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Messages - Kranimal

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76
Level Design / Re: [Question] How to copy the games ADT's?
« on: May 15, 2014, 06:38:21 pm »
Quote from: "sleikas"
Yes if you want to make custom intase or another stuff  you need to make new wdt and then check the cordinates of adt's you can either keep the original cordinates and just adapt the wdt to it (simplest option) or rename the adts files and go from like 0_0 To 6_6 and so on, depending on how did you made the wdt afterwards just offset fix and everything is ready , Well it was for me atleast

Thank you, this worked.

I just wanted to point out (for me at least) I had to make my own .wdt and also rename the .adts I wanted to copy with different cords then run the offix.bat. Using the orginal cords of the .adt did not work for me for anybody else that might be interested on how to do this :).

Appreciate the help you guys gave me and now it is time for me to get modding =D

77
Level Design / Re: [Question] How to copy the games ADT's?
« on: May 14, 2014, 08:35:07 pm »
Quote from: "matija168"
You have to run the ADTs through OffsetFix, the should work afterwards.

Just tried this out and still didn't work :(.

When I went there ingame there is nothing there but loads up just fine in Noggit (which is why I am confused)

I tele there ingame using the server cords from noggit as well.

Do I have to make my own .wdt file and check the sections I want in the array for the adts I copied?

Like azeroth_34_49 I would have to make an azeroth.wdt and check the 34,49 box? cause I have been using the .wdt and the .adt's from the .mpq archive and just renaming them to the map name I put in the DBC file.

a bit confused here or I am overlooking something very simple lol

78
Level Design / Re: [Question] How to copy the games ADT's?
« on: May 14, 2014, 06:58:23 am »
Quote from: "Jøk3r"
Can'T see any problems or questions oO

My bad there lol, I was explaining what I wanted to above and the question is how would I go about actually doing that (as I haven't seen a tutorial on something like this).

I have tried copying the specific ADTS I wanted and extracted the WDT from the file mpq then renamed everything to the map I wanted the name to be and edit the map.dbc also. doing that I got it to load into noggit but when I make a patch of what I did and load up the emu, when I teleport that map it is empty... even though noggit says otherwise :(. Yes I also put my edited map.dbc into the dbc folder inside the emulator.... so not sure how I would actually go about cloning a specific map.

which is what I am wanting to know how to do =D

79
Level Design / [Solved] How to copy the games ADT's?
« on: May 13, 2014, 09:28:36 pm »
Here is what I am trying to do which leads to what I am needing help with

1. Copy a certain section of Eastern Kingdoms (say Westfall up at the top where the mine is)
2. Create a new map with those copied Adt's so I have a clone of it and rename it something like (Westfall Rift One)
3. Do all the hoopla stuff you need to do to load it up in Noggit to put up an impassable area where I don't want people to go and to also edit want I want to edit.
4. Create the patch and what not and change the DBC file in the emulator so I can load it into the game and go there.
5. Walla, I have a copy of that section of westfall to create my custom content onto.

Just for reference I am doing a Mod of sorts called "The Time Keepers" hence the reason I am needing to copy different maps and edit them (cause you are jumping around in time but in general the maps would be the same), hence the reason I need to copy them.

Any help would be VERY much appreciate lol

This is for 3.3.5a for those wondering

80
Resources and Tools / [QUESTION] .wmo viewer?
« on: October 10, 2012, 07:40:13 pm »
I am looking for a .wmo viewer (Buildings) that doesn't crash on me but also has the path so I can import into noggit. I have tried a few applications including Wow Model Viewer but it crashes on me everytime (When loading .wmo files). So at this point in time I can't find buildings or the path for them to be able to make say a town or anything of the sort. I can only edit the ground and import objects (Plants, Trees etc.. etc..) but I need buildings lol.

Any help would be GREATLY appreciated :)

81
Resources and Tools / Re: [TOOL]  Copywater download needed
« on: October 07, 2012, 10:35:56 pm »
This is exactly what I am needing, I want the orginal blizzard water in my custom patches (Not adding my own). Since Noggit takes water out how do I use this to put the water back in but keep all my changes? I feel like a noob (Which I am when it comes to this). I would use Allwater but it crashes my computer when I log into wow to test if the water is actually added.

This would be perfect and fast cause then I can spend more time creating my world (That has water lol).

Anyway any tips or a tut on how to use this and keep my changes :)?

Thanks in advance,
Kranimal

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