Greetings folks!
Some of you were puzzled about the contents of this release so let me explain this more clearly.
This file contains WoD npc models and textures for WoTLK. This is for Humans, Kaldorei, Gnomes, Dwarves, Orcs, Trolls, Taurens and Scourge.
Draenei and Sin'dorei are NOT included.
Did I just say npc models? Yes sir, these textures are the same as in Draenor. I didn't adapt them to WoTLK. DON'T HIT ME YET, read on please. I rather found easier to seperate the npc and the player models so that I could adapt the npc UV mapping to fit Draenor textures. Time-wise this is much more efficient than generating all the BakedNPCTextures for WoTLK.
So, let's recap :
Patch-5.MPQ contains
- Npc models + textures (cfr. supported races above)
- Animations for the models
- BakedNPCTextures for the models
Patch-5.MPQ does NOT contain
- Any dbc file
- Hentai
- Popcorn
Download :
hereIf you have questions/requests, there is some chance that you will find an appropriate answer in the FAQ below. Nonetheless, if your question doesn't appear in the FAQ feel free to ask it in the comments / by PM, I will answer it as soon as possible.
Be well and Merry Christmas.
Don't forget to
unwrap your Christmas gift!FAQ
"I already have those textures, please don't make me download them all again"Do not worry dear friend, there is a separate download for you, you shall not have to go through this ordeal. You can find it right
HERE.
"I have no clue on how to separate npc and player models"Not so hard, see for yourself :
- Open CreatureModelData.dbc.
- You will find the models currently used for both players and creatures at rows 49 to 60.
- For these, replace the model name (third row) by the names of the npc models provided in the patch ("CharacterHumanMaleHumanMale_npc.mdx" for instance). Once you have achieved that for every row (49-60), proceed to the next step.
- Copy the same rows (all of them) to veeeery high entries (they don't have to be that high, let's just say higher than 3440).
- Change the model names of the latter rows so that it fits the name of the HD model you are using for players ( E.G. "CharacterHumanMaleHumanMale_hd.mdx" )
- Jot down the entries of these newly created rows, then save (make very sure you did it) and close the dbc file.
- Open CreatureDisplayInfo.dbc.
- Replace the number in the second column of rows 49-60 by the entries you noted down two steps ago (IN ORDER).
- Done!
"I don't know what is a dbc file"Holy Moses, really? Well son, you might want to learn a bit more about dbc files before you use this.
So let's get down to the brass tacks... From pxr.dk, "DBC (DataBaseClient) files are clientside databases containing data about items, NPCs, environment, world and a lot more". There are several ways of editing them, one of those being using MyDBCEditor.
"I downloaded your patch but I can't see any difference in-game"Erm... yeah actually this is quite normal you first need to edit the proper .dbc files. In particular : CreatureModelData.dbc, CreatureModelInfo.dbc and CharSections.dbc.
"If your patch doesn't provide popcorn/hentai, where can I find some?"Foremost, let us consider popcorn. Popcorn is very easy to prepare. Just go to your local grocery, buy some raw corn and once you get back home, prepare a pan (and a lid if you have no intension of getting your eye put out). Split up the raw corn then cook it in the pan on medium to high heat. After some time, you shall hear the sound of corn popping (tons of fun heh?). Wait until you hear it no more and TADAA the popcorn is ready for you to dust it with (icing) sugar and eat it. Bon appétit.
Now, as far as hentai is concerned, I can only recommand the HentaiFoundry.