This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Rangorn

Pages: 1 [2] 3 4 ... 20
16
Miscellaneous / Re: [Legion] WDB5 format
« on: April 18, 2016, 03:55:17 pm »
[deleted]

17
Miscellaneous / Re: [Legion] WDB5 format
« on: April 18, 2016, 02:18:05 am »
[deleted]

18
Miscellaneous / Re: [Legion] WDB4 format
« on: April 14, 2016, 06:33:33 pm »
New Legion Build...

Now it's WDB5

*dies internally*

19
Miscellaneous / Re: [Legion] WDB4 format
« on: April 13, 2016, 05:39:22 pm »
I finally switch to another DB2, CurrencyTypes.db2, same columns but with different size / order
That was easy for this one, i'm 100% sure that's the good structure.

https://wowdev.wiki/DB/CurrencyTypes

20
Miscellaneous / Re: [Leagion]  WDB4 format
« on: April 13, 2016, 02:09:19 pm »
[deleted]

21
Miscellaneous / Re: [Leagion]  WDB4 format
« on: April 13, 2016, 02:05:03 pm »
[deleted]

22
Miscellaneous / [Legion] WDB5 format
« on: April 13, 2016, 11:52:02 am »
[deleted]

23
Downporting isn't the best solution.

24
Serverside Modding / Re: Wod 6.2.3 garrison script
« on: March 15, 2016, 06:37:32 pm »
no

25
Wow, nice utilisation of lua/xml here ! that's impressive

And 1) by the way

26
[deleted]

27
Level Design / Re: [QUESTION]  how to create a wdl file
« on: February 09, 2016, 01:45:14 pm »
[deleted]

28
Showoff - what you are working on / Re: [SHOWOFF] What Are You Working On
« on: February 07, 2016, 12:58:12 am »
http://img15.hostingpics.net/pics/430914GIF.gif

I'm creating gobs click teleporter in C++, nothing difficult.

29
General / Re: wowdev wiki now at wowdev.wiki
« on: February 06, 2016, 09:38:53 pm »
All hail the wowdevwiki !

30
"Retro-Porting" / Re: [QUESTION] Draenai and cape problem
« on: January 29, 2016, 09:49:13 am »
Some of Draenai hairs use the horn textures, so that one hair wich is ONE mesh use 2 textures!
I try a lot in the skin file to switch it but it have no effeckt just if i go to the horn texture it switch.
And in model viewer it looks normal.

A tip for you : This is always define in the Skin01 file

Try to search the submesh ID of the hair, then look up the TextureUnit with the same id

Submesh[153] is hair ? Then Check TextureUnit [153]
As you can see on the wiki
https://wowdev.wiki/M2/WotLK/.skin#Texture_units

There is a Texture field in the textureunit struct, it's a wrong value that cause ur problem
Try values 0 1 2 3 4, until you got the correct texture :)

Pages: 1 [2] 3 4 ... 20