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Author Topic: [HELP]Texture mapping  (Read 1296 times)

nrj45

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[HELP]Texture mapping
« on: October 20, 2013, 11:23:09 am »
There is a model:


In a blender displayed texture overlay as needed, but when I convert the model in m2 is all part of the model lies with the same texture, tell me how to do so as it was in the blender?

m2 structure:


modelviewer:
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

ayahne

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Re: [HELP]Texture mapping
« Reply #1 on: October 21, 2013, 07:21:39 am »
Try to check up the UV Texture



« Last Edit: January 01, 1970, 01:00:00 am by Admin »

nrj45

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Re: [HELP]Texture mapping
« Reply #2 on: October 21, 2013, 08:23:23 am »
Thanks already figured out, now the problem is drugmom, these models are not saved on adt adding a noggit:
viewtopic.php?f=48&t=6454
« Last Edit: January 01, 1970, 01:00:00 am by Admin »