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Messages - ToyokaX

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1
Random / Re: Talk with WOW devs - What they say!
« on: April 18, 2011, 06:00:40 pm »
Quote from: "SirFranc"
RP = Role Play, where YOU play your character IN Character in a determined setting (mostly fantasy) that evolves around you.
A RP game (for you all, Baldur's Gate, Icewind Dale, Arcanum, Ghotic, Neverwinter Nights) it's a game where the story unfolds around your character/party and you live their adventures as part of the story.
A MMORPG WAS supposed to be similar (like it was Ultima Online) but more interactive having the other party members and fighters around the world as playing characters.

This failed when the software houses discovered that they could reskin a mob and make you kill it 40 times in 40 quests, making many hours of gameplay out of a single mob. And then the "grind" started to be increased savagely.
By the time passed, Lineage 2 (a milestone of grind) came out, and was like one of the first MMOs to be successful AND grind based.
And then WoW came, they made it on purpose to make player addicted, bombed you with advertisement, and dominated the market, woho.
MMOG is the right word, not MMORPG, because the RP part has been lost during the way
That's why for instance i had to redo all gameplay in Coa to make it RP friendly, because i had to remove the grind...

As I had explained in my previous post, gameplay and comparing RP is highly subjective. You may say that WoW is dead in the ways of RP but I may say it is still going strong. We may both be right. But saying "RP is dead" is very vague and out of context.

Also, as if a company is not out to make money? Blizzard has every right to create content for their own game, because it's theirs. You can complain about every little thing Blizzard does wrong, but what kind of irrational behavior is that if you know they won't change to your liking?

Blizzard pretty much got dibs on commercial status because of all the hype they created, and they did it well. People like to nitpick on every single thing WoW does wrong. Mostly because it's so huge of a game that it has literally outshone the spotlight itself, but what about the stuff it does right? There's too much negativity going on for people to think of the good stuff Blizzard makes. It's always a 'conspiracy' because "Blizzard is just trying to screw us in the ass with their money-sinks." WoW is also hardly a grind in its current state. You do quests from 1-85 without once having to kill mobs in between quests. It is impossible to remove "grind" from quests because essentially, there is no "grind".

 Back in vanilla, quests had no train of thought, they just "were". Then TBC came along, it added some interest to people who thought vanilla's quests were boring and misplaced. Then Wrath came, and people were loving it, but again, the quests were still somewhat misplaced and random (mostly in the vanilla areas). Then everything changed in Cataclysm: quests actually had a memorable and intriguing storyline tied to them. You felt like you had a piece of the pie when you blew a crater into the Night Elf area of Stonetalon. Things started to matter.  Just because a quest didn't get you from level 21 to 22 doesn't mean it's a grind. People take things for granted too easily, too quickly. But of course, that's just my opinion.

Quote from: "SliDra"
Ok couse this thread has totally changed,i gotta ask u guyz what u think about this,and pls every1 comment this:
What if everything is made whit phases(i dont know how much posible is it,and if u do like that how many GBs will  it need),so when u do all Qs about some mobs,like maby troggs in valley in south  Loch Modan,they acually disappaper,so grind is imposible,only if some1 keep some Q for some time,but it will be rare,atleast not much like today.
And about dailys,well easy answer,make mobs for dailys drop nothing expect almoust no gold,or rly nothing.

That is actually a very good idea. Too bad phasing isn't as advanced as it could be. It could very well be possible in the future. And I hope Blizzard does in fact do something like this (although, they kind of already started the process).

Quote from: "SirFranc"
Ok with learning english, but some BASIC grammar... please
Quite irrelevant to the topic (though it has already kind of gone off-topic already; do you have to push it further?). As long as you understand (because I sure can), that's good enough. Also note that not everyone here has English as their mother language, myself included.

2
Showoff - what you are working on / Re: [WIP] RP Gilneas
« on: April 17, 2011, 11:29:32 pm »
Although a highly subjective topic, I must agree with SirFranc on this one. Alterac trees will not fit well with Gilneas and it's tileset.  ;)

3
Random / Re: Talk with WOW devs - What they say!
« on: April 17, 2011, 11:27:15 pm »
The technical sense of "RP" is not dead (in a sense). "RP" (Role Playing), is both determined consciously and subconsciously. You may be playing a character that is not like yourself, but you don't talk or act as they would (that is for example, you don't 'talk like dis mon' when playing a troll): this is subconscious RP. You are playing the role of the character, without actually "being" the character. Conscious RP is a different aspect, which many seem to think to be dead at present. Conscious RP is when you're typing out your character words as if you were in-fact that character. World of Warcraft is a very subjective matter in this case. Many believe it to be a troll-fest, but others will find to be happily playing alongside other mature players, role playing to their delight. It all depends on who you interact with in the game, and how.

