This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [SHOWOFF] Ragefire Chasm in Unreal Engine 4  (Read 2911 times)

Jargon

  • Registred Member
  • MS Paint Freak
  • *****
  • Posts: 4
    • View Profile
[SHOWOFF] Ragefire Chasm in Unreal Engine 4
« on: July 04, 2014, 11:15:55 pm »
Hi everyone!

I thought I'd share a little something I've been working on for a couple of days: Ragefire Chasm in Unreal Engine 4!

I ported over the WMO, prettied it up a bit and placed a playable character in it. It's working pretty well so far ^.=.^ I adapted most of the assets myself, but I had some help. The background music was composed by Nicholas Potter and arranged by Sam Pierce, while the portal material was adapted from a UDK material made by Sjord De Long.

Shoutout to Samgartell here on the forums for getting me started with his fantastic WoW to UDK tutorial ^.=.^ It was a great start which put me on the path to UE4.

Screenshots


Just outside the dungeon


Entry hallway


Bridge overlook 1


Bridge overlook 2


Bridge overlook 3


Taragaman's platform


If you want to explore it yourself, the map can be downloaded here: http://goo.gl/QQ3YoO

The map can be explored alone or in multiplayer - this can be configured via a batch file in the root.

Enjoy! I might release a couple of other things soon.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 1105
    • View Profile
Re: [SHOWOFF] Ragefire Chasm in Unreal Engine 4
« Reply #1 on: July 05, 2014, 02:16:11 am »
As i already said to phucko

for making 3d animated models its UDK totaly easy compare to WoW
so i was joking about transfering whole wow to UDK and making it running under new adapdative engine :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

Nekatus

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 201
    • View Profile
Re: [SHOWOFF] Ragefire Chasm in Unreal Engine 4
« Reply #2 on: July 05, 2014, 09:37:47 am »
I dont know how to do that with an other engine but It Looks awesome ! :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

TheBuG

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 469
    • View Profile
Re: [SHOWOFF] Ragefire Chasm in Unreal Engine 4
« Reply #3 on: July 05, 2014, 11:35:36 am »
Quote from: "dahaga"
As i already said to phucko

for making 3d animated models its UDK totaly easy compare to WoW
so i was joking about transfering whole wow to UDK and making it running under new adapdative engine :D

Creating anything for UDK (Or any other engine) is easier than for WoW. It's officially supported by official tools, so ofcourse it's easier.

If people want to truely make something new, WoW is NOT the way to go.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

iindigo

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 198
    • View Profile
Re: [SHOWOFF] Ragefire Chasm in Unreal Engine 4
« Reply #4 on: July 05, 2014, 05:53:48 pm »
My attraction to the WoW engine is how atmospheric it is despite modest hardware requirements. Technically it’s rather unimpressive, but it *feels* right.

Those UDK screenshots look nice technically if you can ignore how low-res it makes the textures look, but it lacks atmosphere when compared to its WoW equivalent.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »