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Author Topic: [QUESTION] How can I make my map edit set to instance?  (Read 2993 times)

Romzarah

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[QUESTION] How can I make my map edit set to instance?
« on: December 05, 2013, 03:18:43 pm »
If you have downloaded the Emerald Dream patch you will find that it is set as an instance. I would like to make my map edits this way..
Can anyone point me the right way? Thanks.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

TheBuG

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Re: [QUESTION] How can I make my map edit set to instance?
« Reply #1 on: December 08, 2013, 11:45:13 am »
http://www.wowdev.wiki/index.php?title=Map.dbc

Open your map.dbc, find the desired area you want to change to party/raid and change the third column.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Romzarah

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Re: [QUESTION] How can I make my map edit set to instance?
« Reply #2 on: December 08, 2013, 04:47:37 pm »
Thanks for pointing me to the page..

I am trying to set Hyjal as a party instance. It is not in the map.dbc, Hyjal , battle for mount Hyjal is. I did after reading your reply, try to add it to the map dbc, but no change. Also looked into the areatable.dbc and instance template.. Added lines for them... If anyone knows of or would like to make a guide to makeing a existing map a instance that is not found in the map.dpc, I am sure others have wanted to do this.. Thanks for your help.. 3.3.5 trinity.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Romzarah

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Re: [QUESTION] How can I make my map edit set to instance?
« Reply #3 on: December 12, 2013, 02:38:45 pm »
Well, everything I have tried failed. Any ideas?
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deep6ixed

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Re: [QUESTION] How can I make my map edit set to instance?
« Reply #4 on: December 12, 2013, 03:05:44 pm »
Hyjal is a zone inside a map, and you can't set just a zone to an instance, only an entire map.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Morfium

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Re: [QUESTION] How can I make my map edit set to instance?
« Reply #5 on: December 12, 2013, 03:44:43 pm »
You can however copy the needed adt files for hyjal from the kalimdor map, rename them to e.g. Hyjal_Instance_XX_YY and then create a fitting wdt/wdl file those adts and create entries for this in your map.dbc and database. This way you would have a copy of that area only as an instancable map.

As for a guide:
Use Taliis to create the wdt/wdl. Set the used adt files for Hyjal there.
You can easily read the adt positions in noggits map overview before opening the kalimdor map.
Search the needed adts in your common2.mpq (not sure if it's this one really) under world/maps/kalmidor/
then follow the guide on how to add your own custom maps and just use the copied adts as base.
If you did everything correctly you should be able to open hyjal in noggit like any other map and port there ingame.
If you didn't change the position on the wdt/wdl then you can use the same coords you would for kalimdors hyjal, just on the new defined map id.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »