Hello there everyone. I'm new here on this forum but i started to modify my wow files with wod some weeks ago, starting with Blp then model swap.
I'm on a cool RP Server but i want to make patch as a player for other player. I already gave them a model swap patch for a lot of Legion model without any bug. I know how to swap, how to edit the M2 Hexa with 010 Editor to make it able to appear in WoD version et i know how to fix the animations. But i wasn't happy with this little patch to kill time. So i wanted to Attack the dbc et db2 to insert them as unique creature.
For now here's what i can do.
- I know how to implement a new ID in Filedata.dbc and create a model in CreatureModelData.dbc using the link with Filedata using MyDbcEditor. But when i tried to make the display on CreatureDisplayInfo.db2, i achieved to creature most of it like i can morph with my custom DisplayID into the m2 model and it is animated but i have a lot of problems with the texture. I searched for hours and hours using 010 Editor and everything i could find without success. So i'm stuck in my project with a white or sometimes green textureless model... If anyone could teach me how to do things step by step you would make me really happy. Like how to convert db2 to dbc with 010 Editor to make it able to take as an argument a path like "CreatureWardenwardenwhite.blp" or simply "wardenwhite.blp". How to find the texture ID for CreatureDisplayInfo.db2 with an imported model from Legion which has it blp's in "Creature"
I'd also like to know more about Hardcoded texture, i see some Hardcode and CreatureSkin on 010Editor but i can't seem to hardcore Something or make a difference...
Here's my databases:
http://puu.sh/q23XK/b34c510403.png http://puu.sh/q23Z1/d1f1313cd3.png and the CreatureDisplayInfo.db2 lines of the Legion model:
http://puu.sh/q240q/3458d98886.png