This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [Getting Closer With This] Base Gameplay  (Read 1046 times)

MesoX

  • Contributors
  • GM Isle Explorer
  • *****
  • Posts: 20
    • View Profile
[Getting Closer With This] Base Gameplay
« on: May 31, 2013, 06:43:44 pm »
This post will be updated everytime we REALLY decide some things, which won't change. Other posts down here will be opened for disscussion and are not closed yet!!


Code: [Select]
1. Maximum level will be 20 for now. (Don't worry, in demo we are planning, there will probably be only 2 - 3 levels to gain, just to test our system, make some new ideas and share it with people - we will see reactions to it and it may change later).
« Last Edit: June 01, 2013, 02:59:42 pm by Admin »

MesoX

  • Contributors
  • GM Isle Explorer
  • *****
  • Posts: 20
    • View Profile
Re: [Getting Closer With This] Base Gameplay
« Reply #1 on: May 31, 2013, 07:18:25 pm »
Note: This is just an ideas which came from my mind. I currently don't care about certain spells and skills! This is for overall.

Races and Classes and Their Abilities



1. Player will choose from various Cultures (Humans, Elfs, Dwarfs, ...).
2. Player will choose race (e.g. Nomads - Human with darker skin, some more survivability, can be later trained as good warriors or archers)
3. You don't decide your class at char creation.
4. You start with just few simple abilities (Melee, maybe some race-related abilities) and without any kind of power.
5. After initial quest line, where you will be more like a traveler and will try to get into storyline, you will be in some way offered to pick up some class (probably you will able to choose from some rewarded weapons and as you gain skills with them, they will offer to get into class, which uses that weapon the most - like if you choose staff and will learn to fight with it, you will get chance to become wizard, same as with two-handed axe or sword, you will get chance to become brutal melee warrior).
6. After you choose class, you will be offered to travel to master of your class to teach few base spells. When you arrive to the master, he will let you teach 3 base spells, one of each "ability tree" (e.g. for wizard, you will be able to choose from frost, fire or lightning) and after this decision, you will be offered only to learn abilities from that "ability tree" (means you will nto be able to learn frost spells with fire wizard - for me at makes better sense). You will always learn base spells from quests (while you can also get some from books or so), while you will be able to choose different spells to learn from master (like you will be able to choose between castable spells, instant spells and DoT spells - but not everytime you will be able to choose, some spells will not differ for players. Idea of this is to make people think of unique builds, which more adapt to their play style. Ofc it will be hard to balance classes, but process of balancing is the easier (or at least funnier) one, then the whole creation.
7. You will gain ranks as much as you "skill" your spells - ofc by using them. You will have some decent chance to get skillup point by using spell and after certain amount of skill points (which will be increasing with spell rank) you will receive new spell rank. Spell ranks will have some maximum, like your current level * 2. (So at level 6, you will be able to get rank 12). Not all spells will be skillable probably, as we don't want people to blindly farm up spells - only those, which you were able to choose will be skillable, other ones will get boost as your level increase.
8. Level up will require to have few spells at some rank (maybe not maximum rank - it's up to you, how much you will use your abilities).
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

axel0099

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 577
    • View Profile
Re: [Getting Closer With This] Base Gameplay
« Reply #2 on: May 31, 2013, 07:33:26 pm »
i got racial abbility's for my race actualy
1. Spread darkness= Maybe used as stealth or something'
2. Spread Fear= -10% damage your Opponent.
3. When you get at 30% health your damage increases by 20%
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 4551
    • View Profile
Re: [Getting Closer With This] Base Gameplay
« Reply #3 on: June 01, 2013, 06:13:16 pm »
I like. The direction it goes.  What do all the other guys think?
No meetings.?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954

MesoX

  • Contributors
  • GM Isle Explorer
  • *****
  • Posts: 20
    • View Profile
Re: [Getting Closer With This] Base Gameplay
« Reply #4 on: June 01, 2013, 06:30:10 pm »
I might try to make some un-classes character, which later god "classed". But tell me, if you at least like this idea, before I start on it as I am not going to spent my time on something, what has no future :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

axel0099

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 577
    • View Profile
Re: [Getting Closer With This] Base Gameplay
« Reply #5 on: June 01, 2013, 10:38:40 pm »
yeah :P
also is there any good modeleditor who wants to make my race?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 4551
    • View Profile
Re: [Getting Closer With This] Base Gameplay
« Reply #6 on: June 01, 2013, 11:07:08 pm »
Yes I like the idea much. But to get save just wait till you spend too mucht itme andothers don´t.
So againthe question. What do YOU think all other team members;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954

Shruik

  • Contributors
  • Wiki Incarnate
  • *****
  • Posts: 121
    • View Profile
Re: [Getting Closer With This] Base Gameplay
« Reply #7 on: June 01, 2013, 11:55:54 pm »
Quote from: "MesoX"
[...]
1. Player will choose from various Cultures (Humans, Elfs, Dwarfs, ...).
Accepted :P

Quote from: "MesoX"
2. Player will choose race (e.g. Nomads - Human with darker skin, some more survivability, can be later trained as good warriors or archers)
I don´t like the idea of races that are predestinated to become a special class. A bonus on a tradeskill or such ok but in my opinion every race should be able to have any class.

Quote from: "MesoX"
3. You don't decide your class at char creation.
If it´s possible to realise that i´m fine with it - as already said in skype

Quote from: "MesoX"
4. You start with just few simple abilities (Melee, maybe some race-related abilities) and without any kind of power.
In combination with 3) that´s a must have

Quote from: "MesoX"
5. After initial quest line, where you will be more like a traveler and will try to get into storyline, you will be in some way offered to pick up some class (probably you will able to choose from some rewarded weapons and as you gain skills with them, they will offer to get into class, which uses that weapon the most - like if you choose staff and will learn to fight with it, you will get chance to become wizard, same as with two-handed axe or sword, you will get chance to become brutal melee warrior).
sounds good to me. A thing we´d have to talk about is wheather (i hate this word; hope it´s spelled properly) all classes will be lead to one central city or if there are kind of "universities" or castles for each class to train - and they get to bigger cities as they finished their noobie training.

Quote from: "MesoX"
6. After you choose class, you will be offered to travel to master of your class to teach few base spells. When you arrive to the master, he will let you teach 3 base spells, one of each "ability tree" (e.g. for wizard, you will be able to choose from frost, fire or lightning) and after this decision, you will be offered only to learn abilities from that "ability tree" (means you will nto be able to learn frost spells with fire wizard - for me at makes better sense). You will always learn base spells from quests (while you can also get some from books or so), while you will be able to choose different spells to learn from master (like you will be able to choose between castable spells, instant spells and DoT spells - but not everytime you will be able to choose, some spells will not differ for players. Idea of this is to make people think of unique builds, which more adapt to their play style. Ofc it will be hard to balance classes, but process of balancing is the easier (or at least funnier) one, then the whole creation.
"it will be hard to balance classes" - all i have to say :P

Quote from: "MesoX"
7. You will gain ranks as much as you "skill" your spells - ofc by using them. You will have some decent chance to get skillup point by using spell and after certain amount of skill points (which will be increasing with spell rank) you will receive new spell rank. Spell ranks will have some maximum, like your current level * 2. (So at level 6, you will be able to get rank 12). Not all spells will be skillable probably, as we don't want people to blindly farm up spells - only those, which you were able to choose will be skillable, other ones will get boost as your level increase.
Sounds quite interesting - but is it possible?

Quote from: "MesoX"
8. Level up will require to have few spells at some rank (maybe not maximum rank - it's up to you, how much you will use your abilities).
If doing so we could even think of a skyrim like leveling system: Quests "only" give rewards such as items or gold, mobs give no xp and only "skill level ups" give a certain amount of xp. This way you have to have for example 10 "skill level ups" for one "real" level up. (But at skyrim you were able to grind the fuck out of the game by skilling blacksmithing :P

9. BAN HYBRID CLASSES! Sorry for caps :P In my opinion a healer class is supposed to heal - not to tank! So i´m totally against hybrid classes.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
"If you don´t like modelchanging, you don´t know the fascination of it"

axel0099

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 577
    • View Profile
Re: [Getting Closer With This] Base Gameplay
« Reply #8 on: June 01, 2013, 11:59:01 pm »
same as Shruik
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

MesoX

  • Contributors
  • GM Isle Explorer
  • *****
  • Posts: 20
    • View Profile
Re: [Getting Closer With This] Base Gameplay
« Reply #9 on: June 02, 2013, 01:03:22 pm »
Quote from: "Shruik"
2. I don´t like the idea of races that are predestinated to become a special class. A bonus on a tradeskill or such ok but in my opinion every race should be able to have any class.

Well, I have nothing against, I just want some races to be better at one kind of class and other races to be better on another. Like we will have Dwarfes for example and in every film, game or so, they are good with axes, so in game we may support this way, so they will rather become melee warrior, then any kind of shaman or so.

Quote from: "Shruik"
5. sounds good to me. A thing we´d have to talk about is wheather (i hate this word; hope it´s spelled properly) all classes will be lead to one central city or if there are kind of "universities" or castles for each class to train - and they get to bigger cities as they finished their noobie training.

I'd rather let them search for different places, where different masters will be locate,d not all in one city like it's in current WoW. Like old powerfull mage will have it's own cottage somwhere alone in the forest.

Quote from: "Shruik"
7. Sounds quite interesting - but is it possible?
Sure, it will just require lot's of DBC work, because we will need skill line for each spell, which can be leveled up. Other thing's I've said are just core changes.

Quote from: "Shruik"
8. If doing so we could even think of a skyrim like leveling system: Quests "only" give rewards such as items or gold, mobs give no xp and only "skill level ups" give a certain amount of xp. This way you have to have for example 10 "skill level ups" for one "real" level up. (But at skyrim you were able to grind the fuck out of the game by skilling blacksmithing :P

I don't like the idea of leveling in only 1 way. I want all game aspects to be connected with level system, so level itself reflects not only how much spells player have, but also how far did he went in storyline, how skilled player he is and so on. I'd rather add more things, which will be needed to gain up levels then less.

Quote from: "Shruik"
9. BAN HYBRID CLASSES! Sorry for caps :P In my opinion a healer class is supposed to heal - not to tank! So i´m totally against hybrid classes.

That's why I posted this:
When you arrive to the master, he will let you teach 3 base spells, one of each "ability tree" (e.g. for wizard, you will be able to choose from frost, fire or lightning) and after this decision, you will be offered only to learn abilities from that "ability tree" (means you will nto be able to learn frost spells with fire wizard - for me at makes better sense). You will always learn base spells from quests (while you can also get some from books or so), while you will be able to choose different spells to learn from master (like you will be able to choose between castable spells, instant spells and DoT spells - but not everytime you will be able to choose, some spells will not differ for players. Idea of this is to make people think of unique builds, which more adapt to their play style.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

axel0099

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 577
    • View Profile
Re: [Getting Closer With This] Base Gameplay
« Reply #10 on: June 02, 2013, 01:17:34 pm »
this is getting better and better!
Every wow player i talked to about this are like whaatt.....
when is this thing coming out they ask?

well also i got some basic bg idea's

[attachment=0:y99y2qfo]BG Porôgar copy.jpg[/attachment:y99y2qfo]

it's a 20v20 fight to last stand bg
the only way to other side is the scar.
along side the scar you have a place where ppl can go when they're losing and activate traps to blow away enemy's.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 4551
    • View Profile
Re: [Getting Closer With This] Base Gameplay
« Reply #11 on: June 02, 2013, 01:28:06 pm »
Thid thread is anout basic gameplay idea.  You should make a own thread for this.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954

MesoX

  • Contributors
  • GM Isle Explorer
  • *****
  • Posts: 20
    • View Profile
Re: [Getting Closer With This] Base Gameplay
« Reply #12 on: June 02, 2013, 01:36:34 pm »
But it will require more core developers, I can't handle all at my own.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

axel0099

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 577
    • View Profile
Re: [Getting Closer With This] Base Gameplay
« Reply #13 on: June 02, 2013, 01:38:23 pm »
i know :P
just wanted to show
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Shruik

  • Contributors
  • Wiki Incarnate
  • *****
  • Posts: 121
    • View Profile
Re: [Getting Closer With This] Base Gameplay
« Reply #14 on: June 02, 2013, 01:41:14 pm »
Quote from: "MesoX"
Well, I have nothing against, I just want some races to be better at one kind of class and other races to be better on another. Like we will have Dwarfes for example and in every film, game or so, they are good with axes, so in game we may support this way, so they will rather become melee warrior, then any kind of shaman or so.
Got a point there and i was a little tired yesterday ;)

Quote from: "MesoX"
Like old powerfull mage will have it's own cottage somwhere alone in the forest.
That was basicly what i thought of as well. But we´d have to decide rather "quick" then to let the builders implement such places.

Quote from: "axel0099"
this is getting better and better!
Every wow player i talked to about this are like whaatt.....
when is this thing coming out they ask?

well also i got some basic bg idea's

[attachment=0:mcbc7wbl]BG Porôgar copy.jpg[/attachment:mcbc7wbl]

it's a 20v20 fight to last stand bg
the only way to other side is the scar.
along side the scar you have a place where ppl can go when they're losing and activate traps to blow away enemy's.

Zerg fan? :P This would be like an AV without any tactics... Oh wait: People already play AV without any tactics :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
"If you don´t like modelchanging, you don´t know the fascination of it"