1. Maximum level will be 20 for now. (Don't worry, in demo we are planning, there will probably be only 2 - 3 levels to gain, just to test our system, make some new ideas and share it with people - we will see reactions to it and it may change later).
[...]1. Player will choose from various Cultures (Humans, Elfs, Dwarfs, ...).
2. Player will choose race (e.g. Nomads - Human with darker skin, some more survivability, can be later trained as good warriors or archers)
3. You don't decide your class at char creation.
4. You start with just few simple abilities (Melee, maybe some race-related abilities) and without any kind of power.
5. After initial quest line, where you will be more like a traveler and will try to get into storyline, you will be in some way offered to pick up some class (probably you will able to choose from some rewarded weapons and as you gain skills with them, they will offer to get into class, which uses that weapon the most - like if you choose staff and will learn to fight with it, you will get chance to become wizard, same as with two-handed axe or sword, you will get chance to become brutal melee warrior).
6. After you choose class, you will be offered to travel to master of your class to teach few base spells. When you arrive to the master, he will let you teach 3 base spells, one of each "ability tree" (e.g. for wizard, you will be able to choose from frost, fire or lightning) and after this decision, you will be offered only to learn abilities from that "ability tree" (means you will nto be able to learn frost spells with fire wizard - for me at makes better sense). You will always learn base spells from quests (while you can also get some from books or so), while you will be able to choose different spells to learn from master (like you will be able to choose between castable spells, instant spells and DoT spells - but not everytime you will be able to choose, some spells will not differ for players. Idea of this is to make people think of unique builds, which more adapt to their play style. Ofc it will be hard to balance classes, but process of balancing is the easier (or at least funnier) one, then the whole creation.
7. You will gain ranks as much as you "skill" your spells - ofc by using them. You will have some decent chance to get skillup point by using spell and after certain amount of skill points (which will be increasing with spell rank) you will receive new spell rank. Spell ranks will have some maximum, like your current level * 2. (So at level 6, you will be able to get rank 12). Not all spells will be skillable probably, as we don't want people to blindly farm up spells - only those, which you were able to choose will be skillable, other ones will get boost as your level increase.
8. Level up will require to have few spells at some rank (maybe not maximum rank - it's up to you, how much you will use your abilities).
2. I don´t like the idea of races that are predestinated to become a special class. A bonus on a tradeskill or such ok but in my opinion every race should be able to have any class.
5. sounds good to me. A thing we´d have to talk about is wheather (i hate this word; hope it´s spelled properly) all classes will be lead to one central city or if there are kind of "universities" or castles for each class to train - and they get to bigger cities as they finished their noobie training.
7. Sounds quite interesting - but is it possible?
8. If doing so we could even think of a skyrim like leveling system: Quests "only" give rewards such as items or gold, mobs give no xp and only "skill level ups" give a certain amount of xp. This way you have to have for example 10 "skill level ups" for one "real" level up. (But at skyrim you were able to grind the fuck out of the game by skilling blacksmithing
9. BAN HYBRID CLASSES! Sorry for caps In my opinion a healer class is supposed to heal - not to tank! So i´m totally against hybrid classes.
Well, I have nothing against, I just want some races to be better at one kind of class and other races to be better on another. Like we will have Dwarfes for example and in every film, game or so, they are good with axes, so in game we may support this way, so they will rather become melee warrior, then any kind of shaman or so.
Like old powerfull mage will have it's own cottage somwhere alone in the forest.
this is getting better and better!Every wow player i talked to about this are like whaatt.....when is this thing coming out they ask?well also i got some basic bg idea's[attachment=0:mcbc7wbl]BG Porôgar copy.jpg[/attachment:mcbc7wbl]it's a 20v20 fight to last stand bgthe only way to other side is the scar.along side the scar you have a place where ppl can go when they're losing and activate traps to blow away enemy's.