[/wall of text] :P

4
Noggit / Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
« on: April 14, 2011, 10:35:40 pm »
Quote from: "frezer748"
another bug is,the water^^ when you make a terrain higher than the water isn't exist on the adt,and in Noggit 120 you can't see water,and another bug is the F7 button with the grid lines the sky are really confused also when you move the camera there some light bugs or don't know how i can say it :D

All of these have already been reported/notified of previously.

5
Miscellaneous / Re: Concept Map for next project.
« on: April 12, 2011, 12:18:56 am »
Indeed, I also noticed recently, while surfing on ModDB that more than half of all mods were never released (thus unfinished) so this goes far beyond just WoW editing, it's a universal habbit amongst "modders" in general, where only a moderate few manage to break.

6
Miscellaneous / Re: Concept Map for next project.
« on: April 11, 2011, 12:54:16 am »
That's a lot of ADTs :o I can't imagine how big the folder your keeping all the adt files are in, will be  :lol:

7
Noggit / Noggit 120 B 20 Bugs
« on: April 08, 2011, 09:01:19 pm »
So I now have the pleasure to test out the 120 Beta, and I have a few bugs to report! Since I did not see a bugs topic in this sub-forum, I have made this topic exactly for that reason. So here we go:

I encountered this glitch shortly after downloading Noggit (and playing around with it), it appears when "Lines" are enabled.




But of course, it disappears when "Lines" is disabled




A strange glitch occurs when I try to texture in a certain way. It happens when I try to overlay a texture onto a texture that has, in turn, overlapped it (ie applying layer 1 texture on layer 2 texture that is over layer 1 texture). This might not be the problem, but there is a solution; simply wipe all the textures in the chunk and reapply the texture in the correct order. Fortunately for me, the area that had this problem didn't require much re-texturing.



More to come if I can find any :)

8
Noggit / Re: Noggit manuel dokumentation project.
« on: April 04, 2011, 06:55:57 pm »
No problem, here to help :)

9
Noggit / Re: Noggit manuel dokumentation project.
« on: April 02, 2011, 11:21:15 pm »
I have taken the liberty to update some of the wiki (mostly spelling/grammar corrections, for clarification). I have also added additional text, hopefully pictures can be implemented as well at some point :D

10
Noggit / Re: How can i Join the beta testers?
« on: April 02, 2011, 06:45:43 pm »
Show some of your mapping work and perhaps the Noggit team will allow you access of 120 :)

11
Random / Re: Shame on Model Editing
« on: March 28, 2011, 07:17:03 pm »
If I may, I'd like to add something.

The issue with most "moders" these days (especially WoW moders) is the fact that they have such easy access to tools and materials. The problem is that most of these moders have to much ambition and not enough dedication (and also, lack of planning) to create something, anything, worth while. This is why we see so many poor and sub-par creations by communities like MMOwned, because they have such easy access to the tools. I find it is a good idea that you guys are releasing the beta only to those who you trust and know are doing something to help you. Of course, I have yet to prove myself, but that is a whole 'nother issue which has set me back quite a few times. I don't consider my work professional grade (at the moment at least), though truthfully it hasn't been finished yet. I can see the view point from both sides (from both SirFranc and MMOwned) but I will keep that from this topic as it won't help the discussion. Anyways, happy modding! And remember; don't show what you don't plan on releasing, that's all I'm going to say ;)

12
Miscellaneous / Re: Trinitycore/party system/crash
« on: February 23, 2011, 12:31:15 am »
Make sure the person you invite into your map also has the patch, otherwise they cannot see custom content you have created :)

13
Serverside Modding / Re: [DBC][Lua][C++]WoW Vengance Chacter Creation
« on: February 21, 2011, 06:58:42 pm »
We are not a labor workforce.

14
Level Design / Re: [QUESTION] wdt crashes WoW
« on: February 20, 2011, 01:14:22 pm »
Did you add a DBC table entry (along with a .wdt) along side your new .adt? WoW will crash otherwise, if you don't have them to support the .adt. Also, use allwater at the end of your creation, exactly because of what you are experiencing. Allwater is sort of meant as a "finishing touch" so to speak ;)

15
Miscellaneous / Re: Ascent and Trinity
« on: February 15, 2011, 07:04:19 pm »
I'll have my input on this if you guys don't mind. Although only until recently I actually started using emulators my self, I never really got to before hand (but I did play on servers with MangOS/Arcemu/Trinity for a while). I personally felt like Arcemu had more potential than Trinity. Since from what I've heard, Trinity was created from a branch of MangOS Developers, but were in short population because not many followed them until afterward. I don't really know about the programing side of things but all I can say really is that Arcemu is going places (from what I've seen and read), while Trinity is falling short in places (although, it is really refined, due to veteran MangOS developers switching over).

Just my 2 cents :)

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