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Serverside Modding / Re: Making an NPC Visible after completing a Quest.
« on: July 02, 2016, 04:02:17 am »
Iirc you can handle that with conditions. Not sure right now
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 31
Serverside Modding / Re: Making an NPC Visible after completing a Quest.« on: July 02, 2016, 04:02:17 am »
Iirc you can handle that with conditions. Not sure right now
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Getting started the WoTtLK tutorial / Re: 03 - Setup Local Trinity Testserver« on: June 18, 2016, 01:14:36 am »Quote from: "BleuDQu" Install a non-light OpenSSL. Make sure it's the same architecture (x86/x64) as you compile tc. 33
Modelling and Animation / Re: LEGACY OF THE ASPECTS MODELS« on: June 16, 2016, 01:58:30 pm »
You can not expect everyone to have every model in every detail memorized. I assume there are changes, but I couldn't spot the difference without a reference myself. This is no hate, this is a fact.
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Showoff - what you are working on / Re: [SHOWOFF] Thief: Tales from the City - NOW WITH VIDEOS« on: June 11, 2016, 12:57:05 pm »
Holy shit this is actually pretty impressive. Well done!
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Resources and Tools / Re: [TOOL]PlayerBytes calculator 0.1a« on: June 05, 2016, 12:15:41 pm »
Newer TC has those bytes split up in db.
Well, for chars. Else, it's a simple algorithm that shifts the bytes accordingly to the proper position. Thanks for the release though. EDITed this post. 36
Modelling and Animation / Re: Changing WoD Login Screen« on: June 04, 2016, 04:48:58 pm »Quote from: "glow3r" Binaries changed so far that the usual workarounds did not work. 37
Miscellaneous / Re: Chest Textures turn up greeen« on: June 02, 2016, 10:14:33 pm »
CTRL + Right click the folder which contains those converter binaries.
Enter <binaryname> <flag> (<flag>,...) Optionally, you can create a batch file which runs the converter files with those flags in the same way. 38
Miscellaneous / Re: [Leagion] Filedata.db2 gone?« on: June 02, 2016, 06:40:13 pm »
Is it a db2 ? It's dbc in wod. Maybe they shifted it to dbc (if it was even changed) or db3.
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Modelling and Animation / Re: Changing WoD Login Screen« on: June 02, 2016, 06:38:58 pm »
Until a gluexml fix was released, no.
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Serverside Modding / Re: Trinity WLK - Limits on Factions?« on: May 30, 2016, 11:25:05 am »Quote from: "Big Bad Bot" Crashlogs are ALWAYS generated if worldserver crashes. The only useful ones are from Debug, though. RelWithDebug is "meh", but might be a pointer already. 41
Serverside Modding / Re: Trinity WLK - Limits on Factions?« on: May 30, 2016, 09:03:16 am »
There is a file in your ServerCrashlog folder. It's a .txt file.
Can you upload it's content to a pastebin and post it here ? 42
Serverside Modding / Re: Discourse: Creating a custom Class in Trinity Core« on: May 30, 2016, 08:50:59 am »Quote from: "Kobiesan" If I make a human with my new class the human starts with no languages not even common even though I have all Alliance races set to learn common in playercreateinfo_skills. It works on other human classes though. Same goes for other races and their respective languages.Yes, that is skilllineinfo. Have not dived into those yet in the tutorial. 43
Serverside Modding / Re: Trinity WLK - Limits on Factions?« on: May 30, 2016, 12:44:02 am »
Be more specific about the crash. Best attach a crash log with debug.
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Serverside Modding / Re: Discourse: Creating a custom Class in Trinity Core« on: May 30, 2016, 12:39:08 am »
I checked in with kobiesan by skype. Turned out that the patch had the wrong name. However, it gave me a few pointers to add to this tutorial:
Added note about *_disabled into gluestrings.lua Added note about circle-class.blp Changed Icon Placement Code a bit so it works now. 45
Serverside Modding / Re: Discourse: Creating a custom Class in Trinity Core« on: May 29, 2016, 02:38:46 am »Quote from: "Kobiesan" the .lua file also ? Try a different icon, else. |