This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Domminust

Pages: 1 ... 5 6 [7]
91
Noggit / Re: [OSX] setting up Noggit, errors.
« on: February 14, 2012, 10:34:53 am »
There we go... worked...ty again sir.. would +rep if this forum had such features :D

92
Noggit / Re: [OSX] setting up Noggit, errors.
« on: February 14, 2012, 09:33:12 am »
Saving and implementing changes into game...

Hi I seem to have a problem saving.. Or maybe applying the patch to work in game...

first to note that I haven't changed this in the .conf file:
Code: [Select]
#Edit this to your Project-Directory and uncomment if you want to use it!
#ProjectPath = E:project01
maybe I need to do something with that and thats my problem?

So i'll save in Noggit, save all, save current, ill do both. Then I think save goes to worldofwarcraftworldmaps... right?

Illl see Azeroth folder there with the tiles listed that i worked with... I take the Azeroth folder, put into "dropmpq" rename the mpq to patch-11.mpq (or whatever) and put it in my World of warcraft/Data


I go into game and my changes aren't there.....Am I doing something wrong? Noggit itself is saving my edits, just in game isn't working.

93
Noggit / Re: [OSX] setting up Noggit, errors.
« on: February 14, 2012, 08:16:59 am »
Got it. Thanks for the help getting me started guys.

94
Noggit / Re: [OSX] setting up Noggit, errors.
« on: February 13, 2012, 09:09:01 pm »
Yeaa man this works. Opens Noggit no problem. Now to learn how to use this program :). Thanks very much!!


edit: My wow is in applcations/world of warcraft, so I dont think I need to edit noggit.conf... but. all of the .txt and .conf are aliases and says cannot be opened because the original cant be found... But again, I guess it doesnt matter becaues its working fine?

95
Noggit / Re: [OSX] setting up Noggit, errors.
« on: February 13, 2012, 06:57:22 pm »
Hi, ok thank you. I'm on mac 10.6.8   2.66 GHZ intelcore 2 duo...Yes I got Noggit working but its extremely glitchy. Whats the DL link for wine? or whatever it is I need. Thanks :)

96
Noggit / Re: [OSX] setting up Noggit, errors.
« on: February 13, 2012, 04:57:24 pm »
YEsss Im retarded and didn't put the arial.ttf in my library....

I'd download windows 7 happily if I found a free version.

97
Noggit / [SOLVED] [OSX] setting up Noggit, errors.
« on: February 13, 2012, 03:44:17 pm »
Hi. First let me say, both Modcraft and Maruum look like great projects and its cool to see things like this come alive.

 I am trying to setup Noggit on my mac 10.6.8 and I am getting some errors.


After doing some research on the forums I found some links and other peoples troubleshooting, and it led me this far.

First, this happened:

Code: [Select]
Dyld Error Message:
  Library not loaded: @executable_path/../Frameworks/SDL.framework/Versions/A/SDL
  Referenced from: /Users/mileskoblin/Downloads/Noggit/Noggit 2/Noggit 3.app/Contents/MacOS/noggit
  Reason: image not found

So I downloaded some archive library with resources and SDL and put the files in contents/frameworks/SDL.framework/Versions/A

And that fixed that error.

Now when I start up Noggit I Get a log stating:
Code: [Select]
44 - (Noggit.cpp:129): Noggit Studio - 3.261+
44 - (Noggit.cpp:147): [Error] Can not find arial.ttf.


Any help and guidance besides "Get a windows PC" is welcomed and appreciated.

Thanks

Pages: 1 ... 5 6 [7]