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Messages - Adspartan

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16
Level Design / Re: [SUGGESTION][NOGGIT] Object duplication option
« on: June 18, 2016, 02:48:06 pm »
Quote from: "Amaroth"
Finally, why do models have to try to appear on vertex when they are being spawned "on mouse cursor"? Why can't they simply really be spawned on terrain where mouse cursor really is?

I fixed that here : https://bitbucket.org/berndloerwald/nog ... at=default

You'll have it if you take this version : viewtopic.php?f=48&t=10512

17
Maruum / Re: [Developer Diary 2] Watertrolls development
« on: April 04, 2016, 12:09:38 pm »
I was asking for noggit 1.5 actually  :?

18
Maruum / Re: [Developer Diary 2] Watertrolls development
« on: March 31, 2016, 08:39:46 pm »
Noggit 1.5 ? Nice !

Will it be available soon ?
Can we now what's new with this version ?

19
Noggit / Re: Noggit bugs
« on: September 26, 2015, 08:15:46 am »
Quote from: "Reynaud"
Hello!

I'm a worldbuilder from the "Schattenhain-Project" (Luzifix) and have a problem in Noggit. Accidentially I imported a raindbow model from the modelviewer into Noggit. (sholazar_rainbow.m2) I can't see it in noggit, its invisible and not clickable, so I can't delete it. At ingame test, there is a rainbow now. Is there a way to delete this item in Noggit without resetting all m2 models at the .ADT? Would be awesome, if there's a solution because the backup from this ADT is one week old.

Thanks for replies!

Noggit only render the rainbow on one side, try to set the time to the night it will be easier to spot it and circle around the position of the object, when you see it you can select it.


On a side note, I don't think this has been repported but swapping textures doesn't mark adt as edited (only when swapping the whole adt).

20
Minimap generation (with m2 and wmo) would be awesome.

And something that could also be nice : the ability to setup points like for the areatrigger or flypath within the program :p

Edit : may be you should create a post for this ?

21
Quote
Good news: Cromon started to develope a new map editor and i'm helping him.

Indeed it's a good news ! Is it based on sharpwow ?  :o

22
Noggit / Re: Noggit bugs
« on: January 11, 2015, 02:23:27 pm »
Two bugs that haven't been listed in this post :
- the corrupted water (wow crash when we start to swim in the water saved in noggit)

- when creating a big hole in a map I've noticed that the hole tool was creating holes elsewhere in the map when I was clicking on an already empty chunk.

Some other less important thing I've seen is that  perspective is not always rendered correctly, it seems like wmo are rendered in front of the m2s even if they're behind them.
And sometimes, with a few m2, only the structure of the m2 is rendered, and it seems to be depending on the camera position in some case.

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