The unloading of Adts would be amazing. It became really demotivating when I build an area and have the terrain shaped out and I accidentally move too much in a certain direction, load another adt, and my 16gb of ram goes bye bye and noggit crashes. It would be a really helpful addition. Only other bug I can think of is sometimes if you place a m2 on the border line of 2 adts it multiples hundreds and thousands of times.I have not encountered any noggit generated bugs other than that. Amazing work on the program so far though, and thank you for providing me and all other world builders with a tool that is the next best thing after the Blizzard made wow editor. But we all know we will never get our hands on that
Salagon, I have already reported most of the bugs you mentioned in the beginning of this thread. ADT unloading is a good idea but it is more a feature request than a bug report. Steff asked not to request any new features at least for now.
And for me it is exactly the opposite. I usually make maps from scratch so I work on an average of 5-7 adts in one session, and with 16 gb of ram noggit crashes after about 20 minutes of work. Gets annoying to keep remembering to save, and even worse if I forget and keep working and then it crashes. Only ran into object dup once which was 4-5 months ago, easy bug to avoid but nonetheless, still is a bug.