MesoX: Well, the first thing to decide is maximum level and how will people get it.
Deep6ixed: Agreed
Steff: I thinked about this some time now
MesoX: Will be maximum level based only on experience, as it is in normal wow? Or will player need to make some skills, get some spells (not from trainer) first before he can go on?
Steff: I think to much levels are stupid.
MesoX: well, I guessed 10 is enough, but well, some guys wanted 20 and it seems to be ok for me
Steff: But you can use them to seperate heigher leveled ares from lower once. On the other side waht give us levels
Deep6ixed: I think beyond that we should start on a standard for game design and content.
Steff: Some palyer stats rais up
MesoX: well, you can do 1 area = 1 level
Deep6ixed: I was thinking quests and no xp from kills
MesoX: when you will do all the quests in certain area, you can level up
Steff: And what the player do if he reached max level. Or other how will we then add story
MesoX: Well, I would go for max level 10 for now and we can later raise it
Steff: If we dont use levels and jsut power up player with stat rais during training and skills we can seperate reagions with special items quests and skill levels
Steff: But then we will stay in same problem like blizzard
Steff: every new patch will rais level
MesoX: well, whole wow is based on level system so we should at least use it too
Steff: Why
Steff: Its an discussion to find aly points
Steff: what do levels do?
Steff: ow?
MesoX: sec, longer post is coming
Steff: Oh Oh
Deep6ixed: Why raise levels on expansions?
Steff: Why rais before
MesoX: Level is simple way to measure player -> I would vote for having only few levels and that players must gain some kind of skills, do some quests, gain some abillities ( I guess we don't want all the abillities to be taken from trainer) before they can get level up. When we will remove level indicator, we will still need to find another measurment indicator for all players to seperate them.
Steff: Wait til Mesox posted
Steff: for all players to seperate them.
Steff: Seperate for what
Steff: Wat do levels do now technical
MesoX: for zones, battlegrounds, available quests, current status tracking and so on
Steff: on level up you gain skill points
MesoX: I don't wonder about such things now
Steff: you can make zones pending on itmes because we use portals
MesoX: I talk about levels at general
Steff: you can quests depend on titel?
MesoX: yes
Steff: The question is can we not just use other stuff beside level to do it
Steff: Or can we hide level and dont do such much progress in stats so we can use level again for things
MesoX: sure we can, but then we will just blindly exchange level for some other "skill indicator"
Deep6ixed: Look at the condition table in the database, you can make quests conditional on drunkness level
Steff: Ok funny
Deep6ixed: I agree with MesoX, as my post online played out
Steff: The question is simpel. Waht brings us the levels and what problems the do make
MesoX: ok let me answer it
MesoX: It's up to US, how, when and why will player get new level -> we can limit it to skills and so on -> good thing on this is that WHOLE WoW interface already uses level indicator, if we don't use it and create own, what's the advantage of it? At the end, even if you remove levels and you will measure player's real skill, you will make some kind of "skill indicator" fromm all these values, so you can measure players with it -> and that's the same how level indicator works in most RPG games (not in wow)
Deep6ixed: Did you read my gameplay ideas on the forums
Steff: Why i have to measuer players.
Steff: Excuse my hardnes
MesoX: np, - as i already told - i guess we will want to make them fight against, so for PvP you will need to measure them
Deep6ixed: Cause if you don't, they will find a way to do it themselves
Steff: for bgs for example
Steff: Yes thats a point
Steff: Because for PVE you dont need to measuer them
MesoX: if you dont measure them, you will then make just new player fight against skilled pro player?
Deep6ixed: No levels also would make PvP highly unbalanced
Steff: Yes and only pvp
Steff: Thats why i dont get the point I am no pvp player
Steff: I did 3 fights my full wow life
Steff: boring
Steff: So i only thought in pve boarders
MesoX: 1. Thing is that every player is happy when he reach something new. So every level is kind of gift for him
Steff: And there i can use story items skills titels to manage the gameplay road
Steff: I always find levels stupid. Did you ever get a level up in rela life
MesoX: isn't easier to give them levels instead of titles, items and so on?
Steff: As rp player the nerved me a long time
Steff: Loved that dsa4 killed them
Steff: Yes but its nicer for good story telling
MesoX: but RP is something different
Steff: You can now access this ruin because you are level 3
Steff: wow
Steff: M)
Steff:
MesoX: look, you still get levels as they are in WoW
Steff: You can now acces this ruin because you found the wisdom stone of opening
MesoX: but we can do whatever we want wit hthem?
MesoX: without "?"
Steff: Yes i understand your point and we need levels to have a seperation of players for PVP
MesoX: I also understand your point of view, just I don't understand why to remove them off
Steff: we can do levels even 10 or 20 but the only thing we should do is NOT rais the body atributs so much
Steff: What do you thunk
Steff: think?
MesoX: That's what I am trying to tell you all the time
Steff: My thin is we set max level to lets say 10
Steff: Now we build all the story and cotennt and players get 10
Steff: Now we want to extend the game
Steff: Waht we do now
Steff: We have no more levels left
MesoX: it's up to us, what we will do when player levels up. You can even don't give any skill points, any talent tree points nor any HP boost or so
Steff: now we have to implement the new sutff without them
Steff: That was my thing in mind
MesoX: Steff but it's called progress and this happens in every RPG game
Steff: Yes and every RPG game die if endgame is reached
MesoX: if you want to make clear RP online game, then rip off whole PVP, all those things and you can turn of levels
Steff: No i dont wont to do pure rp only game
Steff: Its also stupid
MesoX: well then lets make levels infinite!
Steff: Hate such we do rp server without any other mechanism
MesoX:
MesoX: and the true is that if we don't measure players in some way, they will find how to do it themselves
Steff: The thin is to think about it and perhaps find some other way beside the system others have already done
Steff: they will find how to do it themselves
Steff: And that meens then what
Steff: Still wait for first strike
MesoX: I would rather do such measurment system myself, so we can use it for our advantage