This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - Kaeru

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1
Noggit / Re: Sharp edges in the distance
« on: October 11, 2016, 02:12:24 pm »
Yes, I use FuTa... and my map is very big, could that be one reason for that problem?

2
Noggit / Sharp edges in the distance
« on: October 11, 2016, 12:44:32 pm »
Hi, maybe thats a problem with the .wdl? Ingame the mountains in the distance show these spines and gaps. I tried to fix the gaps and used the Flatten/Blur tool but they are still there. In Noggit I cant see any gaps...

3
Level Design / Re: FuTa stuck
« on: October 14, 2015, 11:52:26 am »
I had the same problem with a very big map. The green ADTs are saved in your wdl but the brown ADTs are not.
When you generate your data step by step then only the last step will be saved.
I tested a bit around and found out that FuTa can handle only 700~800 ADTs.

4
Okay good to know that. But I cant modify sRefName17... it changes back to 0x0 automatically.
Everything seems to work, so its not a problem for me right now *G*

5
Hey there,
this tutorial is great! :D
I begin to understand how all this is working. But there are some steps I cant really comprehend.

1. What exactly is ExploreFlag for and why give it an ID of 3500? Ruby Sanctum's ID is 3617 so for me the next higher ID would be around ~3700?

2. There are many sRefName columns (from 1 to 17) for various languages but only sRefName4 and sRefName17 are containing some information... sRefName4 is the region name in my language but sRefName17 is 0xFF01FE? Is that important?

6
Noggit / Re: Noggit cant find my new map
« on: October 07, 2015, 05:03:27 pm »
Thanks Amaroth and Ascathos, everything is working now!
I was away for a couple of days but now its time to continue learning WoW modding ;)

7
Noggit / Re: Noggit cant find my new map
« on: October 02, 2015, 03:46:11 pm »
I followed the steps shown in Steffs Tutorial (viewtopic.php?f=78&t=3381) and tested Noggit. It crashed very often in Mulgore and some other regions. Now Im using Noggit SDL 1.4 (beta) -> noggit_3.0.15.exe and that seems to work very well.

At the moment Im extracting all the files into the ClientFiles folder and I would like to know what client is the best to be modded. Im using this one: http://frostmourne.eu/forum/topic/1944/connection-guide.

Maybe its already modded and I should download a better version?

8
Noggit / Re: Noggit cant find my new map
« on: October 01, 2015, 11:16:01 pm »
Okay I am going to test that tomorrow.

9
Noggit / Re: Noggit cant find my new map
« on: October 01, 2015, 10:51:01 pm »
Yes I use Taliis as recommended in this tutorial: viewtopic.php?t=26

10
Noggit / Re: Noggit cant find my new map
« on: October 01, 2015, 10:44:19 pm »
Thanks, it works!
But I have new problems now...
I created a little hill and textured it just to test the functions. The first thing I noticed was that the ground texture changed to lighter yellow where the raising tool was used. Is that normal?

Then I saved the world to test it on my server but WoW crashed (check the error message).
I remembered that I have to replace the Map.dbc of my server... but now I cant start the World Server (I use the Trinity Repack by Jeutie and my client is from this website: http://frostmourne.eu/forum/topic/1944/connection-guide).

What files did I actually edited with Noggit? Not the patch-a.MPQ but the extracted files in the WoW directory? Then I have to pack these files into a patch again if I would like to test the map with other people?
And what is to do with the MapDifficulty.dbc?

Hope you can help me again ;)

11
Noggit / Re: Noggit cant find my new map
« on: October 01, 2015, 05:30:12 pm »
Okay, thanks a lot for your answers =)

My patch is in this folder:
C:WoWModdingWorld of WarcraftDatapatch-a.MPQ
(for now I only have one WoW to be modded :P)

And the extracted Map.dbc is here:
C:WoWModdingWorld of WarcraftDBFilesClientMap.dbc

Here are my extracted .wdt and .adt files:
C:WoWModdingWorld of WarcraftWorldmapsKaeru...

The noggit.conf has its default path:
ProjectPath = C:WoWModdingWorld of WarcraftData

And my patch-a.MPQ folderstructure looks like this (the Map.dbc also is in the DBFilesClient folder):

12
Noggit / [SOLVED] Noggit cant find my new map
« on: October 01, 2015, 04:05:29 pm »
Hey there, Im new in WoW modding and have a problem with Noggit. It doesnt show the new map.
I followed some tutorials and dont know what im doing wrong.

Tutorials:
viewtopic.php?t=26
viewtopic.php?f=22&t=255

This is what I did so far:
-created a new .wdt and the .adt files
-fixed the .adt files with offsetfix.bat
-extracted the Map.dbc and added the rows (i tried two different files from locale-deDE.MPQ and from patch-3.MPQ)
-packed a new patch 'patch-a.MPQ' with the right directory order and copied it into the Data-folder ( i also tried it in the deDE-folder)
-created the same subfolderstructure in my C:WoWModdingWorld of Warcraft directory with the extracted files
-replaced my server Map.dbc with the new one

I repeated the tutorials three times with different map sizes, Noggit still dont show the map but i can use the .tele function to get there... (cant find any .adts but the world seems to exist).

Please help me I cant wait to create my own world ;)

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