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Author Topic: [QUESTION] World of Warcraft Alpha maps  (Read 2022 times)

inico

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[QUESTION] World of Warcraft Alpha maps
« on: January 09, 2011, 10:37:16 pm »
Hello! Sorry for my English, because i speak Spanish.
Well, i saw on MmOned that "Mod" is able to extract ADT maps from WoW alpha v5.3.3368 (i.e. Kalidar: http://www.mmowned.com/forums/world-of- ... lidar.html).
All the maps are in the "DataWorldMaps" folder, and they are WDL and a WDT files. The alpha WDT file is like a MPQ (it has a lot of files inside) :S
I tried to open an alpha WDT file with MPQEditor and it has 3 files inside, one of them is around 700 mb (iI guess in that file we can find the ADTs).



Do you know how can i extract the ADT maps from this weird WDT file?

Thank you.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Tigurius

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Re: [QUESTION] World of Warcraft Alpha maps
« Reply #1 on: January 09, 2011, 11:08:03 pm »
http://www.wowdev.wiki/index.php?title=Alpha
there were no single adts, but all data was in this big 700mb wdt file.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

inico

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Re: [QUESTION] World of Warcraft Alpha maps
« Reply #2 on: January 10, 2011, 01:01:58 am »
Quote from: "Tigurius"
http://www.wowdev.wiki/index.php?title=Alpha
there were no single adts, but all data was in this big 700mb wdt file.

Thank you, i had read that article some time ago.
But, how did Mod extracted all Kalidar ADTs? There must be a way to do it.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Tigurius

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Re: [QUESTION] World of Warcraft Alpha maps
« Reply #3 on: January 10, 2011, 01:13:21 am »
You could hex it or write a tool, which does the hexing job for you^^
« Last Edit: January 01, 1970, 01:00:00 am by Admin »