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Messages - fellfoxen2

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1
Lore Team / Re: [Faction] Dwarfen clan
« on: May 20, 2012, 12:05:49 am »
..perhaps the effects of eating the glowing mushrooms can be psychological - like remembering the past somehow, or being gifted with a new mental ability. Perhaps any of these could be a reason why the cult is rapidly harvesting the mushrooms in the woods.

2
Lore Team / Re: [Faction] Dwarfen clan
« on: May 19, 2012, 10:10:39 pm »
So; should these dwarves be threatened by anything?

Perhaps a family of fierce mountain yetis could be stealing some livestock.
Maybe some trolls could establish a small settlement and the dwarves could see it as a threat?

We could always do something with the mushrooms? :D
They seem to be mysteriously involved with Maruum.

3
Quote
Vacancies only Russians

Nevermind :D

4
Tutorials / Re: [TUTORIAL] Custom NPC Greetings
« on: May 08, 2012, 11:39:13 pm »
[spoiler:37ofl88b]
Quote from: "Eluo"
Awsome! :D
So did you test it already? The combination of voiced npcs and cinematics?
[/spoiler:37ofl88b]

Yeah; I've tested it. I took the human narration (in the Wow Alpha there was just the narration :D)  and put some new music under it. I have yet to record voices etc etc.

I don't know too much about making custom m2 cameras. I've tested different cameras on different maps and ofc I can see where a custom one would be completely necessary.

I also wasn't expecting to be the first person to do this. xD yay wiki

5
Tutorials / Re: [TUTORIAL] Custom NPC Greetings
« on: May 08, 2012, 05:02:04 pm »
[spoiler:1rufc43d]
Quote from: "Eluo"
Nice tut!

Even though i like taliis i'd recommend using MyDbcEditor:
viewtopic.php?f=59&t=782

As you can edit strings in there directly,so if you spelled something wrong you can simply overwrite it again^^

Another intresting thing would be if this is compatible with a cinematic camera.
To if we could use something like the cinematic camera to build up a scene and combine it with sound.

That would be really cool, but i guess the cinematic camera thing is another thing to be solved :/
[/spoiler:1rufc43d]

Interesting that you should mention cinematic cameras; as I am in the process of writing a tutorial for them :P

I'll take MyDBCEditor into account :D thanks

6
Tutorials / [TUTORIAL] Custom NPC Greetings
« on: May 08, 2012, 03:49:35 am »
[center:2bft6105]Remember when you first entered the gates of your capital city and found the faction leader?
Must of been a shame if you was a human; Bolvar Fordragon had a regular human voice  :lol:[/center:2bft6105]
This tutorial is about adding custom greeting/farewell/stoppokingme voices to a custom NPC.

You will need:
~ Some voices.. audio files etc for your NPC.
~ A DBC editor. Taliis is recommended.
~ Three DBC files: SoundEntries.dbc, CreatureDisplayInfo.dbc and NPCSounds.dbc
~ A server emulator to create and test out your custom displayID. (ArcEmu is used here)
~ A bit of strength, stamina and intellect. Drink some Red Bull and get buffed up.

RIGHT! First we must obtain some audio files. You can either record your own voice; steal some off another source or just use placeholder sounds. It doesn't matter, as long as you have audio files!
Once you have all the audio files; ensure that they are named correctly. You have to split your audio between 'greeting', 'farewell' and 'pissed'. My NPC doesn't have a farewell voice, so you may have to envision this yourself.

[center:2bft6105][/center:2bft6105]

Once you have your files; Put them in a folder somewhere within your project directory.
Ex: SoundCreatureCustomcustom_test-1.wav etc etc

Now comes the most integral part of the process. Open your DBC editor and open NPCSounds.dbc, CreatureDisplayInfo.dbc and SoundEntries.dbc...

[center:2bft6105][/center:2bft6105]

First of all, open SoundEntries.dbc and prepare to edit. Copy a row and follow these steps:
Column #1 is simply the ID for your audio. Change it to 20020 or another number.
#2: the type of audio. Change this to 17.
#3: the string which describes the audio. To edit this, click on 'Strings' and notice the bar at the top. Enter your desired descriptive name and click the green + button. Then copy the #offset number and paste it into column 3.

[center:2bft6105][/center:2bft6105]

#4: the string which is the name of the actual audio file. Once again, go into strings and add this.

[center:2bft6105][/center:2bft6105]

#5: every column after #4 is extra space to add extra audio files. Go into strings and add your audio files, then paste the #offsets into those columns.

[center:2bft6105][/center:2bft6105]

Now you must skip to column #23. Once again, we have another string offset. You must edit this to the filepath of your audio files. Go into strings once again and add the filepath.

[center:2bft6105][/center:2bft6105]

Column #24 is the volume of the audio. I have changed it to 1.0, however it is up to you.
Column #26 is the distance of the audio. Keep this the same.
Column #27 is similar to above. Keep it the same unless you feel experimental.
Same applies for the last two columns.

