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Author Topic: [QUESTION] File Removal and Hiding Names  (Read 1489 times)

Ulec

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[QUESTION] File Removal and Hiding Names
« on: March 27, 2014, 03:47:27 pm »
Greetings,

1) To keep it brief, I am currently working on a project where an abundance of the assets for 4.3.4 Cataclysm are not needed for it. I aim at removing especially the larger sized ones, yet eventually all of them that will not be used; all the models, textures, maps, etc...

I was wondering whether there was a way to remove the file check from the game rather than removing each dependency on those files manually one by one wherever they may be used so that the game will not crash upon launch while searching for the said files. If the question is not elaborate enough, please do let me know and I will try to expand on it then.


2) I would also like to know which file within the core contains the code for displaying player name and guild tags. My intention is to hide them both, which I have already done on the who list.

Bear in mind that any client-side modification to lock in hiding player and NPC names and then removing the option from the interface menu, or essentially creating a spell which functions the same as stealth bar the animation and the invisibility whereas the name tags remain hidden which is then taught as a passive to every character upon creation and every NPC on the server are also possibilities worth considering should you deem those alternatives to be easier to work on.

Let me know if you would like to have further elaboration on the matter.

Regards,
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

stoneharry

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Re: [QUESTION] File Removal and Hiding Names
« Reply #1 on: March 27, 2014, 05:10:18 pm »
Removing content fast would be to dump all file paths from DBC to text file, delete all the records you don't want, have a program read those text file paths and delete them from your patch directory / the MPQs. Convert the amended text file back to DBC. When you try to access ADT's with these deleted models specified your client will crash, so probably best to delete them too.

As far as hiding player guilds and such, these are sent as a unique ID within the player packet structure as far as I am aware.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ulec

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Re: [QUESTION] File Removal and Hiding Names
« Reply #2 on: March 27, 2014, 05:39:09 pm »
Many thanks, I will look into those and come back to you with the results.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

stoneharry

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Re: [QUESTION] File Removal and Hiding Names
« Reply #3 on: April 01, 2014, 04:45:04 pm »
For anyone wanting to find out further information, another reply was made on another forum board: http://www.ownedcore.com/forums/world-o ... ost3008993
« Last Edit: January 01, 1970, 01:00:00 am by Admin »