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Author Topic: Cerill shaping  (Read 1643 times)

Steff

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Cerill shaping
« on: August 23, 2013, 02:00:28 am »
Istart to add the rise for the shrine. So please don´t work around 18_29.
I did the mountain photoshop work and start with a baisc shaping for the hills.

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Steff

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Re: Cerill shaping
« Reply #1 on: August 23, 2013, 01:26:34 pm »
More ground work and first models. Trees, stones and a waterfall.

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axel0099

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Re: Cerill shaping
« Reply #2 on: August 23, 2013, 09:40:52 pm »
do you like my works in Cerill?
yet i have some problems in the area's i made and added water to.
my screen moves up every time i walk :(
could you tell me how to fix that?
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Steff

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Re: Cerill shaping
« Reply #3 on: August 24, 2013, 12:41:56 am »
Save 2 times with noggit. Every save swapthe problem.
Yes the under water works looks nice. But stay in this area because i do huge changes behind the camp. Not that we destroy each others work :)

I added now the base gras layers with photoshop and did some ground and hand texture work.










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axel0099

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Re: Cerill shaping
« Reply #4 on: August 24, 2013, 09:46:01 am »
looks great man!
could i maybe do the hights??
because i got lots of time free lately and i could raise the areas in a short moment.
Tell me when i can do that.
:D

meanwhile.

[attachment=0:1orihh9d]noggit 2013-08-25 14-50-07-68.jpg[/attachment:1orihh9d]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: Cerill shaping
« Reply #5 on: August 26, 2013, 06:54:33 am »
I love your undersee work. It looks great, fit there very much and make it much better.
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axel0099

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Re: Cerill shaping
« Reply #6 on: August 26, 2013, 03:50:15 pm »
thanks steff :D:D

[attachment=1:2hroc1z6]noggit 2013-08-25 18-46-22-16.jpg[/attachment:2hroc1z6]

[attachment=0:2hroc1z6]noggit 2013-08-26 20-02-19-25.jpg[/attachment:2hroc1z6]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

axel0099

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Re: Cerill shaping
« Reply #7 on: August 27, 2013, 07:23:24 pm »
Working on Sea again ;)

[attachment=0:1ri92qcs]noggit 2013-08-27 19-22-31-03.jpg[/attachment:1ri92qcs]
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Steff

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Re: Cerill shaping
« Reply #8 on: August 27, 2013, 11:01:27 pm »
Wow :)
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axel0099

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Re: Cerill shaping
« Reply #9 on: August 28, 2013, 03:19:53 pm »
Quote from: "Steff"
Wow :)


i see that as (well done)

[attachment=1:3w4q51ql]noggit 2013-08-28 15-17-50-46.jpg[/attachment:3w4q51ql]

[attachment=0:3w4q51ql]noggit 2013-08-28 15-56-04-16.jpg[/attachment:3w4q51ql]

Cave for underwater questing.
i would like to make the sea a questing area too but not like Vash'jir.
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Steff

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Re: Cerill shaping
« Reply #10 on: August 28, 2013, 05:07:34 pm »
The deadmens landing quests should/could also  include such quests.
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axel0099

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Re: Cerill shaping
« Reply #11 on: August 31, 2013, 04:45:21 pm »
Work on mountains.

[attachment=1:r0qrf5y9]noggit 2013-08-31 16-45-00-52.jpg[/attachment:r0qrf5y9]

a cave beneath the sea?
never tryed.
But lets do it!

[attachment=0:r0qrf5y9]Wow 2013-08-31 17-46-16-11.jpg[/attachment:r0qrf5y9]
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axel0099

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Re: Cerill shaping
« Reply #12 on: August 31, 2013, 05:51:36 pm »
[attachment=1:3u59u3ex]noggit 2013-08-31 17-51-18-06.jpg[/attachment:3u59u3ex]

work in the forrest!

[attachment=0:3u59u3ex]noggit 2013-08-31 18-01-32-80.jpg[/attachment:3u59u3ex]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

axel0099

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Re: Cerill shaping
« Reply #13 on: August 31, 2013, 11:38:09 pm »
[attachment=1:1szkmfsf]noggit 2013-08-31 23-37-14-21.jpg[/attachment:1szkmfsf]

[attachment=0:1szkmfsf]Wow 2013-08-31 23-43-11-14.jpg[/attachment:1szkmfsf]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

axel0099

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Re: Cerill shaping
« Reply #14 on: September 01, 2013, 12:39:11 am »
MORE WORK FOR AXEL!

[attachment=1:209cmbwt]noggit 2013-09-01 00-38-51-22.jpg[/attachment:209cmbwt]

and more sea work for me!

[attachment=0:209cmbwt]noggit 2013-09-01 03-11-07-21.jpg[/attachment:209cmbwt]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »