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Messages - Synric

Pages: 1 2 3 [4]
46
Noggit / Re: [QUESTION] Noggit not compiling
« on: October 22, 2014, 01:08:43 am »
Got it resolved, had a few issues in my setup with Storm. Thanks for taking the time to try to help me

47
Noggit / Re: [QUESTION] Noggit not compiling
« on: October 21, 2014, 03:44:57 am »
Where do you point it? I'm at a loss, I've tried every directory related to storm, and I cannot find the files it's looking for (StormLibConfig.cmake, StormLib-Config.cmake), and can't find any references to them ANYWHERE.

48
Noggit / Re: [QUESTION] Noggit not compiling
« on: October 20, 2014, 08:47:16 am »
It finds everything in FindStorm just fine...

What I don't understand is why STORM_LIBRAR_DIR and StormLib_DIR are two different values...

I'm sorry if I'm missing something obvious.

http://i.imgur.com/dtE6fEh.png?1

49
Noggit / [QUESTION] Noggit not compiling
« on: October 20, 2014, 07:15:36 am »
Hello,

I've followed the instructions in Noggit's readme, and I can't seem to get it to compile. I've compiled the storm lib, but for the life of me cant get it to find the stormlib directory. I tried manually setting it, that didnt work.

It found STORM_LIBRARY_DIRECTORY (C:Program Files (x86)StormLibstorm_dll), but wont find StormLib_DIR, and therefor wont compile.

CMake Error at CMakeLists.txt:417 (FIND_PACKAGE):
  By not providing "FindStormLib.cmake" in CMAKE_MODULE_PATH this project has
  asked CMake to find a package configuration file provided by "StormLib",
  but CMake did not find one.

  Could not find a package configuration file provided by "StormLib" with any
  of the following names:

    StormLibConfig.cmake
    stormlib-config.cmake

  Add the installation prefix of "StormLib" to CMAKE_PREFIX_PATH or set
  "StormLib_DIR" to a directory containing one of the above files.  If
  "StormLib" provides a separate development package or SDK, be sure it has
  been installed.


CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
Please set them or make sure they are set and tested correctly in the CMake files:
STORM_LIBRARYDAD (ADVANCED)
    linked by target "noggit" in directory F:/Emulator Software/Noggit Source
STORM_LIBRARYRAD (ADVANCED)
    linked by target "noggit" in directory F:/Emulator Software/Noggit Source

Configuring incomplete, errors occurred!
See also "F:/Emulator Software/Noggit Source/win/CMakeFiles/CMakeOutput.log".
See also "F:/Emulator Software/Noggit Source/win/CMakeFiles/CMakeError.log".

I've also checked through the directories, and neither StormLibConfig.cmake nor stormlib-config.cmake seem to be real files. Am I missing something?

50
"Retro-Porting" / Re: [RELEASE] MOP Models HD Patch
« on: October 17, 2014, 10:48:47 pm »
Might as well release the tutorial, worst that happens is you spend a bit of time writing it up and no one uses it, best that happens is someone who is bored converts some faces :P

51
Noggit / [QUESTION] Search function
« on: December 20, 2013, 10:24:27 pm »
Would it be possible to add a search function, or a collapse list into the import? Maybe read the m2 directory(worldgenerichumanpassive doodadsstormwind) and collapse it based on that? At times if you are working on a new zone with alot of doodads the import list could get long. Just something to make finding the doodad you were looking for a bit faster.

Just a friendly suggestion! :)

52
Texturing and 2D Art / [QUESTION] Blending zone-type changes
« on: December 20, 2013, 10:19:36 pm »
Hello,
I was wondering how everyone else blends their zone changes. I'm building an area that is an oasis in a desert, I've built the desert and the oasis well(in my opinion), but I can't quite get the borders to look good/realistic/wow-like. I was just wondering if anyone had any ideas on blending them.

53
Development and Presentation / Re: [PROJECT]  MMOSDK (was WoW Factor)
« on: November 18, 2013, 01:37:52 am »
I would like to help test this, if you want me.

54
Resources and Tools / Re: [TOOL] Wmo Editor - All versions
« on: July 02, 2013, 08:35:00 pm »
I seem to be missing the place button... Where your screenshot shows it should be my version is just blank, theres nothing there.

55
Noggit / Re: Modelviewer for noggit use
« on: June 02, 2013, 09:56:02 pm »
Under settings there is a checkbox labeled "use local files". When WoW model viewer was first designed it read the unpacked MPQ files in the WoW data folder (C:Program FilesWorld of WarcraftDataWorld, etc). They moved the functionality so when its checked it reads the contents of the import folder in the WoW Model Viewer directory. I was wondering if you could change it back to its original function, reading files unpacked from the MPQ in the WoW Data folder

56
Noggit / Re: Modelviewer for noggit use
« on: June 02, 2013, 06:45:29 pm »
Would you be willing to mod it once more so that the use local files button looks in the WoW folder and not the WMV folder? Thank you for the mod either way!

57
it seems all you need to do is delete the extra 4 32 bit unsigned integer at the end of each particle. It seems they are just 00 00 00 00 for the most part anyway. I dont think that it was that we couldnt handle them, only that there was data that shouldnt have been there for WOTLK.

I would update the converter, but I'm afraid I'm not very good at C++. I PMed Mjollna who said she doesn't know if she'll update the tool, so if anyone wants to use this little piece of advice to do so that would be awesome.

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