This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [IDEAS] Ability Ideas  (Read 656 times)

deep6ixed

  • Contributors
  • Wiki Incarnate
  • *****
  • Posts: 189
    • View Profile
[IDEAS] Ability Ideas
« on: May 28, 2013, 04:06:19 am »
Okay after giving an overview of my Ability ideas in a previous post so I'd figure that I'd put a few down to paper.

Passive Abilities: (Ones that have no direct effect on a player, but are triggered by objects or cause specific conditions to trigger, such as alternate quests, game objects, ETC...)

Arcana: Allows the player to have a basic understanding of Magical Origins.  Would allow a player to activate magical items

Religion: Allows the player an understanding of religious items and objects.  Works similar to Arcana.

Perception: Would allow the player to detect alternate ways to unlock doors, find hidden items.

Active Abilities: (Ones that would give a bonus or new spell to a player)

Diplomacy: +5% Rep gain

Commerce: Get Exalted prices from every vendor, no matter what your rep is.  Does not allow you to buy exalted items unless your actually exalted.

Quicksilver: +10% speed while mounted.



Ideas for any others?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

  • Moderators
  • Creator of Worlds
  • *****
  • Posts: 1129
    • View Profile
Re: [IDEAS] Ability Ideas
« Reply #1 on: May 28, 2013, 04:37:01 am »
Perk System to give something as "speciality" ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

axel0099

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 577
    • View Profile
Re: [IDEAS] Ability Ideas
« Reply #2 on: May 28, 2013, 07:11:49 am »
i was thinking about a custom ability of my race.
when you get lower than 30% health
you're damage increases with 20%
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

deep6ixed

  • Contributors
  • Wiki Incarnate
  • *****
  • Posts: 189
    • View Profile
Re: [IDEAS] Ability Ideas
« Reply #3 on: May 28, 2013, 01:22:03 pm »
Quote from: "Ascathos"
Perk System to give something as "speciality" ?


You mean gain proficiency in new armors, dual wield, things like that?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

axel0099

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 577
    • View Profile
Re: [IDEAS] Ability Ideas
« Reply #4 on: May 28, 2013, 02:17:32 pm »
no as racial abbility..... :D
when you get lower than 30% health
you gain 20% more dmg :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

deep6ixed

  • Contributors
  • Wiki Incarnate
  • *****
  • Posts: 189
    • View Profile
Re: [IDEAS] Ability Ideas
« Reply #5 on: May 29, 2013, 12:58:45 am »
Quote from: "axel0099"
no as racial abbility..... :D
when you get lower than 30% health
you gain 20% more dmg :D

Racials wouldn't be handled by this system, but I am interested in the idea of perks...

Ever play the fallout series?  Every few levels you could take a perk which would give you a slight advantage in a specific area.  That's kind of what I'm looking at here, but yet give it an RP feel to it.  Like an example:  I make a character who used to be a merchant, I could take both the Diplomacy and Commerce Ability would would give me an advantage when it came to making money.  

A character who was more battle oriented would take combat abilities.

The passive abilities are there to allow alternate methods of completing quests, or running instances.  For example, if a player has the religion passive ability, and they found a strange altar in a instance, they would be able to activate to either gain a buff or learn something, maybe summon a special boss...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »