keta

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[DBC] Making custom (new) taxies?
« on: June 07, 2011, 10:03:54 pm »
Hello there Modcraft!
(Warning, wall of text)

So... I've been working a bit with the three taxi DBC files, TaxiPath.dbc, TaxiNodes.dbc and TaxiPathNodes.dbc. Its working all right, but when I want to add new flight paths to my server, its beginning to get buggy. You see, making them is no problem... Problem is, they don't show up in-game on the flightmasters minimap (the map where you choose the location you want to fly to). And I've been thinking, it could be due to 2 things. First one I've come to think, its not that likely. Anyway, here they are, nonetheless.

1) It might be due to the fact that, for example, when you fly from say Ironforge, to Westfall, you have to fly past Stormwind first. So I'm assuming it is because Westfall is linked to Stormwind, but not Ironforge, but it calculates the route from Ironforge to Westfall by including Stormwind as "checkpoint". I'm not sure how that makes sense, but it seemed to make sense inside my head x) Anyway, on to number 2.
2) I've also been thinking it might be because, as we all know, the world, and maps, isn't the same. They have 2 different coordinates. So I've been thinking, that each of those small boots, (), which represents a flight path, might have some different coords, than those displayed in the 3 DBC files I named above. This will then result in either, not displayed the flight location on the map, or displaying it in coord 0,0 (Which I assume is outside the map or something xP). Keep in mind, this is just my theory. A reason for why I  think so, is that even though I edited the coords of an already-made one (Northshire Abbey), it still showed the flightpath down at Northshire Valley on the flight master map.

So I'm thinking, (which is also very likely), that there are 2 sort of coordinates for one flight point. The location of the boot/flight point, (), and the actual end location when done with the flight route. Problem is just... I assume the location of the flight points are also somewhere in (apparently) some other DBC files, but I just haven't seem to been able to figure out the whole deal... So basically I'm asking all and any of you, to simply provide me with any knowledge about this custom taxi "mystery", and I shall try my utterly best to assemble and connect all of this, and hopefully be able to figure out the whole deal.


Thanks
Keta
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Khanx

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Re: [DBC] Making custom (new) taxies?
« Reply #1 on: June 19, 2011, 09:45:17 am »
I think you have to edit the wow.exe and add a taxy NPC near the point of flight, but may have to do something else. : S


Sorry for my English, I'am Spanish

Att: Khanx
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [DBC] Making custom (new) taxies?
« Reply #2 on: June 19, 2011, 01:16:25 pm »
Have you made further steps here?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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schlumpf

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Re: [DBC] Making custom (new) taxies?
« Reply #3 on: June 20, 2011, 12:37:34 pm »
Does the server know about the paths? Does sour character know about the paths? Did you properly "discover" the path?

0.0 is in the middle of the map. There is a difference between the path and the start point displayed.
It's all in dbcs.

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« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Keta

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Re: [DBC] Making custom (new) taxies?
« Reply #4 on: June 23, 2011, 11:39:04 pm »
Yeah I figured it out ;D Seems to have to do with the 3 DBC files only. I dunno exactly what I did wrong before but... I'd assume it was my cache or something. Anyways, working now ;D

Thanks
Keta
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [DBC] Making custom (new) taxies?
« Reply #5 on: June 24, 2011, 10:03:53 am »
Whould you please write a tutorial for this?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
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Keta

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Re: [DBC] Making custom (new) taxies?
« Reply #6 on: June 24, 2011, 12:14:00 pm »
Yea, sure, Ill write it later on today when I get home. First I gotta go to the dentist, and then pick up my bro's, then take care of them for an hour or so, and first then Ill be home again xP But yes, when I get home, Ill make and post it ;D

Thanks
Keta
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [DBC] Making custom (new) taxies?
« Reply #7 on: June 24, 2011, 09:52:19 pm »
You can also take you some days to write one.
If you write one ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Keta

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Re: [DBC] Making custom (new) taxies?
« Reply #8 on: June 25, 2011, 04:04:12 am »
Just a little bump. I have made a tutorial on this, in the Database Editing section. Would a moderator please read, and consider it? x)

Thanks
Keta
« Last Edit: January 01, 1970, 01:00:00 am by Admin »