For the newbies like me who are just starting with this, here are a few things I learned these days playing with the values inside struct Light with the 101 editor:
This float inside Struct Light > ABlock_f diffuseambient > SubAnimBlock_f Substruct is the size of the light. Change it to make it bigger/smaller. Default value is 3
These 3 values change the light color. 1st is red, 2nd green and 3rd blue. If you want your light to be only white you should set them all at 1.
If you have a problem with the light appearing where it shouldn't/not appearing at all, try changing this value to 0:
I guess that's all, I'm currently trying to figure how to stop that flickering thing with the lights when they aren't in your field of vision but I've made little progress. I managed to reduce the problem a bit by changing the VertexBoxMin and VertexBoxMax to x10 their default value, but they still appear/dissapear. I about to surrender and just make the lights smaller so is not noticeable :lol: