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Modelling and Animation / Re: Exporting animated models?
« on: October 09, 2015, 06:14:01 pm »
If you download WoW Model Viewer v7.0.5 you can export directly to fbx from WOTLK which will import directly into unity. The problem is that you will most likely need to fix the animations as the last few frames are usually broken (I think the WoW engine does something with these frames?). I've also found that creatures need less maintenance than characters to work correctly for whatever reason.
Another option would be to export to an obj/m2/m3 then use some modelling software to combine the geosets and rig the model then use mixamo/mecanim compatible animations.
This might help as well.
Another option would be to export to an obj/m2/m3 then use some modelling software to combine the geosets and rig the model then use mixamo/mecanim compatible animations.
This might help as well.