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Random / Re: Hey, what's up!
« on: August 25, 2010, 03:12:35 pm »
*I can understand that the tools still having instability issues on the occasion, that's any tool that someone makes, bugs happens and im fine with that. When I modded oblivion though I just did hex editing and such since there are no major programs for the xbox.
* I understand the not supporting mods thing with blizzard cause they worry that alterations of their product could destroy them in the event that an outside person somehow comes up with a design that people find much more enjoyable, using their engine.
*As to the other games what I did with them was unencrypting them, and changing the protected information so that you could do anything you wanted with your characters and their items. Me and a friend, took a game called Sacred 2 and were the first people to ever create a save file editor for it. Left 4 Dead 2 was a bigger favorite of mine. Since the things you could do were only limited by your scripting ability. At the time I was new to scripting but I was a cartagraphor mostly when it came to modding.
A link to a video I did:
Just a little example of my kind of mods. The only issue with what I did in that video had to be done all in game and caused some lag issues since the game engine wasn't used to so many in game objects in such a confined space.
*Maybe later a introduction section can be made or people who join later on as well will just use my thread to start an intro. I view the intro threads as a good step into a new community, if you get my drift. But I can understand what you mean by their actions.
* I understand the not supporting mods thing with blizzard cause they worry that alterations of their product could destroy them in the event that an outside person somehow comes up with a design that people find much more enjoyable, using their engine.
*As to the other games what I did with them was unencrypting them, and changing the protected information so that you could do anything you wanted with your characters and their items. Me and a friend, took a game called Sacred 2 and were the first people to ever create a save file editor for it. Left 4 Dead 2 was a bigger favorite of mine. Since the things you could do were only limited by your scripting ability. At the time I was new to scripting but I was a cartagraphor mostly when it came to modding.
A link to a video I did:
Just a little example of my kind of mods. The only issue with what I did in that video had to be done all in game and caused some lag issues since the game engine wasn't used to so many in game objects in such a confined space.
*Maybe later a introduction section can be made or people who join later on as well will just use my thread to start an intro. I view the intro threads as a good step into a new community, if you get my drift. But I can understand what you mean by their actions.