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Author Topic: [SOLVED][BUG] ADT Height Issue  (Read 2232 times)

Dracbane

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[SOLVED][BUG] ADT Height Issue
« on: May 15, 2013, 07:58:15 pm »
I know I have seen this somewhere but my searches turned up nothing and I have never ran into this issue before now.  I am trying to change the area outside of Black Temple.  Just replacing the banners and such of the old Black Temple to a custom ally/horde area.  Currently all I am doing is removing the banners, but when I go in game the ADT height has been changed and when I go into the changed ADTs I am pretty much miles above black temple all of a sudden and falling to my death.  I have tried to redo this a few times just remove one or two things but it yields the same result.
« Last Edit: May 18, 2013, 03:54:38 pm by Admin »

longkallsong

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Re: [BUG] ADT Height Issue
« Reply #1 on: May 15, 2013, 08:38:47 pm »
If i remember correctly you have to dubblesave the adts so you wont get that bug
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Dracbane

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Re: [BUG] ADT Height Issue
« Reply #2 on: May 16, 2013, 04:16:36 am »
Quote from: "longkallsong"
If i remember correctly you have to dubblesave the adts so you wont get that bug

Ok I will give that a try. Hopefully this works!


EDIT: Nope, same issue :
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Daweo

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Re: [BUG] ADT Height Issue
« Reply #3 on: May 17, 2013, 08:13:41 am »
Hi, I had this problem too. This is caused on Outland maps. The solution is: Open your adt in Noggit, dont do anything else and just save. It is very annoying, but it should work...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Dracbane

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Re: [BUG] ADT Height Issue
« Reply #4 on: May 17, 2013, 02:31:46 pm »
Quote from: "Daweo"
Hi, I had this problem too. This is caused on Outland maps. The solution is: Open your adt in Noggit, dont do anything else and just save. It is very annoying, but it should work...

Sadly this doesn't seem to work either.  I open the adt, do save current, and then load the ADT  into game to check it. Same issue, enter the ADT and start falling to my death.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Daweo

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Re: [BUG] ADT Height Issue
« Reply #5 on: May 17, 2013, 10:13:06 pm »
So, it is really sad story...:D

But anytime I get this bug I did it my way and it worked. Maybe you should do it more times OR try to fly in noggit to some point above terrain. This bug can be caused by saving above "hole" and thats why the camera is like in hole.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Dracbane

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Re: [BUG] ADT Height Issue
« Reply #6 on: May 18, 2013, 04:35:30 am »
Quote from: "Daweo"
So, it is really sad story...:D

But anytime I get this bug I did it my way and it worked. Maybe you should do it more times OR try to fly in noggit to some point above terrain. This bug can be caused by saving above "hole" and thats why the camera is like in hole.


Well, I tried this method and had partial success.  I made sure not to save above any holes and on a tile without and m2s or wmos.  I made no changes and just loaded the adts in game.  The adt worked, except the single tile I saved on.  It destroyed the height on that single tile.  So, I tried again and saved on a tile that didnt matter much and tried that. This worked!  I then tried to remove a few banners and went back and again saved on a useless tile without objects.  This sadly caused the whole adt to have the height/camera issue again. This is quite frustrating :(
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: [BUG] ADT Height Issue
« Reply #7 on: May 18, 2013, 09:18:28 am »
Pxr.dk/wowdev/wiki -> ADT -> MFBO
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Dracbane

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Re: [BUG] ADT Height Issue
« Reply #8 on: May 18, 2013, 03:39:42 pm »
Quote from: "schlumpf"
Pxr.dk/wowdev/wiki -> ADT -> MFBO


Thanks Schlumpf!  Using that info I was able to find this topic and Mjollna's post holds the answers :D

http://www.modcraft.io/vi ... 1853=12095

Time for some fun :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »