This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [SHOWOFF] Skarn - Some Progress So Far  (Read 9518 times)

Skarn

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 807
    • View Profile
    • http://skarn-project.net
[SHOWOFF] Skarn - Some Progress So Far
« on: March 23, 2014, 09:56:30 pm »
Hi there everyone, just wanted to show you some more of our progress with Skarn, hope you enjoy. This is Part 1 of our progress more coming soon!

I will update this thread with annotations, explaining what certain things are as i currently don't have time ATM.
Please also note that we are only showing certain parts of zones, not all images show completed work and most are concept examples.

We are recruiting please check the recruitment thread!

Take Care and Enjoy

Love Drikish (Co-Owner of Skarn)
-------------------------------------------------------

New World Map



-----------------------------------------------

I will be showing canyons here from previous Topic, the new stuff is below!





[youtube:1p14sbq0]http://www.youtube.com/watch?v=2L0FQrRhjBM[/youtube:1p14sbq0]









































------------------------------------------------------------

Thor'zain Pass - Raiding Environment























---------------------------------------------------------------------------------------------
Gehenna - Starting area for the Fallen (Satyr)

The Basic Lore :
General:


The Fallen are an evil, demonic race, re-forged from the bodies of fallen heroes in Demalyr (Deh maul yur). With the power of the Fire of Saimon, life is able to return to the body, but we a single, corrupt intent...to kill all. With the recent attack on [world's name], the Fallen have grown much weaker due to their failed attempt. Seeing this as an opportunity, the living called upon the power of the [ancients, creators, titans, etc] to strike down the Fallen once and for all. However, they underestimated to power of King Saimon, the leader of the fallen. He has now appointed a select few of the Fallen (the player) to scout out the world above for a final invasion, while he stays to fend off attackers. They now have a simple mission: To destroy life entirely...but not without wrecking havoc first.

Origin:

The Fallen came to be thousands of years ago , when only humans existed on [world's name].They were created by King Saimon, who was trying to achieve immortality. What he found was immortality in its only form-death. He was tortured for days by demons never heard of, and imbued with terrible hatred, despair and power. As he spoke his last words, he cursed those who he hated to die a terrible death, much like himself. When he died, he was dragged through the ground, and his soul was torn apart and corrupted. Every bit of his remains were absorbed by those he cursed, which killed them all. They were summoned by the now-cursed King Saimon, who now ruled over Demalyr. King Saimon’s power is held within the fires of Demalyr. With all his emotions and destruction in the fire, it is capable of returning life to the dead, thus creating more Fallen. The only way to destroy Saimon is to extinguish the fires of Demalyr, which I said to release all his corruption into the world. No one knows what will happen then...
 


(Powers, in this case):

The Fallen are capable of massive destruction. Their power is fed by the anger and despair of others. They worship no one, except a little honor towards Jethax Harabat, and a bit rogue like. However, they must no work together in order to sustain Demalyr.


Appearance:

The Fallen look almost identical to as they did when they were living, with the exception of their bodies being corrupted by the Fire of Saimon. While they look similiar to as they did when alive, the have no knowledge of their previous life at all. All memory has been replaced with the desire to kill the living.

-------------------------------------------------
THIS ZONE HAS NOT BEEN FULLY TEXTURED

--------------------------------------------------
Fallen Models - only a few here...
















-----------------------------------------------
Gehenna Zone -



World Boss



--------------------------------------------------























High Definition Fully Custom Textures on world objects





------------------------------------------------------

The Drow Prison Raid/Instance



















--------------------------------------------------

Orc Starting Zone Preview









---------------------------------------------------
The Human Kingdom







---------------------------------------------------
Skarn - GM External/Internal Custom Console

Information - WoWGM.exe activates the GM console in your WoW.exe and allows you to acces most debug and graphic functions.

Short list of feaures:

1. Rendering normals what is very usefull while m2 or wmo development.
2. Wireframe mode
3. Gamespeed control
4. Time control
5. Pathfinding rendering
6. Hide/show m2s, WMOs, Character models, Footprints, WMO and M2 textures, Water, 3D/2D shadows, particles, lights, WMO portals, terrain, fog, groundeffects, screenglow etc.
7. Most GM commands also work in the console.
8. Changing  farclip, nearclip and other graphical settings.

It’s not the full list of functions. I named only the working and finished ones. WoWGM.exe was made by our programmer Tristan.







« Last Edit: March 23, 2014, 11:19:37 pm by Admin »

MR. Farrare

  • Registred Member
  • Creator of Worlds
  • *****
  • Posts: 963
    • View Profile
Re: [SHOWOFF] Skarn - Some Progress So Far
« Reply #1 on: March 23, 2014, 11:19:23 pm »
one word pro
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skarn

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 807
    • View Profile
    • http://skarn-project.net
Re: [SHOWOFF] Skarn - Some Progress So Far
« Reply #2 on: March 23, 2014, 11:22:35 pm »
Quote from: "raeef"
one word pro

Thank you mate, please keep watching for updates!
Take Care,
Drikish
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

natrist

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 7
    • View Profile
Re: [SHOWOFF] Skarn - Some Progress So Far
« Reply #3 on: March 25, 2014, 07:08:43 am »
Bump to the top!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Mordred

  • Contributors
  • Polygonshifter
  • *****
  • Posts: 57
    • View Profile
Re: [SHOWOFF] Skarn - Some Progress So Far
« Reply #4 on: March 25, 2014, 03:07:10 pm »
Man... I just love seeing updates about this project.

You can definately see that you guys know what you're doing and these new maps are really well done!
(I like The Drow Prison the most so far.)

I like the functionality of WoWGM.exe, especially the pathfinding rendering.

Looking forward for future updates :)

~Mordred
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Burn in fire of righteousness!
Easy Loginscreen

Laduguer

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 144
    • View Profile
Re: [SHOWOFF] Skarn - Some Progress So Far
« Reply #5 on: March 25, 2014, 03:33:23 pm »
Great work buddy, you guys have made a lot of progress! Really like the idea of all the player characters being these sort of cursed heroes, reminds me of Dark Souls!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skarn

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 807
    • View Profile
    • http://skarn-project.net
Re: [SHOWOFF] Skarn - Some Progress So Far
« Reply #6 on: March 25, 2014, 04:32:06 pm »
Thanks for all your replies, guys. Actually, we are working on the completely new races you have never seen before. Those lava models are designed for only one class. It's not a race. This class will be able to use this form while using special abilities like warlock in the demon form. ;) But we're not sure yet. Anyway, we're going to make something interesting.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

holyleen

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 54
    • View Profile
Re: [SHOWOFF] Skarn - Some Progress So Far
« Reply #7 on: March 25, 2014, 09:28:51 pm »
Look really nice mate well done

one thing thou when do you think a bate or a  alpha of this weill be ready to test out  ?

 :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
So. All of time and space. Everything that ever happened or ever will. Where do you want to start?

Skarn

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 807
    • View Profile
    • http://skarn-project.net
Re: [SHOWOFF] Skarn - Some Progress So Far
« Reply #8 on: March 26, 2014, 05:12:09 am »
Actually, it's really hard to say now. Of course, it's a very little part of our progress that we showed off in this thread. But it's still not enough for alpha or any other testing. However, we're making progress. So, you just have to wait.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Sprucey

  • Registred Member
  • GM Isle Explorer
  • *****
  • Posts: 16
    • View Profile
Re: [SHOWOFF] Skarn - Some Progress So Far
« Reply #9 on: March 26, 2014, 01:34:55 pm »
Love the look and feel of Gehenna and the canyons!

Great work so far.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Elinora

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 187
    • View Profile
Re: [SHOWOFF] Skarn - Some Progress So Far
« Reply #10 on: March 27, 2014, 05:23:15 pm »
I'm actually a huge fan of this project. Please, post more ^^
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Currently studying Game Design at Copenhagen University. I also have a big project going on, sadly I have no portfolio of it (yet).

Allifeur

  • Contributors
  • Wiki Incarnate
  • *****
  • Posts: 189
    • View Profile
Re: [SHOWOFF] Skarn - Some Progress So Far
« Reply #11 on: March 27, 2014, 07:11:45 pm »
I'm still not a big fan of your project yet because the creation of your maps is still too dependant of Blizzard's works.
 Despite of a great work on atmosphere, there are only a few of true texture work, it's almost only object spawning and skybox work. The canyon is awesome, but it was made from Blizzard's emerald dream, I can't applaud it fully. The Thor'zain pass mainly exist because of the M2 ground, when it came to personal ground texturing, my eyes started to burn (cf here : http://i.imgur.com/XLUnOhN.jpg )

About Bolvar's texture on several races, please, please, change those women textures, those body-builded ladies are true pain for my sense of beauty. Though, if you will was to make a strong lady without sexism, then go on, you have an excuse that I shall accept despite the terrible aspect of it.

Gehenna's is mainly dependant of Firelands. Plus, some choices of objects are still weird.
==> http://i.imgur.com/IUFcWRx.jpg Come on, wood ? :O

 About the Drow Prison, I only see Ahn'kahet dephts used as a background zone, in which you roughly added zangdar M2s, rocks, qiraji ruins and thorns. This aera itself is a reuse of Shadowmoon valley textures by Blizzard, only turning green lava to red. And this is not honest to post landscapes as if it was your creation when it's not, like there : http://i.imgur.com/bUY55OR.jpg

I actually respect more the last work, about the Orc Starting Zone, even if it's the ugliest. At least, I can see that you're starting to see what it is truly to have to texture an aera.

 Ah, and my apology for being so rude. I'm still waiting to see that project progress more. It wouldn't be fun if there weren't someone telling he doesn't like the result  :roll:
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Elinora

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 187
    • View Profile
Re: [SHOWOFF] Skarn - Some Progress So Far
« Reply #12 on: March 27, 2014, 07:41:05 pm »
Quote from: "Allifeur"
I'm still not a big fan of your project yet because the creation of your maps is still too dependant of Blizzard's works.
 Despite of a great work on atmosphere, there are only a few of true texture work, it's almost only object spawning and skybox work. The canyon is awesome, but it was made from Blizzard's emerald dream, I can't applaud it fully. The Thor'zain pass mainly exist because of the M2 ground, when it came to personal ground texturing, my eyes started to burn (cf here : http://i.imgur.com/XLUnOhN.jpg )

About Bolvar's texture on several races, please, please, change those women textures, those body-builded ladies are true pain for my sense of beauty. Though, if you will was to make a strong lady without sexism, then go on, you have an excuse that I shall accept despite the terrible aspect of it.

Gehenna's is mainly dependant of Firelands. Plus, some choices of objects are still weird.
==> http://i.imgur.com/IUFcWRx.jpg Come on, wood ? :O

 About the Drow Prison, I only see Ahn'kahet dephts used as a background zone, in which you roughly added zangdar M2s, rocks, qiraji ruins and thorns. This aera itself is a reuse of Shadowmoon valley textures by Blizzard, only turning green lava to red. And this is not honest to post landscapes as if it was your creation when it's not, like there : http://i.imgur.com/bUY55OR.jpg

I actually respect more the last work, about the Orc Starting Zone, even if it's the ugliest. At least, I can see that you're starting to see what it is truly to have to texture an aera.

 Ah, and my apology for being so rude. I'm still waiting to see that project progress more. It wouldn't be fun if there weren't someone telling he doesn't like the result  :roll:


I think I can help him with the hand-drawn texturework.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Currently studying Game Design at Copenhagen University. I also have a big project going on, sadly I have no portfolio of it (yet).

stoneharry

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 617
    • View Profile
Re: [SHOWOFF] Skarn - Some Progress So Far
« Reply #13 on: March 27, 2014, 08:12:35 pm »
Quote from: "Allifeur"
I'm still not a big fan of your project yet because the creation of your maps is still too dependant of Blizzard's works.

What does this have to do with anything? It's completely fine to use existing assets. We don't have to be elitist and only use our own work.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Allifeur

  • Contributors
  • Wiki Incarnate
  • *****
  • Posts: 189
    • View Profile
Re: [SHOWOFF] Skarn - Some Progress So Far
« Reply #14 on: March 27, 2014, 08:20:07 pm »
Quote from: "stoneharry"
Quote from: "Allifeur"
I'm still not a big fan of your project yet because the creation of your maps is still too dependant of Blizzard's works.

What does this have to do with anything? It's completely fine to use existing assets. We don't have to be elitist and only use our own work.

  I don't say this is bad, I just say this is not enough for me to like it.
I just dislike the fact of reusing too much Blizzard's base : people will think the whole thing was made by them. It's like taking a paint, changing the colors, adding a mustach and claim it's your. That's how I see it.

 Though the fact of reworking on Blizzard's map isn't bad itself, I do it sometimes, but this is not impressive if you only do that. I never make a show off for that kind of works.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »