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Author Topic: Some inputs  (Read 407 times)

Jiushi

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Some inputs
« on: July 27, 2013, 05:32:01 pm »
So yeah the main reason i post this is that i go on vacation from 30.7. to 8..8 (and also will be away the days before).

This inputs are not discusses (the most) and i had no time to write out them.

1.



copied from Maruum wiki:

Cerill

Cerill is the main starting zone for Maruum.

It is comprised of several subzones:

Contents

    1 Starter Island
    2 Area of the dwarven
    3 *Deadmen's Landing
    4 *Whiserping woods
    5 *Cerill Forest
    6 *Berin River
    7 *Glooming Planes
    8 *The Width (maybe Wide?) Lakes

Starter Island

Lore: we need to adjust the quests there with the ones in Cerill --Jiushi (talk) 13:16, 27 July 2013 (CEST)


Area of the dwarven

Lore: we need to plant there one more tree so that the dwarven are less obvious and one of the lookouts has to be modified --Jiushi (talk) 13:18, 27 July 2013 (CEST)
*Deadmen's Landing

Sea needs to be finishes. Aka ground texturing and models. People will dislike it like me. Posted by axel


*Whiserping woods

Lore: pls remove (or make it rly small) the path from Deadmens Landing to Whispering woods it makes no sense that there is such a big path in the middle of nowhere --Jiushi (talk) 13:18, 27 July 2013 (CEST)


*Cerill Forest

Lore: -The superior camp has to be finished and we need a good backdoor to the boss for quests we also need some more wilderness in here especially the deeper parts --Jiushi (talk) 13:18, 27 July 2013 (CEST)

-the tunel/cave from cerll to whispering would be nice if it wouldnt be a dwarven tunnel --Jiushi (talk) 13:18, 27 July 2013 (CEST)

- its possible to walk throught some rocks pls fix --Jiushi (talk) 13:18, 27 July 2013 (CEST)

-we need a little "camp" for the bad hunter and his treasures (and maybe accomplices maybe a locked house) --Jiushi (talk) 13:18, 27 July 2013 (CEST)


*Berin River

Lore:remove the stones in the river pls --Jiushi (talk) 13:18, 27 July 2013 (CEST)


*Glooming Planes


*The Width (maybe Wide?) Lakes

Lore: Need some modifications to fit better with lore and quests:

can you pls make it more like a wildness not like a botanical garden from some high elves xD it looks rly pretty but i think such a cultivated area dont rly fit in the Cerill setting at this point

so pls make all more wild less bridges less paths (only one or two impotant ones) and the pathes not so cultivated and smaller --Jiushi (talk) 13:18, 27 July 2013 (CEST)

2.



http://img845.imageshack.us/img845/3293/iw8p.png

1. We need there more Cerill Forest/a finished zone
2. Make this beachpart pls usefull (bigger?) so we can use it for quests maybe add an underwater cave?
3. I have the plan to let the player with phasing play some parts of the old battle so we need a basic battlefield.
4. This place is very "empty" we should place here something maybe a Murloccamp


red =pls delete or make them to small paths

3.



(only notes maybe you dont get the sense of them and some are not for building)

-cave in cerill forest? (adjust forest near the cave ?)
-how do we activate the portal from the noble man?
-maybe use the altar in wide lakes for world event?
-maybe the Cerill area is too small after first alpha release add a island?
-you should not set speed faster (Cerill is rly small)
-castle can be exploited (by mage tower)
-at some parts (behinde magetower) castle dont fit with ground (hole)
-second exploit by the inn before the castle
-there is a tree in a rock in whisp wood
-video>effects>Specular Lightning is strange?
-maybe some more cristalls on the flying islands
-teacher for spellwaever in whisp
-teacher for ranger in wide lakes
-by the maybe Murloccamp (4) we need more quests in this area

just some inputs i thought would fit here the best but have also some lore points in it sry but i dont have any time left now to write more and it would be really great if some parts of this would be done when im back. Would speed up the whole thing. Feel free to add comments idea and stuff

I wish you all a good week!
Greetings Jiushi
« Last Edit: January 01, 1970, 01:00:00 am by Admin »