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Author Topic: [QUESTION] Search function  (Read 1262 times)

Synric

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[QUESTION] Search function
« on: December 20, 2013, 10:24:27 pm »
Would it be possible to add a search function, or a collapse list into the import? Maybe read the m2 directory(worldgenerichumanpassive doodadsstormwind) and collapse it based on that? At times if you are working on a new zone with alot of doodads the import list could get long. Just something to make finding the doodad you were looking for a bit faster.

Just a friendly suggestion! :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [QUESTION] Search function
« Reply #1 on: December 21, 2013, 01:31:24 am »
If you use the modelviewer ro import models.  You can use his search.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Synric

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Re: [QUESTION] Search function
« Reply #2 on: June 28, 2016, 05:49:21 pm »
I mean, yes, this is true, but I know it's a functionality that a few people would really like to see to just be able to at least filter the import list. Personally I'd settle for just being able to enter the line number and spawn it from there. Just something to make use large listfiles a bit easier at least. When your listfile starts getting too big you get lucky just to be able to scroll within a few hundred of the file you are looking for. I'm not disagreeing with you though that your suggestion isn't a fix, it'd just be nice to have everything contained within Noggit itself so you didn't have to go to outside resources like WMV to make things work

(I really made this post 3 years ago? Wow. lol)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: [QUESTION] Search function
« Reply #3 on: June 28, 2016, 05:54:29 pm »
The Qt branch has such filtering in the model spawner file list.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Synric

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Re: [QUESTION] Search function
« Reply #4 on: June 28, 2016, 06:39:47 pm »
Perfect, I will look into that. Thank you!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »