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Author Topic: M2Mod UV Maps discombobulation  (Read 914 times)

TheMetalCarrots

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M2Mod UV Maps discombobulation
« on: December 14, 2017, 05:34:16 pm »
Hey all, it's the village idiot with yet another stupid question!

So, I have these models that I did a bit of editing with, but after a quick tumble in the M2ModRedux, their eyebrow and torso UVs swap, ending up with a very hairy chest and some tentacles above their eyes (pictured below). I've tried editing the UVs but the fleshy tentacle hair chest monster of an elf always seems to prevail. Help would be appreciated!

inico

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Re: M2Mod UV Maps discombobulation
« Reply #1 on: December 14, 2017, 06:04:01 pm »
It isn't the uvs. It's the texture ID. As you can see there are some runes in the eyebrows, therefore it's using the body texture, but the uv seems to be fine. Open the skin file with 010editor and change the texture id of the chest and the eyebrow texunit.

TheMetalCarrots

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Re: M2Mod UV Maps discombobulation
« Reply #2 on: December 14, 2017, 06:20:30 pm »
Well that was a lot easier than I thought it would be, thanks for the assist!