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Messages - bizzlesnaff

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16
Mighty push :)

17
Ah well, now I know what's your problem. Yes, didn't mentioned, that raid and dungeon difficulty are not available at level 15..

Well..I'll search around a little bit, but honestly I've no idea what's to do.

18
I think the lua file change what u see ingame and the "access_requirement" table should set what ever you like to unlock.
So if u plan to go in to icc with level 65 u have to change this in the "access_requirement" table. And you have to change this for every single raid.
Or did I get something wrong?

19
Mh..that is a clientside edit, isn't it?

21
Well guys, the title isn't very useful I think :)
I work atm with some guildhouse scripts, playerhousing, try to combind both and add an open pvp to the whole area. I'll describe my idea now because I've no idea how to explain my problem:

On a custom map there are 4-5 guildareas. Every area is ownend by a different guild. So far, no problem thank to lordpsyan's guildhouse patch  :D
Now, every guildmember can spawn 1-2 guards in their area to protect the whole city. This guard need to be friendly to everyone of guild A, but aggressive to guild B,C...
I've honestly not a little idea how I can handle this. I also tried to find something with google but I don't know what I'm searhing for.

Maybe anyone here has an Idea what I mean and can help :) ?
Would be really great :D

22
Serverside Modding / Re: [DBC] AreaID doesn't appear ingame
« on: July 24, 2015, 01:09:11 am »
Thank you all ;)
I'll try it, asap :)

23
Serverside Modding / Re: [DBC] AreaID doesn't appear ingame
« on: July 23, 2015, 12:30:22 pm »
Yes, of course :)

24
Serverside Modding / [DBC] AreaID doesn't appear ingame
« on: July 23, 2015, 12:39:20 am »
I've created a new continent and created different areas for my map, but for any reason my custom zones not have a ID ingame..they appear as name, but...yeah..picture say it better I think ;)



this are my map.dbc and areatable.dbc, I don't see any mistake...maybe anyone could help me ;)

[attachment=0:grdpycyy]dbc.zip[/attachment:grdpycyy]

25
Level Design / Re: [QUESTION] Green texture and area problem
« on: July 19, 2015, 04:10:11 pm »
/little push ;)

26
Level Design / Re: [QUESTION] Green texture
« on: July 18, 2015, 07:41:39 am »
tried that out and it work ;)
but sometime (with to much sun :D ) the texture is still a little bit shinning. Well, I'll fix that ;)
have anyone an idea for my dbc problem?

27
Level Design / Re: [QUESTION] Green texture
« on: July 17, 2015, 10:13:17 pm »
Is there a way to force every client to disable that, while entering a specific map?

edit:
here are my map.dbc and areatable.dbc. Could someone tell me, if anything is wrong with them?

[attachment=0:1yja6xrt]dbc.zip[/attachment:1yja6xrt]

28
Level Design / Re: [QUESTION] Green texture
« on: July 17, 2015, 05:03:46 pm »
I've edited the map.dbc and areatable.dbc. Both of them are in the .mpq patch and in the server dbcs. Is there anything else, i've todo?

Thank you for the link, i'll try that out ;)

29
Level Design / [QUESTION] Green texture and area problem
« on: July 17, 2015, 09:48:26 am »
Most of you will know what I mean ;) I get this strange green textures  on my map.



I don't use any custom textures, just textures from elwynn forrest and one texture from outland..thats all

I've allready found this thread:
viewtopic.php?f=48&t=4832
But I don't get any solution. Well..maybe because I don't know how to reduce
Quote
Turn of effects specular lighting.
or what that means
Quote
you need to add the_s textures

edit:
other theme, but I post it also here ;)


Any Idea, why the area ID is not displayed ingame? Not just as "name" also as number ;)?

30
Level Design / Re: [Problem] Fatal Error in Client
« on: July 17, 2015, 09:38:27 am »
Did you tried a bit arround? Change some values etc?

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