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Author Topic: [TOOL] OBJ to M2 converter + Sources  (Read 39384 times)

Skarn

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Re: [TOOL] OBJ to M2 converter + Sources
« Reply #90 on: June 04, 2015, 08:08:51 am »
Export it with Blender. Stop using improper software, most wow modding tools are able to parse models that are written by blender. Or even if you want to use 3ds max for modelling, resave your models in blender before converting.
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evayxdt2

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Re: [TOOL] OBJ to M2 converter + Sources
« Reply #91 on: June 05, 2015, 04:27:49 am »
Quote from: "Skarn"
Export it with Blender. Stop using improper software, most wow modding tools are able to parse models that are written by blender. Or even if you want to use 3ds max for modelling, resave your models in blender before converting.
I see.Thanks,I'll have a try.
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evayxdt2

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Re: [TOOL] OBJ to M2 converter
« Reply #92 on: June 05, 2015, 10:23:53 am »
Quote from: "eeduu"
the new converter are confused... how to add textunit? or flags? please help..

pd: not command (command easy) but dont undersantd, nice first converter is more better!!

pd: error 0xc000007b antiguiti converter..
I'm sorry I got the same problem,I'm a xp 32 user.
it shows:
Press "i" to get info about the model
Press "te" to add a texture
Press "tu" to add a textureUnit
Press "r" to add a renderflag
Press "q" to exit and save file

when i just press "q",I got the m2 and skin files successful.
then I put them into the MPQ files, and entered the game,
the sword can't be seen , model of this sword lost.
I don't know the synatx,

Fortunately,I went to a net point ,to run the 64 program in  win7 64 system,
it works well in games.

Is there someone knows the synatx for the program of 32bit?
-----------------------------------------------------------------------------
Well,I worked it my self. :D
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Helnesis

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Re: [TOOL] OBJ to M2 converter + Sources
« Reply #93 on: July 07, 2015, 10:38:59 pm »
Ok, my bad...

Is okay, flag texture problem's.

solved!
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xJKz

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Re: [TOOL] OBJ to M2 converter + Sources
« Reply #94 on: August 30, 2015, 01:18:49 pm »
Ahm, anybody know how to add reflect to the weapon ? Not the entiere model, but just the blade of a sword by exemple ? Thanks in advance.
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Barthorgg

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Re: [TOOL] OBJ to M2 converter + Sources
« Reply #95 on: June 01, 2016, 10:15:55 pm »
Again, thank you for this awesome tool !

But actually, I might have a serious problem...
Everything works fine, the files are converted, saved... But I can't find them ! Where are they ? Absolute mystery.

Could someone help me, please ?

Here is a screenshot of the prompt, everything seems to be fine, I guess ?
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Alastor

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Re: [TOOL] OBJ to M2 converter + Sources
« Reply #96 on: June 02, 2016, 02:42:04 am »
Files are created in root from where is executable application running
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Barthorgg

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Re: [TOOL] OBJ to M2 converter + Sources
« Reply #97 on: June 02, 2016, 12:57:55 pm »
Yeah, that's the problem !
Files should be created where the executable is, but there is nothing, even if I try to run cmd on Admin.

EDIT: Found it. Thanks for the help :) (Found it in "C:UserYourname")
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byDash

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Re: [TOOL] OBJ to M2 converter + Sources
« Reply #98 on: February 08, 2017, 09:53:52 pm »
We managed to convert the .obj to .m2, and converting the .m2 to Cata, we were able to convert .m2 to .m2i to open it in Blender.
The problem now is that when importing .m2 to WoW, the model appears invisible, no green textures or anything.

Any ideas or solutions?
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Makpptfox

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Re: [TOOL] OBJ to M2 converter + Sources
« Reply #99 on: February 09, 2017, 07:35:23 am »
Do you have the .skins ?
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byDash

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Re: [TOOL] OBJ to M2 converter + Sources
« Reply #100 on: February 10, 2017, 11:56:04 pm »
Quote from: "Makpptfox"
Do you have the .skins ?
Yes, but only one. It is normal?
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Ascathos

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Re: [TOOL] OBJ to M2 converter + Sources
« Reply #101 on: February 11, 2017, 12:14:58 am »
Quote from: "byDash"
Quote from: "Makpptfox"
Do you have the .skins ?
Yes, but only one. It is normal?
Depending on number of mesh and bones, yes.
Usual, m2 only contain one .skin file - larger ones with more anims contain up to 4 skins (commonly character models).
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byDash

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Re: [TOOL] OBJ to M2 converter + Sources
« Reply #102 on: February 11, 2017, 07:29:18 pm »
So I do not think the model is invisible because of that ...
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Gratural [Харгард]

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Re: [TOOL] OBJ to M2 converter + Sources
« Reply #103 on: February 12, 2017, 02:52:04 am »
Somebody have sources of  this tool? Or can recompile it with few features:
- work with double spaces into obj file (3ds max's damn format)
- replacing used materials from mtl file
- set WrapX+WrapY textureflag
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Garthog

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Re: [TOOL] OBJ to M2 converter + Sources
« Reply #104 on: December 02, 2017, 10:56:00 pm »
I will upload it one of these days, I might still have it on some hdd.