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Messages - Ascathos

Pages: [1] 2 3 ... 74
1
Serverside Modding / Re: Anti-Multiboxing?
« on: February 02, 2018, 09:04:12 pm »
this hugely depends on your emulator and the version of it. at the point of handling log in, also execute that query.

trinity 3.3.5 would probably need to be patched here: https://github.com/TrinityCore/TrinityCore/blob/3.3.5/src/server/authserver/Server/AuthSession.cpp#L335

I suggest writing a loginscript (New Script -> AccountScript) that checks on each login for duplicate ips. You should find your own algorithm for this though.

This would work though.

2
Tutorials / Re: Downloading a full patched 6.2.4 Client in any language
« on: December 17, 2017, 07:09:04 pm »
I can confirm, that it's not working at the moment. They deactivated the service due to high amount of traffic.

3
"Retro-Porting" / Re: Does anyone have experience with porting maps...
« on: February 11, 2017, 12:18:53 am »
As was posted:

It isn't posible to use it if you use the executable edition, if you will try to use the 010 editor edition, you can read it in noggit, but not edit it, because is in another format and nothing save it with his format.

Can not verify if this is correct, however it was posted as report - probably a missclick.

4
Resources and Tools / Re: [TOOL] OBJ to M2 converter + Sources
« on: February 11, 2017, 12:14:58 am »
Quote from: "byDash"
Quote from: "Makpptfox"
Do you have the .skins ?
Yes, but only one. It is normal?
Depending on number of mesh and bones, yes.
Usual, m2 only contain one .skin file - larger ones with more anims contain up to 4 skins (commonly character models).

5
Miscellaneous / Re: [WotLk] Client-side support for modified rating values
« on: February 11, 2017, 12:13:59 am »
It's part of a gt* dbc iirc. Output is based on it's content.

6
Miscellaneous / Re: Problem with MAPS, Vmaps and Mmaps.
« on: January 18, 2017, 07:19:57 pm »
Quote from: "Piccolodmq"
VMap support included. LineOfSight: 1, getHeight: 1, indoorCheck: 1
VMap data directory is: ./vmaps
VMap file './vmaps/000.vmtree' does not exist
Please place VMAP-files (*.vmtree and *.vmtile) in the vmap-directory (./vmaps/), or correct the DataDir setting in your worldserver.conf file.
Unable to load critical files - server shutting down !!!

This should tell you everything you need. óo

7
Serverside Modding / Re: [C++] [QUESTION] that target is not a player
« on: December 09, 2016, 10:45:45 pm »
Quote from: "MR. Farrare"
My friend Trinitycore Master is Legion because when you choose this branch when you compile it ment for the same client patch but your right I should write legion expansion
There's a master (legion) and a 3.3.5a branch. So it IS necessary to mention what you are working with. A few even got previous MoP and WoD, maybe even Cata branch forked. So yeah.

8
Serverside Modding / Re: Class button grayed out
« on: November 28, 2016, 09:33:07 pm »
Avoid using Tallis for the most part.

I tend to edit CharBaseInfo with an hex editor like 010 editor.
Each byte should contain one combination.
RRCCRRCC - example, 01010102 would be race 1 with class 1, race 1 with class 2 (-> Human warrior, human paladin) in 16 bytes.

There is a documentation on the bottom that I wrote.

== Editing CharBaseInfo.dbc ==
It should still be valid. If not, please provide a screenshot of the hex. I do not have a cata client around.



EDIT:
Ah, thanks schlumpf for actually correcting the technical stuff.  :D It was not entirely correct, even if the "idea behind it" was right.

9
Quote from: "soliant"
Have you find the error for the "wrong xx race in playercreateinfo.......".

I've got the same error with mangos core 3.3.5a rev.12340.
Never worked much with Mangos, despite it being the initial source to TC. However, it should be about the same cause of error.

10
Tutorials / Re: [TUTORIAL] WotLK "Procedural" Water
« on: November 20, 2016, 12:22:03 pm »
This is a great tutorial. Good job.  :)

11
Serverside Modding / Re: how to disable autoattack
« on: November 01, 2016, 03:28:47 pm »
If anyone wants to know,

remove the autoattack spell. Remove it from the automatical playercreateinfo disturbtion. Done.

12
Miscellaneous / Re: 2 Gilnean Citizens in need :)
« on: October 31, 2016, 06:17:35 pm »
How about you tell us why it fails, so we can help you much more effectively ?

13
Serverside Modding / Re: Increasing quest limit
« on: October 31, 2016, 06:16:50 pm »
It is. I tried bypassing it or rather reduce it, however there is no setting that allows to change it. Afaik it's not possible if you don't modify the binary.

14
GlueXML -> CharacterSelect.lua iirc

15
The function name was declared at some point by someone. And it's still misleading as fuck.

You could try

[code]return (v_map == 571 && HasSpell(54197)) || (v_map == 869 && HasSpell(93333));[/code9

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