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Miscellaneous / Re: [Legion] WDB5 format
« on: April 18, 2016, 03:55:17 pm »
[deleted]
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 18
Miscellaneous / Re: [Legion] WDB4 format« on: April 14, 2016, 06:33:33 pm »
New Legion Build...
Now it's WDB5 *dies internally* 19
Miscellaneous / Re: [Legion] WDB4 format« on: April 13, 2016, 05:39:22 pm »
I finally switch to another DB2, CurrencyTypes.db2, same columns but with different size / order
That was easy for this one, i'm 100% sure that's the good structure. https://wowdev.wiki/DB/CurrencyTypes 23
"Retro-Porting" / Re: [QUESTION] Legion Spell Animation/Visuals In Wotlk?« on: March 17, 2016, 01:38:22 pm »
Downporting isn't the best solution.
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Showoff - what you are working on / Re: [ShowOff/Vote] New Character Creation Screen V.S Blizzar« on: March 07, 2016, 06:46:24 pm »
Wow, nice utilisation of lua/xml here ! that's impressive
And 1) by the way 26
Serverside Modding / Re: [SQL] [WoD] [TrinityCore 6.x] Modifying item_sparse_loca« on: February 28, 2016, 03:53:04 am »
[deleted]
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Level Design / Re: [QUESTION] how to create a wdl file« on: February 09, 2016, 01:45:14 pm »
[deleted]
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Showoff - what you are working on / Re: [SHOWOFF] What Are You Working On« on: February 07, 2016, 12:58:12 am »
http://img15.hostingpics.net/pics/430914GIF.gif
I'm creating gobs click teleporter in C++, nothing difficult. 29
General / Re: wowdev wiki now at wowdev.wiki« on: February 06, 2016, 09:38:53 pm »
All hail the wowdevwiki !
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"Retro-Porting" / Re: [QUESTION] Draenai and cape problem« on: January 29, 2016, 09:49:13 am »
Some of Draenai hairs use the horn textures, so that one hair wich is ONE mesh use 2 textures!
I try a lot in the skin file to switch it but it have no effeckt just if i go to the horn texture it switch. And in model viewer it looks normal. A tip for you : This is always define in the Skin01 file Try to search the submesh ID of the hair, then look up the TextureUnit with the same id Submesh[153] is hair ? Then Check TextureUnit [153] As you can see on the wiki https://wowdev.wiki/M2/WotLK/.skin#Texture_units There is a Texture field in the textureunit struct, it's a wrong value that cause ur problem Try values 0 1 2 3 4, until you got the correct texture |