no as racial abbility.....
when you get lower than 30% health
you gain 20% more dmg
Racials wouldn't be handled by this system, but I am interested in the idea of perks...
Ever play the fallout series? Every few levels you could take a perk which would give you a slight advantage in a specific area. That's kind of what I'm looking at here, but yet give it an RP feel to it. Like an example: I make a character who used to be a merchant, I could take both the Diplomacy and Commerce Ability would would give me an advantage when it came to making money.
A character who was more battle oriented would take combat abilities.
The passive abilities are there to allow alternate methods of completing quests, or running instances. For example, if a player has the religion passive ability, and they found a strange altar in a instance, they would be able to activate to either gain a buff or learn something, maybe summon a special boss...