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Author Topic: [Release] WOD models for 3.3.5a  (Read 73592 times)

Joxus

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Re: [Release] WOD models for 3.3.5a
« Reply #90 on: May 05, 2015, 03:40:36 pm »
It stopped crashing when I exit the game after removing the _HD. Not sure about any other crashes.
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SMBComix

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Re: [Release] WOD models for 3.3.5a
« Reply #91 on: May 25, 2015, 09:57:48 am »
Any updates?
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MR. Farrare

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Re: [Release] WOD models for 3.3.5a
« Reply #92 on: May 25, 2015, 08:20:00 pm »
.
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spiderwaseem

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Re: [Release] WOD models for 3.3.5a
« Reply #93 on: May 30, 2015, 01:06:16 pm »
Quote from: "Joxus"
It stopped crashing when I exit the game after removing the _HD. Not sure about any other crashes.

When I remove the _HD name from the dbc files & file names themselves, the models simply don't work anymore.
They go back to the regular Wotlk Models.

Any help on that would be great!
Thanks.
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Clockworkapple23

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Re: [Release] WOD models for 3.3.5a
« Reply #94 on: May 30, 2015, 07:16:29 pm »
Because u have change all the files _HD too xD or the dbc work with the old stuff.
If u know how the DBC works, u can make more changes.

Whatever. all the comments about the "low quality", i think, they don't really read my post. So, i don't gonna do anything about that, because i make all this for the hairstyles lost in the change.

So, u can used this one, or the other patch withouth the hairstyles, but more "Quality".

I don't have time to repair it right now. But, thanks for all the people who comments positive things : D

See ya~
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SMBComix

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Re: [Release] WOD models for 3.3.5a
« Reply #95 on: June 02, 2015, 05:52:05 am »
Quote from: "Clockworkapple23"
Because u have change all the files _HD too xD or the dbc work with the old stuff.
If u know how the DBC works, u can make more changes.

Whatever. all the comments about the "low quality", i think, they don't really read my post. So, i don't gonna do anything about that, because i make all this for the hairstyles lost in the change.

So, u can used this one, or the other patch withouth the hairstyles, but more "Quality".

I don't have time to repair it right now. But, thanks for all the people who comments positive things : D

See ya~

I think I'll put this baby to use when you've fixed it, whenever that is. Either way, I'm VERY impressed with what you've thus far accomplished!
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GanjaNoodle

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Re: [Release] WOD models for 3.3.5a
« Reply #96 on: June 27, 2015, 04:17:33 am »
The undead male belt is invisible for the wider ones since the mesh is missing (ID 1802), was this intentionall? Otherwise still an awesome job you've done.
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spiderwaseem

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Re: [Release] WOD models for 3.3.5a
« Reply #97 on: June 27, 2015, 06:54:51 am »
So I understand to stop the crash-on-close, you need to remove the "_HD" from the DBC, and file names.
1 question...
There are 2 different files within the race files, one with "_HD" and one without (in your download is what I'm talking about...). How am I supposed to remove the "_HD" and expect it to work if there are files within the same directory with the same name?

I have an idea in mind on how to fix this... so I'll try it out, but meanwhile, please do reply.

Thank You.

P.S
Regardless of the crash, this is an epic release. ^^


---------
UPDATE
---------

My idea didn't work.
The idea I had in mind was to put all _HD in a subfolder within the Male or Female parent folder of the specified race. Then within the ChrSections.dbc, I would change the directory of all the _HD files, and rename them without the _HD. I would then go to the newly created subfolder within the Male/Female parent folder, and change all the _HD to without _HD.
This way, the _HD never exists.

However, this just led to the race looking like a cube... lol.


So if you have any idea how I can fix this, or if you can find 10 minutes to just upload the patch in a rar (like how you have 10 minutes to check this forum), that would amazing (of course I'm talking about the non-crashing patch).

Thank You.


---------
UPDATE
---------


I just collapsed when I thought of another idea that was really obvious on what to do and made everything I said above trash...

Anyways, I'll try what I have in mind again tomorrow... Cuz it's 8AM, I'm tired... need to sleep. ^^


------------
Still would be nice to release the working/non-crashing version, however, I can still attempt to fix it, until I do.
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Newbie

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Re: [Release] WOD models for 3.3.5a
« Reply #98 on: June 30, 2015, 07:34:06 pm »
Hi!,
The first thing i have to say is, What an amazing work on patch-J.mpq! I was hoping it was posible!

Im really new to this as i just added the Patch-J.mpq to my data. I dont have much time to figure out all the modding by myself  so im glad you guys are here to help!
I like playing with the new patch, the only thing that is bothering me are the NPC models and the undead/dwarf male character models. Is there a way to use the old model for the previously named subjects? If so, how do i do that?!
Like i said, im really new to this so plz be gentle :D
(srr for bad English)

Greetings a new Newbie
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Thelichekinge

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Re: [Release] WOD models for 3.3.5a
« Reply #99 on: July 24, 2015, 02:27:43 am »
i have a probleme :
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spiderwaseem

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Re: [Release] WOD models for 3.3.5a
« Reply #100 on: July 24, 2015, 02:29:19 am »
Quote from: "Thelichekinge"
i have a probleme :

I don't see a problem with the image you shared.
Can you be more specific please?
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phantomx

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Re: [Release] WOD models for 3.3.5a
« Reply #101 on: July 24, 2015, 02:30:17 am »
Textures are wrongly placed.
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[wimg]http://i.imgur.com/6fxUQL1.gif[/wimg]

Thelichekinge

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Re: [Release] WOD models for 3.3.5a
« Reply #102 on: July 24, 2015, 02:47:38 am »
Quote from: "phantomx"
Textures are wrongly placed.
how well placed ?
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hyakkimaru

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Re: [Release] WOD models for 3.3.5a
« Reply #103 on: July 24, 2015, 09:20:36 am »
You have to redo the UVMapping on the model.
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SMBComix

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Re: [Release] WOD models for 3.3.5a
« Reply #104 on: July 29, 2015, 07:21:24 pm »
So I downloaded the patch and tested it. No crash on exit, however there's a new problem: All the NPCs are using the new models, but also using the old textures, which is creating a SERIOUS wrapping issue.

Also, don't know if this is a problem with the conversion, but there is a seam between the human male's head, neck, and chin that's quite visible.

Beyond that, this is impressive work! I'm amazed that the new models didn't lag my client. :O
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