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Level Design / Re: [Problem] Fatal Error in Client
« on: July 16, 2015, 05:59:36 pm »
Groundeffects? what kind do you mean?
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Level Design / Re: [Problem] Fatal Error in Client« on: July 16, 2015, 05:59:36 pm »
Groundeffects? what kind do you mean?
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Level Design / Re: [Problem] Fatal Error in Client« on: July 15, 2015, 06:05:20 pm »
If you have a custom map, did u painted every chunck with 4 textures? This is often a reason for #132 error..
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Level Design / Re: Custom Map instant close« on: July 15, 2015, 09:28:49 am »
You're right Tried a different and work now normal
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Level Design / [SOLVED] Custom Map instant close« on: July 15, 2015, 07:32:56 am »
Well..it's a little bit embarrassing
I like to create a custom continent, like I did many times before. But for any reason it don't work.. I already searched for a tutorial and followed them, but..it don't work. Noggit instantly closed, when I click on my map.. So the map is shown in noggit, but i can't enter it.. I modified the map.dbc, the name in the dbc is the same like the name of my wdt and adts. Both (wdt and adts) are in the right folder (world/maps...) I really don't get it..what is wrong? Oh btw, I use the latest noggit version 35
Miscellaneous / Re: how can 2 people work on a map in noggit?« on: July 15, 2015, 07:26:34 am »
If you create a own continent, your mate need:
all modified dbcs all created .adts and modified .adts your own .wdt thats the files you need to copy what he also need: same wow version as you noggit (maybe ) You don't need to copy the whole wow version or something..If you make a custom patch, its enough if you send him this patch (if the patch includes all dbc, adts and wdts, which are used..) 36
Level Design / Re: [QUESTION] Duplicate/Phasing of Outland« on: July 15, 2015, 07:22:33 am »
Well...open the adt in noggit...I guess
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Level Design / Re: [QUESTION] Duplicate/Phasing of Outland« on: July 14, 2015, 07:44:00 am »Quote from: "Смердокрыл" Another question: is it possible to replace the ruined Darnholde keep with the old Darnholde keep (from the instance)? I'm sure it is Just replace the ruined buildings with the correct buildings 38
Miscellaneous / Re: how can 2 people work on a map in noggit?« on: July 14, 2015, 06:41:46 am »Quote from: "xsxyninjax" How can my friend send me a map.Upload all Files on any filehoster, send by skype, copied on stick (if possible ) Quote from: "xsxyninjax" (ground layout/paths/enviroment) and me add all the fun stuff. Trees,buildings, so on and so forth?You need all things he modified (dbc, wdt, adt etc.), then it should work...I think 39
Serverside Modding / Re: [C++] QueryResult result = CharacterDatabase.PQuery« on: July 14, 2015, 06:35:51 am »
Thank you both It work with this
Code: [Select] Field * fields = result->Fetch();
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Serverside Modding / [SOLVED] [C++] QueryResult result = CharacterDatabase.PQuer« on: July 13, 2015, 01:02:48 am »
Yeah I'm little bit confused I try to check if a database entry is 0 or smaller, but I didn't get it..
Code: [Select] QueryResult result = CharacterDatabase.PQuery("SELECT x FROM y WHERE z='%u'", player->GetName()); Yeah..something like that..but it didn't work.. 41
Serverside Modding / Re: [QUESTION] "Turn on" hidden races« on: July 13, 2015, 12:36:11 am »
maybe this could help:
viewtopic.php?f=26&t=165&hilit=add+new+race 42
Level Design / Re: [QUESTION] Duplicate/Phasing of Outland« on: July 13, 2015, 12:34:49 am »Quote from: "Смердокрыл"
yeah..already tried that out,,with a batch and with posting both in the cmd..but the mapextractor just crash up, if I try that.. 43
Level Design / Re: [QUESTION] Duplicate/Phasing of Outland« on: July 12, 2015, 11:15:23 pm »
Thank you first, for the link, but it didn't work...or better, I'm not smart enough to bring it to work..I can't add the "-p patch-x.mpq" behind the map extractor..
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Level Design / Re: [QUESTION] Duplicate/Phasing of Outland« on: July 12, 2015, 04:44:13 am »
Hey I've a question for continents, which are copied tthis way..how can I enable vmaps and mmaps for them?
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Miscellaneous / Re: [QUESTION] Unsheathe aura« on: July 10, 2015, 12:11:18 am »
But if you play on a server, and for any reason lost the connection..you can still move, and I'm quit sure, that you can still "play with your weapon"
Without C++, how do you change anything? Just with database editing? |