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Messages - Mr. DK

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166
I heavnt read everything of tzhe posts but i will an add other things later...

First of all. We need levels like it was said we need something to compare players with each other...

But what do we need levels for and comparison.

1. PvP dont need do explain that
2. PvE we need a sort of basic we can work on. For example a Raid. You can not do a propper boss fight if the forst palyer has 20 Hitpoints and the second one got 900. If the first one can evade stunbs the second one cant. The thing is players will allways compare each other so was ist with item level in wow and so it will be in our game.

3. The fun in leveling. Progress my friends :D :D :D . okay okay. Progress is one fawking important word for every rpgmmo. Players want to reach goals. Theya want go on and become faster harder better stronger :P then anyone else. Thats what made wow logendery and thats the reason no other mmos can hold against it. Like Gw you level and after the story your done... boring. Like warhammer online you level and nothing works and if it works you deal with it in 5 seconds... boring. Like star wars. You level and at max level nothing works.... boring. WoW could be dead by now if they accepted what players want. There are a few things every mmorpg player expects and wants in a game. Levels, Gear, Story, a own character, and other players. Please dotn ttry to make fancy things noone wants that killed many good studios liek Biowar, mythic, relic ... You know what I mean. So give thgem levels god dmn for progress to live!

167
Quote from: "Steff"
For this task they visit a powerful old place, build ages ago by the creators (no dk we don’t call them ancients ;) ) of the portals. All power lines meet there and there you can control the full system if you have enough power.

Oh we will... we will. (mwuahahahahahaha)




Quote from: "Steff"
And during this task you free one of the Maruum spirits. This creatures where humanoid mages once but get so powerful that they are no longer like normal creatures.

We totally will....



Like the Idea.

168
Texturing and 2D Art / Re: [BUG] Zone Bugged with water
« on: May 03, 2013, 01:12:22 am »
Sorry i was in hurry meant to come back later reediting the post but forgot it :(

169
Texturing and 2D Art / Re: [BUG] Zone Bugged with water
« on: May 02, 2013, 02:52:03 pm »
Open it with noggit. Save. No water.


Then do allwater.

170
Showoff - what you are working on / Re: [SHOWOFF] Zul'Dare
« on: April 30, 2013, 04:31:07 pm »
Heallo,

really like it :D There are not much Trollish buildings....

But what i was wondring are the missing Trolls, where itz named Zul'Dare where Zul is a word of Zandali the Language of the Trolls.

171
Resources and Tools / Re: [TOOL] Wmo Editor - All versions
« on: April 24, 2013, 03:45:19 pm »
Cromon! Cromon! Cromon!

Hail Him!

Milestone in Modding history :D
Wll test it soon!

172
Builder Team / Starting Zone Work
« on: April 22, 2013, 10:16:55 pm »


Current tasklist for startingarea:

Green: mostly finished
Red: primary wok zones
White: secondary work zones

173
Do you got any modelviewer version working with that client?

174
Showoff - what you are working on / Re: [SHOWOFF] AFTERFALL
« on: April 20, 2013, 03:01:45 pm »
Omg looks amazing :D

175
Resources and Tools / Re: [TOOL] 3ds to WMO
« on: April 11, 2013, 02:36:40 pm »
Reminds me of minecraft :D Just kidding! Why cant I mage such great wmos :(

176
Noggit / Re: Noggit Crashes upon opening
« on: April 11, 2013, 02:34:45 pm »
You sure "870 - (Noggit.cpp:257): Game path: C:UsersDonovanDesktopWorld of Warcraft 3.3.5a (no install)" is your correct wow path?

I dont think so since "870 - (Noggit.cpp:261): Project path: C:UsersDonovanDesktopWorld of Warcraft 3.3.5a (no install)projects" is your project path meaning it would be in your wow folder...

177
Showoff - what you are working on / Re: [SHOWOFF] Ship in a Blender
« on: April 11, 2013, 02:28:59 pm »
Besides my hate for everything with elf in the name the look is great ;D for an elf of course ^^

Maybe we could use it on Maruum if you want to?

178
Showoff - what you are working on / Re: [PROJECT] Scarlet Dawn
« on: April 09, 2013, 02:06:51 pm »
Like it but removing the snow completely from alterac seems wrong to me :D But maybe thats cuz I only know it that way.

179
Noggit / Re: [QUESTION] Noggit and WMO
« on: April 05, 2013, 10:40:23 am »
How have you created your adts? With the new tuorials?

viewforum.php?f=78

Have you tried opening another map like elwyn and saving something there?
Have you tried other Wmos?

180
Showoff - what you are working on / Re: First ever attempt in blender
« on: April 04, 2013, 01:41:39 am »
Looks really nice. Original Wow textures?

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