You must repeat these steps for the pissed and farewell sounds.  :twisted:

[center:2bft6105][/center:2bft6105]

Once you have completed this, you must go into CreatureDisplayInfo.dbc. Once again; copy a row from there. Now - my NPC is Stormwind guard with a unique voice; so I have copied the displayID of a Stormwind guard. Choose what you copy carefully. There are guides on this forum which tell you how to create your own NPC with customized armour etc.

Change the ID to 40000 or something similar and then skip straight to column 12. This column points to NPCSounds.dbc and holds the information for your NPC voices. Go into NPCSounds.dbc...

Once again; copy a row and begin editing.

Column #0 is the ID. Change it to 700 or whatever.
#1: the greeting sounds. Enter the ID of your greetings sounds from SoundEntries here.
#2: the farewell sounds. Same as above but with a different ID.
#3: the pissed sounds. Same as above.

[center:2bft6105][/center:2bft6105]

Go back into CreatureDisplayInfo and add the ID of your custom voice to the column.
Save all of your DBC files and create an MPQ with both the voices and the DBC files within.

AT LAST! We have created a 'custom' displayID with custom greeting/farewell sounds! /CHEER!  :D

Now you must implement an NPC into your server's database so we can test that this works correctly.
If you have basic knowledge of how it all works; then this should be a walk in the park.

I use websites like Wow-V to create custom NPCs. When you are in the process of creating your NPC; ensure that it's displayID is the same as the custom row you made in CreatureDisplayInfo (in my case; it was 40000).

Start up your server, make sure your MPQ patch is in your Data folder and start up Wow!
Now: go into your server and spawn your NPC. For ArcEmu this is .cr sp 40000 (in my case).

Once your NPC is spawned, click on him/her and you will hopefully hear your custom audio!

[center:2bft6105]SUCCESS!  :D[/center:2bft6105]

I will add a video of my custom NPC soon.

7
Showoff - what you are working on / Re: [SHOWOFF] Custom Music
« on: April 14, 2012, 03:10:25 pm »
Updated the audio 14/04/2012

Sorry for the gargantuan file size - I will convert all the tracks to MP3 in my next update.

8
There is not an entry in the client files for this function. However, (this depends on your database) find 'worldmap_info' and find the column 'required_item' and stick the itemID there. You can also make it possible that a certain quest is required as well. I haven't tested it, but it should work.

9
Lore Team / [Faction] The Cult
« on: April 13, 2012, 06:57:07 pm »
We have established that there is a cult in Maruum that may work as a main antagonist.
So, let's discuss this cult.

I feel that, as one of Maruum's main villains, the cult should be a very present antagonist - interfering in the affairs of others, causing havoc and discord to achieve their own desires.

They already have a desire to harvest Marcharia Mushrooms for reasons unknown. The mushrooms have qualities that can be used in curses that cause instant death. Perhaps, as is speculated at the end of one of the quests, they are using it for their assassins.

We should also decide who their leader is and work on character designs for this person.

wiki/index.php5?title=Maruum_pages#The_dark_Cult

10
Noggit / Re: Noggit stop working after 4 days WTF?
« on: April 11, 2012, 10:45:24 pm »
I'd suggest moving your Wow folder to somewhere else then.

11
Noggit / Re: Noggit stop working after 4 days WTF?
« on: April 11, 2012, 10:39:06 pm »
The log says that your game path is in C:dsd..   :?

Check your config and reset it etc..

Either that or re-install Noggit.

12
Lore Team / Questline Plan: Macharia Mushrooms
« on: April 05, 2012, 04:23:46 pm »
This questline begins with a simple request to find and harvest a special type of mushrooms within the woods. The mushroom can only be found in the deep recesses of the woods, where hostile wildlife and other dangers roam free. You may notice a group of what appears to be cultists/renegade mages forming around the groves in which these mushrooms grow. This grows into a greater questline which concerns the appearance of a cult within the woods. This cult is disturbing the balance of nature and performing corrupt rituals. This ends in an extermination of the cult within the general area, however they have a greater presence in other areas. This could lead to perhaps a low-level dungeon like Deadmines etc?

Quest Area: Whispering Wood
Quest Provider: Gareth Jayden <Mushroom Specialist>
1.
Quest Title: Macharia Mushrooms

Objectives: Go out into the forest and collect 5 Macharia Mushrooms.

Details: I have been studying the wildlife of this wood for months. I know the names of the shrubs, trees and flowers. However, there is one particular plant that alludes my comprehension. I have never laid eyes on it before, but apparently it is called the Macharia Mushrooms. It is distinctive and infamous for growing in areas deep into the woods and also in secluded and mysterious groves.

Since I am concerned with my studying here; would you care to go out into the woods and collect five of these mushrooms and bring them to me? There may be a decent reward in it for you.

Complete: This is most certainly a strange variety of mushroom. Interesting.
What's that? You came across a group of cultists protecting the mushroom?

2.
Quest Title: Whisperers in the Woods
Quest Receiver: Archmage Harold Idaran

Objectives: Speak to Archmage Harold Idaran about the cultists in the woods.

Details: I do not know what to say. Cultists? In the woods? Protecting mushrooms? They could be a potential threat to our society. I believe you may have to speak to Archmage Harold about this issue. You can find him inside the building.

Complete: Eh? Cultists in the woods? Honestly? Why; I haven't seen any sign of a cult in this area since I was a child. This is an awful discovery you have made. I will have to consult my advisers and inform the society about this issue. Thank you for letting me know, <name>. I will speak to you when I am prepared to begin investigating this mystery.

The questline continues with investigations and new, more 'awful' discoveries of the atrocities the cult has committed in the woods. As I mentioned, this could fold out into a massive questline and end with a low-level dungeon like the Defias questline in retail.

13
Random / Project Points
« on: April 05, 2012, 02:22:35 am »
Projects. A word you've probably heard a million times on this forum:
'Hey wanna join my project?' 'So in my project we are....' 'This project is closing due to...' 'Our project is going great!' 'It's just a simple project guys, nothing big."

 :shock: ...This is a thing that has been irritating me for a while. This is not a rant.

I'll begin with the roots by defining the word 'project' ~ Dictionary.com defines it as:
proj·ect   [n. proj-ekt, -ikt; v. pruh-jekt]
1. something that is contemplated, devised, or planned; plan; scheme.
2. a large or major undertaking, especially one involving considerable money, personnel, and equipment.
3. a specific task of investigation, especially in scholarship.

A lot of people start projects without taking consideration in terms of conceptual development, staff, equipment and a lot of projects I have seen (most of which are not on this forum, thank God) are not planned out and are the result of random experiments in Wow.

I began getting into the private server/modding scene in late 2010. It has been almost two years since I have gained the knowledge of how to modify Wow. I remember how me and a dude called Alexandros from Echeloned-Wow started a project simply because he asked me. He claimed that he had previously owned a server called Prodigium-Wow which failed due to personal reasons on the hosts' behalf.
He wanted a new team and he wanted to reforge his project. So we began, developing ideas slowly over the weeks, and I had become attached to him. Now, I'm not gonna turn this into a gay love story >.>..

The point is - I could not develop without him and what made it worse is that we had very different timezones which often meant that he was online when I was tired and about to go to sleep. I became dependent on his supervision and acceptance. I asked him to agree with my ideas. This goes for everyone: DO NOT become dependent on another person in a project. This will stop you from producing work. Stick to your position and inform the owner about your work. Do not take their word for everything. Plus, if you become dependent on another person and they end up leaving because of personal reasons etc, you may end up depressed and unable to take their position and continue the project in the same way they did. I pretty much developed most of the stuff on the project until I left because it was going nowhere.

Another point is, when building your project - you have to have a backbone!  You need to THINK about what you are going to include, and you need to make sure you have sufficient equipment and people behind you to produce what you want to make. Most projects that come out of faffing about and building random things in random places without a concept behind it are doomed to fail. You need to have plans and concepts for what you choose to create!

One thing that causes loss of motivation and total denial of progress within a project is depression. Remember to always keep calm and not let the project take over your real life entirely. Depression can be caused by things not working properly etc. This boils down to your equipment and your concepts. Make sure you CHECK everything and ensure that it is all correct and makes sense. Check to see if your equipment works properly etc. And remember: if you are having problems and don't know what to do, ASK for help! Most people get stuck and are too afraid to ask because they may sound noobish.

One of the greatest points is to make sure you are committed. Do not slack off and leave the project in a state of stillness for fifty years. Work when you can and always inform your team and give a reason for when and why you can't work.

The problem I have with a lot of projects is the arrogance of people - they claim their projects are amazing without feedback from honest and experienced critics. They completely separate themselves from communication with other modders with other projects. If you are in a project, take inspiration and ask for assistance from other modders! Do not believe that you can function entirely on your own and that all other modders and inferior to your skill. There are some modders I've seen on here which I believe are a trillion times better than me - yet I try not to be dependent on them and at the same time I try not to avoid helping them in their projects etc.

Poor planning, general arrogance, laziness and disorganization as well as dependence on other people and depression are some of the main causes of project failure. I have experienced these problems within my own, old project team and in autumn last year I decided to leave and never return. I believe the project has gone nowhere now. ~ Thanks for reading and I hope you have understood what I have said.

- Fellfoxen

14
Showoff - what you are working on / Re: [SHOWOFF] Custom Music
« on: April 04, 2012, 01:40:17 am »
I've tested some of these tracks in Wow and tbh I believe even these templates sound amazing when coupled with the ambiance and SFX.. try it out for yourself if you want

15
Showoff - what you are working on / Re: [SHOWOFF] Custom Music
« on: April 03, 2012, 07:34:50 pm »
New updates!

~ Added some new tracks and updated old ones!
~ Now exporting all music in .wav instead of .m4a as it provides better quality.

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