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Messages - bizzlesnaff

Pages: 1 2 [3] 4 5 ... 9
31
Level Design / Re: [Problem] Fatal Error in Client
« on: July 16, 2015, 05:59:36 pm »
Groundeffects? what kind do you mean?

32
Level Design / Re: [Problem] Fatal Error in Client
« on: July 15, 2015, 06:05:20 pm »
If you have a custom map, did u painted every chunck with 4 textures? This is often a reason for #132 error..

33
Level Design / Re: Custom Map instant close
« on: July 15, 2015, 09:28:49 am »
You're right ;) Tried a different and work now normal ;)

34
Level Design / [SOLVED] Custom Map instant close
« on: July 15, 2015, 07:32:56 am »
Well..it's a little bit embarrassing :)
I like to create a custom continent, like I did many times before. But for any reason it don't work..
I already searched for a tutorial and followed them, but..it don't work. Noggit instantly closed, when I click on my map..
So the map is shown in noggit, but i can't enter it..
I modified the map.dbc, the name in the dbc is the same like the name of my wdt and adts. Both (wdt and adts) are in the right folder (world/maps...)
I really don't get it..what is wrong?
Oh btw, I use the latest noggit version

35
Miscellaneous / Re: how can 2 people work on a map in noggit?
« on: July 15, 2015, 07:26:34 am »
If you create a own continent, your mate need:
all modified dbcs
all created .adts and modified .adts
your own .wdt

thats the files you need to copy

what he also need:
same wow version as you
noggit (maybe :P )

You don't need to copy the whole wow version or something..If you make a custom patch, its enough if you send him this patch (if the patch includes all dbc, adts and wdts, which are used..)

36
Level Design / Re: [QUESTION] Duplicate/Phasing of Outland
« on: July 15, 2015, 07:22:33 am »
Well...open the adt in noggit...I guess ;)

37
Level Design / Re: [QUESTION] Duplicate/Phasing of Outland
« on: July 14, 2015, 07:44:00 am »
Quote from: "Смердокрыл"
Another question: is it possible to replace the ruined Darnholde keep with the old Darnholde keep (from the instance)?

I'm sure it is ;) Just replace the ruined buildings with the correct buildings ;)

38
Miscellaneous / Re: how can 2 people work on a map in noggit?
« on: July 14, 2015, 06:41:46 am »
Quote from: "xsxyninjax"
How can my friend send me a map.
Upload all Files on any filehoster, send by skype, copied on stick (if possible :D )
Quote from: "xsxyninjax"
(ground layout/paths/enviroment) and me add all the fun stuff.  Trees,buildings, so on and so forth?
You need all things he modified (dbc, wdt, adt etc.), then it should work...I think ;)

39
Thank you both ;) It work with this ;)
Code: [Select]
Field * fields = result->Fetch();
uint32 result2 = fields[0].GetUInt32();
ChatHandler(player->GetSession()).PSendSysMessage("Points: %u", result2);
if (result2 <= 0)
                         

40
Yeah I'm little bit confused ;) I try to check if a database entry is 0 or smaller, but I didn't get it..:(

Code: [Select]
QueryResult result = CharacterDatabase.PQuery("SELECT x FROM y WHERE z='%u'", player->GetName());

if (result <= 0)
{
well...something happen here ;)
}

Yeah..something like that..but it didn't work..:(

41
Serverside Modding / Re: [QUESTION] "Turn on" hidden races
« on: July 13, 2015, 12:36:11 am »

42
Level Design / Re: [QUESTION] Duplicate/Phasing of Outland
« on: July 13, 2015, 12:34:49 am »
Quote from: "Смердокрыл"
Quote from: "bizzlesnaff"
Thank you first, for the link, but it didn't  work...or better, I'm not smart enough to bring it to work..I can't add the "-p patch-x.mpq" behind the map extractor..:(
Im not too smart either, but I would try makind a shortcut with the
"[Path]mapextractor.exe" -p Patch-X.MPQ as the target.

yeah..already tried that out,,with a batch and with posting both in the cmd..but the mapextractor just crash up, if I try that..

43
Level Design / Re: [QUESTION] Duplicate/Phasing of Outland
« on: July 12, 2015, 11:15:23 pm »
Thank you first, for the link, but it didn't  work...or better, I'm not smart enough to bring it to work..I can't add the "-p patch-x.mpq" behind the map extractor..:(

44
Level Design / Re: [QUESTION] Duplicate/Phasing of Outland
« on: July 12, 2015, 04:44:13 am »
Hey ;) I've a question for continents, which are copied tthis way..how can I enable vmaps and mmaps for them?

45
Miscellaneous / Re: [QUESTION] Unsheathe aura
« on: July 10, 2015, 12:11:18 am »
But if you play on a server, and for any reason lost the connection..you can still move, and I'm quit sure, that you can still "play with your weapon" :D

Without C++, how do you change anything? Just with database editing?

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