This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Sho

Pages: 1 [2]
16
Development and Presentation / Re: Tîntai
« on: August 29, 2011, 08:10:40 pm »
Maby I should try it in wmos see how it works tobad I dont have your program! lol (: would make life easy.


Hey can you add me on msn or windows live I wanna talk about it a little like playing around with wmo's or you can pm me on here with your email or somthing


 Zeltous@Hotmail.com


Cheers, Sho

17
Development and Presentation / Re: Tîntai
« on: August 26, 2011, 02:43:38 am »
Hey, Tharo I had a  question, in a previous post I saw that you have one of your textures messed up and it went all wacko, there is a project that a team and I are working on and its based alot off of custom m2s, I know its not a wmo and probly isnt all worked out like one and they are probly way diffrent but I thought maby the way textures go on the objects is not and wanted to know how you fixed that problom of the wacko texture on that house. I will show the image of it happening to one of our custom models to show you what  I mean too. we have other objects messed up worse then this but this is one of the ones we have in the game.
The top of the gates sighn and such there are supposed to be 3 diffrent ones but you see half of one and a twisted texture it looks like.


Cheers, Sho.

P.S Sorry for intruding and sorry if you didnt want me to post here (:



Jutsuonline.net Looking for New members for the team also.

Pages: 1 [2]